//---------------------------------------------------------------------------------- // //---------------------------------------------------------------------------------- Sound* Sound::Create( IDirectSound8* dsound ) { SoundImplemented* sound = new SoundImplemented(); if( sound->Initialize( dsound ) ) { return sound; } return NULL; }
//---------------------------------------------------------------------------------- // //---------------------------------------------------------------------------------- Sound* Sound::Create( int32_t numVoices ) { SoundImplemented* sound = new SoundImplemented(); if( sound->Initialize( numVoices ) ) { return sound; } return NULL; }