Esempio n. 1
0
	///////////////
	// SetPrompt //
	///////////////
	void 
	PlayerPrompt::SetPrompt( uint playerNum, std::string prompt, SelectionList selections, HotKeyList hotKeys )
	{
		GameUtilities::IGraphicsProvider::TextInfo textInfo;
		textInfo.contents = "Player " + NumToStr( playerNum ) + ": " + prompt;
		textInfo.fontSize = 1;
		textInfo.position.x = 100;
		textInfo.position.y = 720;
		textInfo.argb[0] = 255;
		textInfo.argb[1] = 155;
		textInfo.argb[2] = 155;
		textInfo.argb[3] = 155;

		ServProvider()->GetGraphicsProvider()->SetText( m_promptID, "prompt", textInfo );

		std::string selectionStr;
		uint hotKeyCounter = 0;
		for( SelectionList::iterator selectionItemItr = selections.begin();
			 selectionItemItr != selections.end(); ++selectionItemItr )
		{
			std::stringstream s;
			s << hotKeys[hotKeyCounter++];
			selectionStr += s.str() + " - " + *selectionItemItr + "   ";
		}

		textInfo.contents = selectionStr;
		textInfo.position.y = 760;
		textInfo.argb[1] = 255;
		textInfo.argb[2] = 255;
		textInfo.argb[3] = 255;
		ServProvider()->GetGraphicsProvider()->SetText( m_promptID, "selections", textInfo );
	}
Esempio n. 2
0
SelectionList
TrajectoryAnalysisModuleData::parallelSelections(const SelectionList &selections)
{
    // TODO: Consider an implementation that does not allocate memory every time.
    SelectionList                 newSelections;
    newSelections.reserve(selections.size());
    SelectionList::const_iterator i = selections.begin();
    for (; i != selections.end(); ++i)
    {
        newSelections.push_back(parallelSelection(*i));
    }
    return newSelections;
}