Esempio n. 1
0
void AiCarStandard::ConfigureDrawable(SceneNode::DrawableHandle & ref, SceneNode & topnode, float r, float g, float b)
{
	if (!ref.valid())
	{
		ref = topnode.GetDrawList().normal_noblend.insert(Drawable());
		Drawable & d = topnode.GetDrawList().normal_noblend.get(ref);
		d.SetColor(r,g,b,1);
		d.SetDecal(true);
	}
}
Esempio n. 2
0
void GuiLabel::SetupDrawable(
	SceneNode & scene,
	const Font & font, int align,
	float scalex, float scaley,
	float x, float y,
	float w, float h, float z)
{
	m_font = &font;
	m_x = x;
	m_y = y;
	m_w = w;
	m_h = h;
	m_scalex = scalex;
	m_scaley = scaley;
	m_align = align;

	m_draw = scene.GetDrawList().text.insert(Drawable());
	Drawable & drawref = GetDrawable(scene);
	drawref.SetDrawOrder(z);

	float textw = 0;
	if (align == -1) x -= w * 0.5;
	else if (align == 0) x -= textw * 0.5;
	else if (align == 1) x -= (textw - w * 0.5);
	m_text_draw.Set(drawref, font, m_text, x, y, scalex, scaley, m_r, m_g, m_b);
}
Esempio n. 3
0
static void EraseTextDrawable(SceneNode & node, SceneNode::DrawableHandle & drawhandle)
{
	if (drawhandle.valid())
	{
		node.GetDrawList().twodim.erase(drawhandle);
		drawhandle.invalidate();
	}
}
Esempio n. 4
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void GuiLabel::SetupDrawable(
    SceneNode & scene,
    const Font & font, int align,
    float scalex, float scaley,
    float xywh[4], float z)
{
    m_font = &font;
    m_x = xywh[0];
    m_y = xywh[1];
    m_w = xywh[2];
    m_h = xywh[3];
    m_scalex = scalex;
    m_scaley = scaley;
    m_align = align;

    m_draw = scene.GetDrawList().text.insert(Drawable());
    Drawable & drawref = GetDrawable(scene);
    drawref.SetDrawOrder(z);

    m_text_draw.Set(drawref, font, m_text, m_x, m_y, scalex, scaley, m_rgb[0], m_rgb[1], m_rgb[2]);
}
Esempio n. 5
0
static SceneNode::DrawableHandle AddTextDrawable(SceneNode & node)
{
	return node.GetDrawList().twodim.insert(Drawable());
}