Esempio n. 1
0
void
EditorSectorsMenu::menu_action(MenuItem& item)
{
  if (item.get_id() >= 0)
  {
    Level* level = Editor::current()->get_level();
    Sector* sector = level->get_sector(item.get_id());
    Editor::current()->load_sector(sector->get_name());
    MenuManager::instance().clear_menu_stack();
  }
  else
  {
    switch (item.get_id())
    {
      case -1:
        break;

      case -2:
        create_sector();
        break;

      case -3:
        delete_sector();
        break;

      case -4:
        MenuManager::instance().clear_menu_stack();
        break;
    }
  }
}
Esempio n. 2
0
Sector*
Level::get_sector(const std::string& name)
{
  for(Sectors::iterator i = sectors.begin(); i != sectors.end(); ++i) {
    Sector* sector = *i;
    if(sector->get_name() == name)
      return sector;
  }

  return 0;
}