// doc from parent void SoFCUnifiedSelection::handleEvent(SoHandleEventAction * action) { // If off then don't handle this event if (!selectionRole.getValue()) { inherited::handleEvent(action); return; } static char buf[513]; HighlightModes mymode = (HighlightModes) this->highlightMode.getValue(); const SoEvent * event = action->getEvent(); // If we don't need to pick for locate highlighting, // then just behave as separator and return. // NOTE: we still have to pick for ON even though we don't have // to re-render, because the app needs to be notified as the mouse // goes over locate highlight nodes. //if (highlightMode.getValue() == OFF) { // inherited::handleEvent( action ); // return; //} // // If this is a mouseMotion event, then check for locate highlighting // if (event->isOfType(SoLocation2Event::getClassTypeId())) { // NOTE: If preselection is off then we do not check for a picked point because otherwise this search may slow // down extremely the system on really big data sets. In this case we just check for a picked point if the data // set has been selected. if (mymode == AUTO || mymode == ON) { // check to see if the mouse is over our geometry... const SoPickedPoint * pp = this->getPickedPoint(action); SoFullPath *pPath = (pp != NULL) ? (SoFullPath *) pp->getPath() : NULL; ViewProvider *vp = 0; ViewProviderDocumentObject* vpd = 0; if (pPath && pPath->containsPath(action->getCurPath())) vp = viewer->getViewProviderByPathFromTail(pPath); if (vp && vp->isDerivedFrom(ViewProviderDocumentObject::getClassTypeId())) vpd = static_cast<ViewProviderDocumentObject*>(vp); SbBool old_state = highlighted; highlighted = FALSE; if (vpd && vpd->useNewSelectionModel() && vpd->isSelectable()) { std::string documentName = vpd->getObject()->getDocument()->getName(); std::string objectName = vpd->getObject()->getNameInDocument(); std::string subElementName = vpd->getElement(pp ? pp->getDetail() : 0); static char buf[513]; snprintf(buf,512,"Preselected: %s.%s.%s (%f,%f,%f)",documentName.c_str() ,objectName.c_str() ,subElementName.c_str() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->showMessage(QString::fromAscii(buf),3000); if (Gui::Selection().setPreselect(documentName.c_str() ,objectName.c_str() ,subElementName.c_str() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2])){ SoSearchAction sa; sa.setNode(vp->getRoot()); sa.apply(vp->getRoot()); if (sa.getPath()) { highlighted = TRUE; if (currenthighlight && currenthighlight->getTail() != sa.getPath()->getTail()) { SoHighlightElementAction action; action.setHighlighted(FALSE); action.apply(currenthighlight); currenthighlight->unref(); currenthighlight = 0; old_state = !highlighted; } currenthighlight = static_cast<SoFullPath*>(sa.getPath()->copy()); currenthighlight->ref(); } } } if (currenthighlight/* && old_state != highlighted*/) { SoHighlightElementAction action; action.setHighlighted(highlighted); action.setColor(this->colorHighlight.getValue()); action.setElement(pp ? pp->getDetail() : 0); action.apply(currenthighlight); if (!highlighted) { currenthighlight->unref(); currenthighlight = 0; } this->touch(); } } } // key press events else if (event->isOfType(SoKeyboardEvent ::getClassTypeId())) { SoKeyboardEvent * const e = (SoKeyboardEvent *) event; if (SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::LEFT_SHIFT) || SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::RIGHT_SHIFT) ) bShift = true; if (SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::LEFT_SHIFT) || SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::RIGHT_SHIFT) ) bShift = false; if (SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::LEFT_CONTROL) || SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::RIGHT_CONTROL) ) bCtrl = true; if (SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::LEFT_CONTROL) || SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::RIGHT_CONTROL) ) bCtrl = false; } // mouse press events for (de)selection else if (event->isOfType(SoMouseButtonEvent::getClassTypeId()) && selectionMode.getValue() == SoFCUnifiedSelection::ON) { const SoMouseButtonEvent* e = static_cast<const SoMouseButtonEvent *>(event); if (SoMouseButtonEvent::isButtonReleaseEvent(e,SoMouseButtonEvent::BUTTON1)) { // check to see if the mouse is over a geometry... const SoPickedPoint * pp = this->getPickedPoint(action); SoFullPath *pPath = (pp != NULL) ? (SoFullPath *) pp->getPath() : NULL; ViewProvider *vp = 0; ViewProviderDocumentObject* vpd = 0; if (pPath && pPath->containsPath(action->getCurPath())) vp = viewer->getViewProviderByPathFromTail(pPath); if (vp && vp->isDerivedFrom(ViewProviderDocumentObject::getClassTypeId())) vpd = static_cast<ViewProviderDocumentObject*>(vp); if (vpd && vpd->useNewSelectionModel() && vpd->isSelectable()) { SoSelectionElementAction::Type type = SoSelectionElementAction::None; std::string documentName = vpd->getObject()->getDocument()->getName(); std::string objectName = vpd->getObject()->getNameInDocument(); std::string subElementName = vpd->getElement(pp ? pp->getDetail() : 0); if (bCtrl) { if (Gui::Selection().isSelected(documentName.c_str() ,objectName.c_str() ,subElementName.c_str())) { Gui::Selection().rmvSelection(documentName.c_str() ,objectName.c_str() ,subElementName.c_str()); type = SoSelectionElementAction::Remove; } else { bool ok = Gui::Selection().addSelection(documentName.c_str() ,objectName.c_str() ,subElementName.c_str() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); if (ok) type = SoSelectionElementAction::Append; if (mymode == OFF) { snprintf(buf,512,"Selected: %s.