void hideSky() { if (m_sky) m_sky->hide();}
// ---------------------------------------------------------------------------- void TerrPanel::init() { IGUIEnvironment* gui_env = Editor::getEditor()->getGUIEnv(); IGUIFont* font = gui_env->getFont(L"font/font1.png"); m_wndw->setRelativePosition(position2di(0, 50)); gui_env->addStaticText(L"Brush:", rect<s32>(10, 10, 200, 30), false, false, m_wndw, -1, false)->setOverrideFont(font); gui_env->addStaticText(L"Radius:", rect<s32>(15, 40, 100, 60), false, false, m_wndw, -1, false); m_h_radius = gui_env->addScrollBar(true, rect<s32>(100, 45, 240, 55), m_wndw, RADIUS); m_h_radius->setMin(1); m_h_radius->setMax(100); m_h_radius->setSmallStep(1); m_h_radius->setLargeStep(10); m_h_radius->setPos(60); gui_env->addStaticText(L"Intensity:", rect<s32>(15, 70, 100, 90), false, false, m_wndw, -1, false); m_h_intensity = gui_env->addScrollBar(true, rect<s32>(100, 75, 240, 85), m_wndw, INTENSITY); m_h_intensity->setMin(1); m_h_intensity->setMax(100); m_h_intensity->setSmallStep(1); m_h_intensity->setLargeStep(10); m_h_intensity->setPos(20); // edge begin IGUIButton* b1 = gui_env->addButton(rect<s32>(105, 100, 135, 130), m_wndw, EDGE_1); IGUIButton* b2 = gui_env->addButton(rect<s32>(155, 100, 185, 130), m_wndw, EDGE_2); IGUIButton* b3 = gui_env->addButton(rect<s32>(205, 100, 235, 130), m_wndw, EDGE_3); b1->setImage(Editor::loadImg("img/edge1.png")); b2->setImage(Editor::loadImg("img/edge2.png")); b3->setImage(Editor::loadImg("img/edge3.png")); gui_env->addStaticText(L"Edge:", rect<s32>(15, 100, 100, 120), false, false, m_wndw, -1, false); m_active_edge_frame = gui_env->addImage(rect<s32>(200, 95, 240, 135), m_wndw); m_active_edge_frame->setImage(Editor::loadImg("img/frame.png")); m_active_edge_frame->setUseAlphaChannel(true); // edge end m_tb1 = gui_env->addButton(rect<s32>(10, 150, 60, 200), m_wndw, M_T1); m_tb2 = gui_env->addButton(rect<s32>(70, 150, 120, 200), m_wndw, M_T2); m_tb3 = gui_env->addButton(rect<s32>(130, 150, 180, 200), m_wndw, M_T3); m_tb4 = gui_env->addButton(rect<s32>(190, 150, 240, 200), m_wndw, M_T4); m_tb1->setImage(Editor::loadImg(L"dirt.jpg")); m_tb2->setImage(Editor::loadImg(L"grass2.jpg")); m_tb3->setImage(Editor::loadImg(L"rock_brown.jpg")); m_tb4->setImage(Editor::loadImg(L"sand2.jpg")); gui_env->addButton(rect<s32>(10, 205, 60, 220), m_wndw, M_TC1); gui_env->addButton(rect<s32>(70, 205, 120, 220), m_wndw, M_TC2); gui_env->addButton(rect<s32>(130, 205, 180, 220), m_wndw, M_TC3); gui_env->addButton(rect<s32>(190, 205, 240, 220), m_wndw, M_TC4); // height modifier begin gui_env->addButton(rect<s32>(30, 255, 80, 305), m_wndw,H_BTN) ->setImage(Editor::loadImg("img/hm.png")); m_h_max_cb = gui_env->addCheckBox(false, rect<s32>(105, 250, 175, 280), m_wndw, H_MAX_CHECK_BOX, L"Max:"); m_h_max_value = gui_env->addEditBox(L"", rect<s32>(170, 255, 210, 275), true, m_wndw, H_MAX_EDIT_BOX); m_h_max_value->setText(L"3"); m_h_min_cb = gui_env->addCheckBox(false, rect<s32>(105, 280, 175, 310), m_wndw, H_MIN_CHECK_BOX, L"Min:"); m_h_min_value = gui_env->addEditBox(L"", rect<s32>(170, 285, 210, 305), true, m_wndw, H_MIN_EDIT_BOX); m_h_min_value->setText(L"-3"); // height modifier end // BRUSH gui_env->addButton(rect<s32>(30, 350, 80, 400), m_wndw,T_SOFT_BTN) ->setImage(Editor::loadImg("img/sb.png")); gui_env->addButton(rect<s32>(95, 350, 145, 400), m_wndw, T_HARD_BTN) ->setImage(Editor::loadImg("img/hb.png")); gui_env->addButton(rect<s32>(160, 350, 210, 400), m_wndw, T_BRIGHTNESS_BTN) ->setImage(Editor::loadImg("img/bb.png")); // SKYBOX ITexture* up = Editor::loadImg("summersky_t.jpg"); ITexture* down = Editor::loadImg("summersky_b.jpg"); ITexture* left = Editor::loadImg("summersky_w.jpg"); ITexture* right = Editor::loadImg("summersky_e.jpg"); ITexture* front = Editor::loadImg("summersky_n.jpg"); ITexture* back = Editor::loadImg("summersky_s.jpg"); m_sb1 = gui_env->addButton(rect<s32>(30, 475, 80, 525), m_wndw, S_T1); m_sb2 = gui_env->addButton(rect<s32>(95, 475, 145, 525), m_wndw, S_T2); m_sb3 = gui_env->addButton(rect<s32>(160, 475, 210, 525), m_wndw, S_T3); m_sb4 = gui_env->addButton(rect<s32>(30, 550, 80, 600), m_wndw, S_T4); m_sb5 = gui_env->addButton(rect<s32>(95, 550, 145, 600), m_wndw, S_T5); m_sb6 = gui_env->addButton(rect<s32>(160, 550, 210, 600), m_wndw, S_T6); m_sb1->setImage(up); m_sb2->setImage(down); m_sb3->setImage(left); m_sb4->setImage(right); m_sb5->setImage(front); m_sb6->setImage(back); Sky* sky = new Sky(up, down, left, right, front, back); sky->hide(); Viewport::get()->setSky(sky); m_tmod.type = HEIGHT_MOD; m_tmod.countdown = -1; m_tmod.edge_type = 3; m_tmod.max = false; m_tmod.min = false; m_tmod.col_mask = SColor(255, 0, 0, 0); refreshTerrModData(); } // init