std::shared_ptr<const ShaderBinary> BloomExtractBrightVS::load(const Device& device, ShaderStorage& storage) const { return storage.loadShader(device, "C:/work/darkness/darkness-engine/data/shaders/vulkan/core/postprocess/BloomExtractBright.vs.spv", "C:/work/darkness/darkness-engine/data/shaders/vulkan/core/postprocess/BloomExtractBright.vs.support", -1, {}); ASSERT(false, "Could not load the permutation necessary. This is a bug."); return {}; }
std::shared_ptr<const ShaderBinary> DebugViewerVS::load(const Device& device, ShaderStorage& storage) const { return storage.loadShader(device, "C:/work/darkness/darkness-engine/data/shaders/vulkan/core/tools/DebugViewer.vs.spv", "C:/work/darkness/darkness-engine/data/shaders/vulkan/core/tools/DebugViewer.vs.support", -1, {}); ASSERT(false, "Could not load the permutation necessary. This is a bug."); return {}; }
std::shared_ptr<const ShaderBinary> MeshRendererTransparentPS::load(const Device& device, ShaderStorage& storage) const { return storage.loadShader(device, "C:/work/darkness/darkness-engine/data/shaders/vulkan/core/forward/MeshRendererTransparent.ps.spv", "C:/work/darkness/darkness-engine/data/shaders/vulkan/core/forward/MeshRendererTransparent.ps.support", -1, {}); ASSERT(false, "Could not load the permutation necessary. This is a bug."); return {}; }