%s.%s (%f,%f,%f)",documentName.c_str() ,objectName.c_str() ,subElementName.c_str() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->showMessage(QString::fromAscii(buf),3000); } } } else { // Ctrl if (!Gui::Selection().isSelected(documentName.c_str() ,objectName.c_str() ,subElementName.c_str())) { Gui::Selection().clearSelection(documentName.c_str()); bool ok = Gui::Selection().addSelection(documentName.c_str() ,objectName.c_str() ,subElementName.c_str() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); if (ok) type = SoSelectionElementAction::Append; } else { Gui::Selection().clearSelection(documentName.c_str()); bool ok = Gui::Selection().addSelection(documentName.c_str() ,objectName.c_str() ,0 ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); if (ok) type = SoSelectionElementAction::All; } if (mymode == OFF) { snprintf(buf,512,"Selected: %s.%s.%s (%f,%f,%f)",documentName.c_str() ,objectName.c_str() ,subElementName.c_str() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->showMessage(QString::fromAscii(buf),3000); } } action->setHandled(); if (currenthighlight) { SoSelectionElementAction action(type); action.setColor(this->colorSelection.getValue()); action.setElement(pp ? pp->getDetail() : 0); action.apply(currenthighlight); this->touch(); } } // picked point } // mouse release } inherited::handleEvent(action); }
// doc from parent void SoFCSelection::handleEvent(SoHandleEventAction * action) { static char buf[513]; HighlightModes mymode = (HighlightModes) this->highlightMode.getValue(); const SoEvent * event = action->getEvent(); #ifdef NO_FRONTBUFFER // mouse move events for preselection if (event->isOfType(SoLocation2Event::getClassTypeId())) { // NOTE: If preselection is off then we do not check for a picked point because otherwise this search may slow // down extremely the system on really big data sets. In this case we just check for a picked point if the data // set has been selected. if (mymode == AUTO || mymode == ON) { const SoPickedPoint * pp = this->getPickedPoint(action); if (pp && pp->getPath()->containsPath(action->getCurPath())) { if (!highlighted) { if (Gui::Selection().setPreselect(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2])){ SoFCSelection::turnoffcurrent(action); SoFCSelection::currenthighlight = (SoFullPath*)action->getCurPath()->copy(); SoFCSelection::currenthighlight->ref(); highlighted = TRUE; this->touch(); // force scene redraw this->redrawHighlighted(action, TRUE); } } snprintf(buf,512,"Preselected: %s.%s.%s (%f,%f,%f)",documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->showMessage(QString::fromAscii(buf),3000); } else { // picked point if (highlighted) { if (mymode == AUTO) SoFCSelection::turnoffcurrent(action); //FIXME: I think we should set 'highlighted' to false whenever no point is picked //else highlighted = FALSE; Gui::Selection().rmvPreselect(); } } } } // key press events else if (event->isOfType(SoKeyboardEvent ::getClassTypeId())) { SoKeyboardEvent * const e = (SoKeyboardEvent *) event; if (SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::LEFT_SHIFT) || SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::RIGHT_SHIFT) ) bShift = true; if (SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::LEFT_SHIFT) || SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::RIGHT_SHIFT) ) bShift = false; if (SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::LEFT_CONTROL) || SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::RIGHT_CONTROL) ) bCtrl = true; if (SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::LEFT_CONTROL) || SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::RIGHT_CONTROL) ) bCtrl = false; } // mouse press events for (de)selection else if (event->isOfType(SoMouseButtonEvent::getClassTypeId())) { SoMouseButtonEvent * const e = (SoMouseButtonEvent *) event; if (SoMouseButtonEvent::isButtonReleaseEvent(e,SoMouseButtonEvent::BUTTON1)) { //FIXME: Shouldn't we remove the preselection for newly selected objects? // Otherwise the tree signals that an object is preselected even though it is hidden. (Werner) const SoPickedPoint * pp = this->getPickedPoint(action); if (pp && pp->getPath()->containsPath(action->getCurPath())) { if (bCtrl) { if (Gui::Selection().isSelected(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString())) { Gui::Selection().rmvSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString()); } else { Gui::Selection().addSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); if (mymode == OFF) { snprintf(buf,512,"Selected: %s.%s.%s (%f,%f,%f)",documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->showMessage(QString::fromAscii(buf),3000); } } } else { // Ctrl if (!Gui::Selection().isSelected(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString())) { Gui::Selection().clearSelection(documentName.getValue().getString()); Gui::Selection().addSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); } else { Gui::Selection().clearSelection(documentName.getValue().getString()); Gui::Selection().addSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,0 ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); } if (mymode == OFF) { snprintf(buf,512,"Selected: %s.