Esempio n. 1
0
void TouchButton::DrawButton(VideoPtr video, InputPtr input, SpriteResourceManager& spr)
{
	SpritePtr sprite = spr.GetSprite(video, m_buttonSprite);
	video->SetAlphaMode(GSAM_PIXEL);
	if (sprite)
	{
		sprite->SetRect(m_buttonFrame);
		sprite->SetOrigin(m_origin);
		sprite->Draw(m_pos);

		if (m_status == PRESSED)
		{
			video->SetAlphaMode(GSAM_ADD);
			sprite->Draw(m_pos);
			video->SetAlphaMode(GSAM_PIXEL);
		}
	}
}
Esempio n. 2
0
	bool GuiButton(ui_context & ui, const ui_id id, string sprite, Transform & transform,
		           int x, int y, int width, int height, const mouse_info & mouse)
	{
		bool result = false;
		bool mouseover = false;
		int frame = 0;

		int x1 = x - width / 2;
		int x2 = x + width / 2;
		int y1 = y - height / 2;
		int y2 = y + height / 2;

		if (!result && (mouse.x > x1 && mouse.x < x2) && (mouse.y > y1 && mouse.y < y2)) {
			mouseover = true;
		}

		if (ui.active == id) {
			frame = 2;
			if (mouse.LMB == false) {
				if (mouseover && ui.hot == id) {
					result = true;
				}
				ui.active.owner = NULL;
			}
		} else if (ui.hot == id) {
			if (!mouseover) {
				ui.hot == NULL;
			}
			else if (mouse.LMB == true) {
				ui.active = id;
			}
		}

		if (mouseover && ui.active.owner == NULL) {
			ui.hot = id;
			frame = 1;
		}

		// get dimensions of sprite
		SpritePtr btnSprite = g_Sprite.GetSprite(sprite);
		const ivec4 & size = btnSprite->GetSize();
		double wRatio = (double) width / (double) size.x;
		double hRatio = (double) height / (double) size.y;

		// draw the button
		MatrixStack * mv = transform.GetModelViewStack();
		mv->PushMatrix();
		mv->Translate((float)x, (float)y, 0);
		mv->Scale((float)wRatio, (float)hRatio, 1);
		btnSprite->Draw(frame, transform);
		mv->PopMatrix();

		return result;
	}
Esempio n. 3
0
static void DrawSplashScreen()
{
	video->BeginSpriteScene(gs2d::constant::BLACK);
	if (splashSprite)
	{
		splashSprite->SetOrigin(gs2d::Sprite::EO_CENTER);
		const Vector2 screenSize(video->GetScreenSizeF());
		const float scale = ComputeSplashScale(screenSize);
		splashSprite->Draw(screenSize * 0.5f, gs2d::constant::WHITE, 0.0f, Vector2(scale, scale));
	}
	video->EndSpriteScene();
}
Esempio n. 4
0
ETHLightmapGen::ETHLightmapGen(ETHRenderEntity* entity,
			   boost::shared_ptr<ETHShaderManager> shaderManager, std::list<ETHLight>::iterator iBegin, std::list<ETHLight>::iterator iEnd,
			   ETHBucketManager& buckets, const Vector3& oldPos, const Vector3& newPos, const float minHeight, const float maxHeight,
			   const ETHSceneProperties &sceneProps)
{
	const SpritePtr& sprite = entity->m_pSprite;
	const ETHEntityProperties& props = entity->m_properties;
	if (!sprite || !props.staticEntity || !props.applyLight)
	{
		return;
	}

	const VideoPtr& video = entity->m_provider->GetVideo();
	const Platform::FileLogger* logger = entity->m_provider->GetLogger();

	if (video->Rendering())
	{
		ETH_STREAM_DECL(ss) << GS_L("Entity ID #") << entity->GetID() << GS_L(": lightmaps can't be generated during application render.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		return;
	}

	const Vector2 v2Size = (sprite->GetNumRects() <= 1) ? sprite->GetBitmapSizeF() : sprite->GetRect().size;
	if (!(entity->m_pLightmap = video->CreateRenderTarget(static_cast<unsigned int>(v2Size.x), static_cast<unsigned int>(v2Size.y))))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't create the render target.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		entity->m_pLightmap.reset();
		return;
	}

	// Paint it black
	video->SetRenderTarget(entity->m_pLightmap);
	if (!video->BeginTargetScene(GS_BLACK))
	{
		ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't render to target.");
		logger->Log(ss.str(), Platform::FileLogger::ERROR);
		entity->m_pLightmap.reset();
		return;
	}
	video->EndTargetScene();

	entity->m_controller->SetPos(newPos);
	Vector2 v2CamPos = video->GetCameraPos();
	video->SetCameraPos(Vector2(0,0));

	for (std::list<ETHLight>::iterator iter = iBegin; iter != iEnd; iter++)
	{
		if (!iter->staticLight)
			continue;

