Common::Error SaveManager::loadGame(const Common::String &saveName) { Common::File *saveFile = _engine->getSearchManager()->openFile(saveName); if (saveFile == NULL) { saveFile = new Common::File; if (!saveFile->open(saveName)) { delete saveFile; return Common::kPathDoesNotExist; } } // Read the header SaveGameHeader header; if (!readSaveGameHeader(saveFile, header)) { return Common::kUnknownError; } ScriptManager *scriptManager = _engine->getScriptManager(); // Update the state table values scriptManager->deserialize(saveFile); delete saveFile; if (header.thumbnail) delete header.thumbnail; return Common::kNoError; }
Common::Error SaveManager::loadGame(uint slot) { // The games only support 20 slots //assert(slot <= 1 && slot <= 20); Common::SeekableReadStream *saveFile = getSlotFile(slot); if (saveFile == 0) { return Common::kPathDoesNotExist; } // Read the header SaveGameHeader header; if (!readSaveGameHeader(saveFile, header)) { return Common::kUnknownError; } ScriptManager *scriptManager = _engine->getScriptManager(); // Update the state table values scriptManager->deserialize(saveFile); delete saveFile; if (header.thumbnail) delete header.thumbnail; return Common::kNoError; }
Common::Error SaveManager::loadGame(int slot) { Common::SeekableReadStream *saveFile = NULL; if (slot >= 0) { saveFile = getSlotFile(slot); } else { saveFile = _engine->getSearchManager()->openFile("r.svr"); if (!saveFile) { Common::File *restoreFile = new Common::File(); if (!restoreFile->open("r.svr")) { delete restoreFile; return Common::kPathDoesNotExist; } saveFile = restoreFile; } } if (!saveFile) return Common::kPathDoesNotExist; // Read the header SaveGameHeader header; if (!readSaveGameHeader(saveFile, header)) { return Common::kUnknownError; } ScriptManager *scriptManager = _engine->getScriptManager(); // Update the state table values scriptManager->deserialize(saveFile); delete saveFile; if (header.thumbnail) delete header.thumbnail; if (_engine->getGameId() == GID_NEMESIS && scriptManager->getCurrentLocation() == "tv2f") { // WORKAROUND for script bug #6793: location tv2f (stairs) has two states: // one at the top of the stairs, and one at the bottom. When the player // goes to the bottom of the stairs, the screen changes, and hotspot // 4652 (exit opposite the stairs) is enabled. However, the variable that // controls the state (2408) is reset when the player goes down the stairs. // Furthermore, the room's initialization script disables the stair exit // control (4652). This leads to an impossible situation, where all the // exit controls are disabled, and the player can't more anywhere. Thus, // when loading a game in that room, we check for that impossible // situation, which only occurs after the player has moved down the stairs, // and fix it here by setting the correct background, and enabling the // stair exit hotspot. if ((scriptManager->getStateFlag(2411) & Puzzle::DISABLED) && (scriptManager->getStateFlag(2408) & Puzzle::DISABLED) && (scriptManager->getStateFlag(4652) & Puzzle::DISABLED)) { _engine->getRenderManager()->setBackgroundImage("tv2fb21c.tga"); scriptManager->unsetStateFlag(4652, Puzzle::DISABLED); } } return Common::kNoError; }