Esempio n. 1
0
void SongList::AddDirectory(Directory Dir, bool VSRGActive, bool DotcurActive)
{
	SongList* NewList = new SongList(this);

	ListEntry NewEntry;

	NewEntry.EntryName = Dir.path().substr(Dir.path().find_last_of('/')+1);
	NewEntry.Kind = ListEntry::Directory;
	NewEntry.Data = NewList;

	std::vector<VSRG::Song*> Songs7K;
	std::vector<dotcur::Song*> SongsDC;
	std::vector<String> Listing;

	Dir.ListDirectory(Listing, Directory::FS_DIR);
	
	for (std::vector<String>::iterator i = Listing.begin();
		i != Listing.end();
		i++)
	{
		if (VSRGActive)
			LoadSong7KFromDir(Dir / *i, Songs7K);
		
		if (DotcurActive)
			LoadSongDCFromDir(Dir / *i, SongsDC);

		if (!SongsDC.size() && !Songs7K.size())
			NewList->AddDirectory(Dir / *i, VSRGActive, DotcurActive);

		if (Songs7K.size())
		{
			for (std::vector<VSRG::Song*>::iterator j = Songs7K.begin();
				j != Songs7K.end();
				j++)
			{
				NewList->AddSong(*j);
			}

			Songs7K.clear();
		}

		if (SongsDC.size())
		{
			for (std::vector<dotcur::Song*>::iterator j = SongsDC.begin();
				j != SongsDC.end();
				j++)
			{
				NewList->AddSong(*j);
			}

			SongsDC.clear();
		}
	}

	if (NewList->GetNumEntries())
		mChildren.push_back(NewEntry);
	else
		delete NewList;
}
Esempio n. 2
0
void SongList::AddVirtualDirectory(String NewEntryName, Game::Song* List, int Count)
{
	SongList* NewList = new SongList(this);

	ListEntry NewEntry;
	NewEntry.EntryName = NewEntryName;
	NewEntry.Kind = ListEntry::Directory;
	NewEntry.Data = NewList;

	for (int i = 0; i < Count; i++)
		NewList->AddSong(&List[Count]);

	mChildren.push_back(NewEntry);
}