		SpritePtr tempTarget;
		if (!(tempTarget = video->CreateRenderTarget(static_cast<unsigned int>(v2Size.x), static_cast<unsigned int>(v2Size.y))))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't create temporary render target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		if (!video->SetRenderTarget(tempTarget))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't set render target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		if (!video->BeginTargetScene(GS_BLACK))
		{
			ETH_STREAM_DECL(ss) << GS_L("ETHRenderEntity::GenerateLightmap: coudn't render to temporary target.");
			logger->Log(ss.str(), Platform::FileLogger::ERROR);
			entity->m_pLightmap.reset();
			return;
		}

		// draw light
		if (shaderManager->BeginLightPass(entity, &(*iter), video->GetScreenSizeF().y, 0.0f, sceneProps.lightIntensity, 0, true))
		{
			entity->DrawLightPass(sceneProps.zAxisDirection, true);
			shaderManager->EndLightPass();
		}

		// draw shadows
		if (entity->GetType() != ETH_VERTICAL)
		{
			for (ETHBucketMap::iterator bucketIter = buckets.GetFirstBucket(); bucketIter != buckets.GetLastBucket(); bucketIter++)
			{
				for (ETHEntityList::iterator entityIter = bucketIter->second.begin();
					entityIter != bucketIter->second.end(); entityIter++)
				{
					if (!(*entityIter)->IsStatic())
						continue;
					Vector3 oldPos2 = (*entityIter)->GetPosition();
					Vector3 newPos2 = oldPos2-(oldPos-newPos);
					(*entityIter)->SetOrphanPosition(newPos2);
					if (shaderManager->BeginShadowPass((*entityIter), &(*iter), maxHeight, minHeight))
					{
						(*entityIter)->DrawShadow(maxHeight, minHeight, sceneProps, *iter, 0, true, true, entity->GetAngle(), entity->GetPosition());
						shaderManager->EndShadowPass();
					}
					(*entityIter)->SetOrphanPosition(oldPos2);
				}
			}
		}
		video->EndTargetScene();

		// draw the shadowed light by adding it to the final lightmap
		video->SetRenderTarget(entity->m_pLightmap);
		video->BeginTargetScene(GS_BLACK, false);
		const GS_ALPHA_MODE oldAM = video->GetAlphaMode();
		video->SetAlphaMode(GSAM_ADD);
		tempTarget->Draw(Vector2(0,0));
		video->SetAlphaMode(oldAM);
		video->EndTargetScene();
	}

	entity->m_pLightmap->GenerateBackup();
	video->SetRenderTarget(SpritePtr());
	video->SetCameraPos(v2CamPos);
}
Esempio n. 5
0
// TODO-TO-DO: this method is too large...
bool ETHScene::RenderList(float &minHeight, float &maxHeight, SpritePtr pOutline, SpritePtr pInvisibleEntSymbol,
						  std::list<ETHRenderEntity*> &outParticles, std::list<ETHRenderEntity*> &outHalos, const bool roundUp)
{
	// This multimap will store all entities contained in the visible buckets
	// It will automatically sort entities to draw them in an "alpha friendly" order
	std::multimap<float, ETHRenderEntity*> mmEntities;

	// store the max and min height to assign when everything is drawn
	maxHeight = m_maxSceneHeight;
	minHeight = m_minSceneHeight;

	m_nRenderedEntities = 0;

	// don't let bucket size be equal to 0
	assert(GetBucketSize().x != 0 || GetBucketSize().y != 0);

	// Gets the list of visible buckets
	std::list<Vector2> bucketList;
	const Vector2& v2CamPos = m_provider->GetVideo()->GetCameraPos(); //for debugging pourposes
	ETHGlobal::GetIntersectingBuckets(bucketList, v2CamPos,
									m_provider->GetVideo()->GetScreenSizeF(), GetBucketSize(),
									IsDrawingBorderBuckets(), IsDrawingBorderBuckets());

	// Loop through all visible Buckets
	for (std::list<Vector2>::iterator bucketPositionIter = bucketList.begin(); bucketPositionIter != bucketList.end(); bucketPositionIter++)
	{
		ETHBucketMap::iterator bucketIter = m_buckets.Find(*bucketPositionIter);

		if (bucketIter == m_buckets.GetLastBucket())
			continue;

		if (bucketIter->second.empty())
			continue;

