Entity *Scene::GetRootNode(const FilePath &rootNodePath) { ProxyNodeMap::const_iterator it = rootNodes.find(FILEPATH_MAP_KEY(rootNodePath)); if (it != rootNodes.end()) { ProxyNode * node = it->second; return node->GetNode(); } if(rootNodePath.IsEqualToExtension(".sce")) { SceneFile *file = new SceneFile(); file->SetDebugLog(true); file->LoadScene(rootNodePath, this); SafeRelease(file); } else if(rootNodePath.IsEqualToExtension(".sc2")) { uint64 startTime = SystemTimer::Instance()->AbsoluteMS(); SceneFileV2 *file = new SceneFileV2(); file->EnableDebugLog(false); SceneFileV2::eError loadResult = file->LoadScene(rootNodePath, this); SafeRelease(file); uint64 deltaTime = SystemTimer::Instance()->AbsoluteMS() - startTime; Logger::FrameworkDebug("[GETROOTNODE TIME] %dms (%ld)", deltaTime, deltaTime); if (loadResult != SceneFileV2::ERROR_NO_ERROR) { return 0; } } it = rootNodes.find(FILEPATH_MAP_KEY(rootNodePath)); if (it != rootNodes.end()) { ProxyNode * node = it->second; //int32 nowCount = node->GetNode()->GetChildrenCountRecursive(); return node->GetNode(); } return 0; }
Entity *Scene::GetRootNode(const FilePath &rootNodePath) { // ProxyNode * proxyNode = dynamic_cast<ProxyNode*>(scenes->FindByName(rootNodePath)); // if (proxyNode) // { // return proxyNode->GetNode(); // } // // String ext = FileSystem::Instance()->GetExtension(rootNodePath); // if(ext == ".sce") // { // SceneFile *file = new SceneFile(); // file->SetDebugLog(true); // file->LoadScene(rootNodePath, this); // SafeRelease(file); // } // else if(ext == ".sc2") // { // SceneFileV2 *file = new SceneFileV2(); // file->EnableDebugLog(true); // file->LoadScene(rootNodePath.c_str(), this); // SafeRelease(file); // } // // proxyNode = dynamic_cast<ProxyNode*>(scenes->FindByName(rootNodePath)); // if (proxyNode) // { // return proxyNode->GetNode(); // } // return 0; Map<String, ProxyNode*>::const_iterator it; it = rootNodes.find(rootNodePath.GetAbsolutePathname()); if (it != rootNodes.end()) { ProxyNode * node = it->second; return node->GetNode(); } if(rootNodePath.IsEqualToExtension(".sce")) { SceneFile *file = new SceneFile(); file->SetDebugLog(true); file->LoadScene(rootNodePath, this); SafeRelease(file); } else if(rootNodePath.IsEqualToExtension(".sc2")) { uint64 startTime = SystemTimer::Instance()->AbsoluteMS(); SceneFileV2 *file = new SceneFileV2(); file->EnableDebugLog(false); file->LoadScene(rootNodePath, this); SafeRelease(file); uint64 deltaTime = SystemTimer::Instance()->AbsoluteMS() - startTime; Logger::Info("[GETROOTNODE TIME] %dms (%ld)", deltaTime, deltaTime); } it = rootNodes.find(rootNodePath.GetAbsolutePathname()); if (it != rootNodes.end()) { ProxyNode * node = it->second; //int32 nowCount = node->GetNode()->GetChildrenCountRecursive(); return node->GetNode(); } return 0; }
int32 ScenePreviewControl::OpenScene(const FilePath &pathToFile) { ReleaseScene(); RecreateScene(); int32 retError = SceneFileV2::ERROR_NO_ERROR; if(pathToFile.IsEqualToExtension(".sce")) { SceneFile *file = new SceneFile(); file->SetDebugLog(true); if(!file->LoadScene(pathToFile, editorScene)) { retError = ERROR_CANNOT_OPEN_FILE; } SafeRelease(file); } else if(pathToFile.IsEqualToExtension(".sc2")) { SceneFileV2 *file = new SceneFileV2(); file->EnableDebugLog(true); retError = file->LoadScene(pathToFile, editorScene); SafeRelease(file); } else { retError = ERROR_WRONG_EXTENSION; } if(SceneFileV2::ERROR_NO_ERROR == retError) { rootNode = editorScene->GetRootNode(pathToFile); if(rootNode) { currentScenePath = pathToFile; editorScene->AddNode(rootNode); needSetCamera = true; Camera *cam = editorScene->GetCamera(0); if(!cam) { Camera * cam = new Camera(); //cam->SetDebugFlags(Entity::DEBUG_DRAW_ALL); cam->SetUp(Vector3(0.0f, 0.0f, 1.0f)); cam->SetPosition(Vector3(0.0f, 0.0f, 0.0f)); cam->SetTarget(Vector3(0.0f, 1.0f, 0.0f)); cam->SetupPerspective(70.0f, 320.0f / 480.0f, 1.0f, 5000.0f); ScopedPtr<Entity> node(new Entity()); node->SetName("preview-camera"); node->AddComponent(new CameraComponent(cam)); editorScene->AddNode(node); editorScene->AddCamera(cam); editorScene->SetCurrentCamera(cam); cameraController->SetScene(editorScene); SafeRelease(cam); sceCamera = false; } else { sceCamera = true; } } } SceneValidator::Instance()->ValidateSceneAndShowErrors(editorScene); return retError; }