%s.%s (%f,%f,%f)",documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->showMessage(QString::fromAscii(buf),3000); } } action->setHandled(); } // picked point } // mouse release } inherited::handleEvent(action); #else // If we don't need to pick for locate highlighting, // then just behave as separator and return. // NOTE: we still have to pick for ON even though we don't have // to re-render, because the app needs to be notified as the mouse // goes over locate highlight nodes. //if (highlightMode.getValue() == OFF) { // inherited::handleEvent( action ); // return; //} // // If this is a mouseMotion event, then check for locate highlighting // if (event->isOfType(SoLocation2Event::getClassTypeId())) { // check to see if the mouse is over our geometry... SbBool underTheMouse = FALSE; const SoPickedPoint * pp = this->getPickedPoint(action); SoFullPath *pPath = (pp != NULL) ? (SoFullPath *) pp->getPath() : NULL; if (pPath && pPath->containsPath(action->getCurPath())) { // Make sure I'm the lowest LocHL in the pick path! underTheMouse = TRUE; for (int i = 0; i < pPath->getLength(); i++) { SoNode *node = pPath->getNodeFromTail(i); if (node->isOfType(SoFCSelection::getClassTypeId())) { if (node != this) underTheMouse = FALSE; break; // found the lowest LocHL - look no further } } } // Am I currently highlighted? if (isHighlighted(action)) { if (! underTheMouse) { // re-draw the object with it's normal color //if(mymode != OFF) redrawHighlighted(action, FALSE); Gui::Selection().rmvPreselect(); } else { action->setHandled(); //const SoPickedPoint * pp = action->getPickedPoint(); Gui::Selection().setPreselectCoord(pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); } } // Else I am not currently highlighted else { // If under the mouse, then highlight! if (underTheMouse) { // draw this object highlighted if (mymode != OFF) redrawHighlighted(action, TRUE); //const SoPickedPoint * pp = action->getPickedPoint(); Gui::Selection().setPreselect(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); } } //if(selected == SELECTED){ // redrawHighlighted(action, TRUE); //} //if(selectionCleared ){ // redrawHighlighted(action, FALSE); // selectionCleared = false; //} } // key press events else if (event->isOfType(SoKeyboardEvent ::getClassTypeId())) { SoKeyboardEvent * const e = (SoKeyboardEvent *) event; if (SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::LEFT_SHIFT) || SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::RIGHT_SHIFT) ) bShift = true; if (SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::LEFT_SHIFT) || SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::RIGHT_SHIFT) ) bShift = false; if (SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::LEFT_CONTROL) || SoKeyboardEvent::isKeyPressEvent(e,SoKeyboardEvent::RIGHT_CONTROL) ) bCtrl = true; if (SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::LEFT_CONTROL) || SoKeyboardEvent::isKeyReleaseEvent(e,SoKeyboardEvent::RIGHT_CONTROL) ) bCtrl = false; } // mouse press events for (de)selection (only if selection is enabled on this node) else if (event->isOfType(SoMouseButtonEvent::getClassTypeId()) && selectionMode.getValue() == SoFCSelection::SEL_ON) { SoMouseButtonEvent * const e = (SoMouseButtonEvent *) event; if (SoMouseButtonEvent::isButtonReleaseEvent(e,SoMouseButtonEvent::BUTTON1)) { //FIXME: Shouldn't we remove the preselection for newly selected objects? // Otherwise the tree signals that an object is preselected even though it is hidden. (Werner) const SoPickedPoint * pp = this->getPickedPoint(action); if (pp && pp->getPath()->containsPath(action->getCurPath())) { if (bCtrl) { if (Gui::Selection().isSelected(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString())) { Gui::Selection().rmvSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString()); } else { Gui::Selection().addSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); if (mymode == OFF) { snprintf(buf,512,"Selected: %s.%s.%s (%f,%f,%f)",documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->statusBar()->showMessage(QString::fromAscii(buf),3000); } } } else { // Ctrl if (!Gui::Selection().isSelected(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString())) { Gui::Selection().clearSelection(documentName.getValue().getString()); Gui::Selection().addSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); } else { Gui::Selection().clearSelection(documentName.getValue().getString()); Gui::Selection().addSelection(documentName.getValue().getString() ,objectName.getValue().getString() ,0 ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); } if (mymode == OFF) { snprintf(buf,512,"Selected: %s.%s.%s (%f,%f,%f)",documentName.getValue().getString() ,objectName.getValue().getString() ,subElementName.getValue().getString() ,pp->getPoint()[0] ,pp->getPoint()[1] ,pp->getPoint()[2]); getMainWindow()->statusBar()->showMessage(QString::fromAscii(buf),3000); } } action->setHandled(); } // picked point } // mouse release } // Let the base class traverse the children. if (action->getGrabber() != this) inherited::handleEvent(action); #endif }