Esempio n. 1
0
/**
 * Place a sign at the given coordinates. Ownership of sign has
 * no effect whatsoever except for the colour the sign gets for easy recognition,
 * but everybody is able to rename/remove it.
 * @param tile tile to place sign at
 * @param flags type of operation
 * @param p1 unused
 * @param p2 unused
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdPlaceSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	/* Try to locate a new sign */
	if (!Sign::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_SIGNS);

	/* Check sign text length if any */
	if (!StrEmpty(text) && Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR;

	/* When we execute, really make the sign */
	if (flags & DC_EXEC) {
		Sign *si = new Sign(_current_company);
		int x = TileX(tile) * TILE_SIZE;
		int y = TileY(tile) * TILE_SIZE;

		si->x = x;
		si->y = y;
		si->z = GetSlopeZ(x, y);
		if (!StrEmpty(text)) {
			si->name = strdup(text);
		}
		si->UpdateVirtCoord();
		InvalidateWindowData(WC_SIGN_LIST, 0, 0);
		_new_sign_id = si->index;
	}

	return CommandCost();
}
Esempio n. 2
0
/**
 * Rename a sign. If the new name of the sign is empty, we assume
 * the user wanted to delete it. So delete it. Ownership of signs
 * has no meaning/effect whatsoever except for eyecandy
 * @param tile unused
 * @param flags type of operation
 * @param p1 index of the sign to be renamed/removed
 * @param p2 unused
 * @param text the new name or an empty string when resetting to the default
 * @return the cost of this operation or an error
 */
CommandCost CmdRenameSign(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	Sign *si = Sign::GetIfValid(p1);
	if (si == NULL) return CMD_ERROR;

	/* Rename the signs when empty, otherwise remove it */
	if (!StrEmpty(text)) {
		if (Utf8StringLength(text) >= MAX_LENGTH_SIGN_NAME_CHARS) return CMD_ERROR;

		if (flags & DC_EXEC) {
			/* Delete the old name */
			free(si->name);
			/* Assign the new one */
			si->name = strdup(text);
			si->owner = _current_company;

			si->UpdateVirtCoord();
			InvalidateWindowData(WC_SIGN_LIST, 0, 1);
		}
	} else { // Delete sign
		if (flags & DC_EXEC) {
			si->sign.MarkDirty();
			delete si;

			InvalidateWindowData(WC_SIGN_LIST, 0, 0);
		}
	}

	return CommandCost();
}
Esempio n. 3
0
/** Update the coordinates of all signs */
void UpdateAllSignVirtCoords()
{
	Sign *si;

	FOR_ALL_SIGNS(si) {
		si->UpdateVirtCoord();
	}
}