Esempio n. 1
0
void CSound::StartThread(int maxSounds)
{
#if BOOST_VERSION >= 103500
	try
	{
#endif
		{
			boost::mutex::scoped_lock lck(soundMutex);

			// Generate sound sources
			for (int i = 0; i < maxSounds; i++)
			{
				SoundSource* thenewone = new SoundSource();
				if (thenewone->IsValid())
				{
					sources.push_back(thenewone);
				}
				else
				{
					maxSounds = std::max(i-1,0);
					LogObject(LOG_SOUND) << "Your hardware/driver can not handle more than " << maxSounds << " soundsources";
					delete thenewone;
					break;
				}
			}

			// Set distance model (sound attenuation)
			alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
			//alDopplerFactor(1.0);

			alListenerf(AL_GAIN, masterVolume);
		}
		configHandler->Set("MaxSounds", maxSounds);

		soundThreadRunning = true;
		while (soundThreadRunning) {
#if BOOST_VERSION >= 103500
			boost::this_thread::sleep(boost::posix_time::millisec(50)); // sleep
#else
			SDL_Delay(50);
#endif
			boost::mutex::scoped_lock lck(soundMutex); // lock
			Update(); // call update
		}
#if BOOST_VERSION >= 103500
	}
	catch(boost::thread_interrupted const&)
	{
		// do cleanup here
	}
#endif
}
Esempio n. 2
0
void CSound::StartThread(int maxSounds)
{
	{
		boost::mutex::scoped_lock lck(soundMutex);

		// Generate sound sources
		for (int i = 0; i < maxSounds; i++)
		{
			SoundSource* thenewone = new SoundSource();
			if (thenewone->IsValid())
			{
				sources.push_back(thenewone);
			}
			else
			{
				maxSounds = i-1;
				LogObject(LOG_SOUND) << "Your hardware/driver can not handle more than " << maxSounds << " soundsources";
				delete thenewone;
				break;
			}
		}

		// Set distance model (sound attenuation)
		alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
		//alDopplerFactor(1.0);

		alListenerf(AL_GAIN, masterVolume);
	}

	while (true) {
		boost::this_thread::sleep(boost::posix_time::millisec(50));
		boost::this_thread::interruption_point();

		boost::mutex::scoped_lock lck(soundMutex);

		Update();
	}
}