Esempio n. 1
0
void SceneObject::resetWorldBox()
{
   AssertFatal(mObjBox.isValidBox(), "SceneObject::resetWorldBox - Bad object box!");

   mWorldBox = mObjBox;
   mWorldBox.minExtents.convolve(mObjScale);
   mWorldBox.maxExtents.convolve(mObjScale);
   mObjToWorld.mul(mWorldBox);

   AssertFatal(mWorldBox.isValidBox(), "SceneObject::resetWorldBox - Bad world box!");

   // Create mWorldSphere from mWorldBox
   mWorldBox.getCenter(&mWorldSphere.center);
   mWorldSphere.radius = (mWorldBox.maxExtents - mWorldSphere.center).len();

   // Update tracker links.
   
   for( SceneObjectLink* link = mSceneObjectLinks; link != NULL; 
        link = link->getNextLink() )
      link->update();
}
Esempio n. 2
0
void SceneObject::resetObjectBox()
{
   AssertFatal( mWorldBox.isValidBox(), "SceneObject::resetObjectBox - Bad world box!" );

   mObjBox = mWorldBox;
   mWorldToObj.mul( mObjBox );

   Point3F objScale( mObjScale );
   objScale.setMax( Point3F( (F32)POINT_EPSILON, (F32)POINT_EPSILON, (F32)POINT_EPSILON ) );
   mObjBox.minExtents.convolveInverse( objScale );
   mObjBox.maxExtents.convolveInverse( objScale );

   AssertFatal( mObjBox.isValidBox(), "SceneObject::resetObjectBox - Bad object box!" );

   // Update the mWorldSphere from mWorldBox
   mWorldBox.getCenter( &mWorldSphere.center );
   mWorldSphere.radius = ( mWorldBox.maxExtents - mWorldSphere.center ).len();

   // Update scene managers.
   
   for( SceneObjectLink* link = mSceneObjectLinks; link != NULL; 
        link = link->getNextLink() )
      link->update();
}