Esempio n. 1
0
void add_dynamic_sprite(int gotSlot, Bitmap *redin, bool hasAlpha) {

  spriteset.set(gotSlot, redin);

  game.spriteflags[gotSlot] = SPF_DYNAMICALLOC;

  if (redin->GetColorDepth() > 8)
    game.spriteflags[gotSlot] |= SPF_HICOLOR;
  if (redin->GetColorDepth() > 16)
    game.spriteflags[gotSlot] |= SPF_TRUECOLOR;
  if (hasAlpha)
    game.spriteflags[gotSlot] |= SPF_ALPHACHANNEL;

  spritewidth[gotSlot] = redin->GetWidth();
  spriteheight[gotSlot] = redin->GetHeight();
}
Esempio n. 2
0
void free_dynamic_sprite (int gotSlot) {
  int tt;

  if ((gotSlot < 0) || (gotSlot >= spriteset.elements))
    quit("!FreeDynamicSprite: invalid slot number");

  if ((game.spriteflags[gotSlot] & SPF_DYNAMICALLOC) == 0)
    quitprintf("!DeleteSprite: Attempted to free static sprite %d that was not loaded by the script", gotSlot);

  delete spriteset[gotSlot];
  spriteset.set(gotSlot, NULL);

  game.spriteflags[gotSlot] = 0;
  spritewidth[gotSlot] = 0;
  spriteheight[gotSlot] = 0;

  // ensure it isn't still on any GUI buttons
  for (tt = 0; tt < numguibuts; tt++) {
    if (guibuts[tt].IsDeleted())
      continue;
    if (guibuts[tt].Image == gotSlot)
      guibuts[tt].Image = 0;
    if (guibuts[tt].CurrentImage == gotSlot)
      guibuts[tt].CurrentImage = 0;
    if (guibuts[tt].MouseOverImage == gotSlot)
      guibuts[tt].MouseOverImage = 0;
    if (guibuts[tt].PushedImage == gotSlot)
      guibuts[tt].PushedImage = 0;
  }

  // force refresh of any object caches using the sprite
  if (croom != NULL) 
  {
    for (tt = 0; tt < croom->numobj; tt++) 
    {
      if (objs[tt].num == gotSlot)
      {
        objs[tt].num = 0;
        objcache[tt].sppic = -1;
      }
      else if (objcache[tt].sppic == gotSlot)
        objcache[tt].sppic = -1;
    }
  }
}