int run(int, char**, const Ice::CommunicatorPtr& communicator, const Ice::InitializationData& initData) { // // Register the server manager. The server manager creates a new // 'server' (a server isn't a different process, it's just a new // communicator and object adapter). // Ice::PropertiesPtr properties = communicator->getProperties(); properties->setProperty("Ice.ThreadPool.Server.Size", "2"); properties->setProperty("ServerManager.Endpoints", getTestEndpoint(communicator, 0) + ":udp"); Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("ServerManager"); // // We also register a sample server locator which implements the // locator interface, this locator is used by the clients and the // 'servers' created with the server manager interface. // ServerLocatorRegistryPtr registry = ICE_MAKE_SHARED(ServerLocatorRegistry); registry->addObject(adapter->createProxy(Ice::stringToIdentity("ServerManager"))); Ice::ObjectPtr object = ICE_MAKE_SHARED(ServerManagerI, registry, initData); adapter->add(object, Ice::stringToIdentity("ServerManager")); Ice::LocatorRegistryPrxPtr registryPrx = ICE_UNCHECKED_CAST(Ice::LocatorRegistryPrx, adapter->add(registry, Ice::stringToIdentity("registry"))); Ice::LocatorPtr locator = ICE_MAKE_SHARED(ServerLocator, registry, registryPrx); adapter->add(locator, Ice::stringToIdentity("locator")); adapter->activate(); TEST_READY communicator->waitForShutdown(); return EXIT_SUCCESS; }
int run(int argc, char* argv[], const Ice::CommunicatorPtr& communicator, const Ice::InitializationData& initData) { // // Register the server manager. The server manager creates a new // 'server' (a server isn't a different process, it's just a new // communicator and object adapter). // Ice::PropertiesPtr properties = communicator->getProperties(); properties->setProperty("Ice.ThreadPool.Server.Size", "2"); properties->setProperty("ServerManager.Endpoints", "default -p 12010:udp"); Ice::ObjectAdapterPtr adapter = communicator->createObjectAdapter("ServerManager"); // // We also register a sample server locator which implements the // locator interface, this locator is used by the clients and the // 'servers' created with the server manager interface. // ServerLocatorRegistryPtr registry = new ServerLocatorRegistry(); registry->addObject(adapter->createProxy(communicator->stringToIdentity("ServerManager"))); Ice::ObjectPtr object = new ServerManagerI(adapter, registry, initData); adapter->add(object, communicator->stringToIdentity("ServerManager")); Ice::LocatorRegistryPrx registryPrx = Ice::LocatorRegistryPrx::uncheckedCast(adapter->add(registry, communicator->stringToIdentity("registry"))); Ice::LocatorPtr locator = new ServerLocator(registry, registryPrx); adapter->add(locator, communicator->stringToIdentity("locator")); adapter->activate(); communicator->waitForShutdown(); return EXIT_SUCCESS; }