		ETHEntityList::const_iterator iEnd = bucketIter->second.end();
		for (ETHEntityList::iterator iter = bucketIter->second.begin(); iter != iEnd; iter++)
		{
			ETHSpriteEntity *pRenderEntity = (*iter);

			// update scene bounding for depth buffer
			maxHeight = Max(maxHeight, pRenderEntity->GetMaxHeight());
			minHeight = Min(minHeight, pRenderEntity->GetMinHeight());

			if (pRenderEntity->IsHidden())
				continue;

			// fill the light list for this frame
			// const ETHEntityFile &entity = pRenderEntity->GetData()->entity;
			if (pRenderEntity->HasLightSource())
			{
				ETHLight light = *(pRenderEntity->GetLight());
				// if it has a particle system in the first slot, adjust the light
				// brightness according to the number os active particles
				if (pRenderEntity->GetParticleManager(0) && !pRenderEntity->IsStatic())
				{
					boost::shared_ptr<ETHParticleManager> paticleManager = pRenderEntity->GetParticleManager(0);
					light.color *= 
						static_cast<float>(paticleManager->GetNumActiveParticles()) /
						static_cast<float>(paticleManager->GetNumParticles());
				}
				AddLight(light, pRenderEntity->GetPosition());
			}

			// add this entity to the multimap to sort it for an alpha-friendly rendering list
			const Vector3& v3Pos = pRenderEntity->GetPosition();
			const ETH_ENTITY_TYPE type = pRenderEntity->GetType();
			const float depth = pRenderEntity->ComputeDepth(maxHeight, minHeight);
			const float drawHash = ComputeDrawHash(depth, v2CamPos, v3Pos, type);

			// add the entity to the render map
			mmEntities.insert(std::pair<float, ETHRenderEntity*>(drawHash, *iter));
			m_nRenderedEntities++;
		}
	}

	// Draw visible entities ordered in an alpha-friendly map
	for (std::multimap<float, ETHRenderEntity*>::iterator iter = mmEntities.begin(); iter != mmEntities.end(); iter++)
	{
		ETHRenderEntity *pRenderEntity = (iter->second);

		m_provider->GetShaderManager()->BeginAmbientPass(pRenderEntity, maxHeight, minHeight);

		// draws the ambient pass and if we're at the editor, draw the collision box if it's an invisible entity
		#ifdef _ETHANON_EDITOR
		if (pOutline && pRenderEntity->IsInvisible() && pRenderEntity->Collidable())
		{
			pRenderEntity->DrawCollisionBox(true, pOutline, GS_WHITE, maxHeight, minHeight, m_sceneProps.zAxisDirection);
		}
		#endif

		m_provider->GetVideo()->RoundUpPosition(roundUp);
		pRenderEntity->DrawAmbientPass(m_maxSceneHeight, m_minSceneHeight, (m_enableLightmaps && m_showingLightmaps), m_sceneProps);

		// draw "invisible entity symbol" if we're in the editor
		#ifdef _ETHANON_EDITOR
		if (pOutline)
		{
			if (pRenderEntity->IsInvisible() && pRenderEntity->Collidable())
			{
				pRenderEntity->DrawCollisionBox(false, pOutline, GS_WHITE, maxHeight, minHeight, m_sceneProps.zAxisDirection);
			}
			if (pRenderEntity->IsInvisible() && !pRenderEntity->Collidable())
			{
				const float depth = m_provider->GetVideo()->GetSpriteDepth();
				m_provider->GetVideo()->SetSpriteDepth(1.0f);
				pInvisibleEntSymbol->Draw(pRenderEntity->GetPositionXY());
				m_provider->GetVideo()->SetSpriteDepth(depth);
			}
		}
		#endif

		// fill the halo list
		// const ETHEntityFile &entity = pRenderEntity->GetData()->entity;
		if (pRenderEntity->HasLightSource() && pRenderEntity->GetHalo())
		{
			outHalos.push_back(pRenderEntity);
		}

		// fill the particle list for this frame
		if (pRenderEntity->HasParticleSystems())
		{
			outParticles.push_back(pRenderEntity);
		}

		// fill the callback list
		m_tempEntities.AddCallbackWhenEligible(pRenderEntity);

		m_provider->GetShaderManager()->EndAmbientPass();

		//draw light pass
		for (std::list<ETHLight>::iterator iter = m_lights.begin(); iter != m_lights.end(); iter++)
		{
			if (!pRenderEntity->IsHidden())
			{
				if (!(pRenderEntity->IsStatic() && iter->staticLight && m_enableLightmaps))
				{
					m_provider->GetVideo()->RoundUpPosition(roundUp);
					if (m_provider->GetShaderManager()->BeginLightPass(pRenderEntity, &(*iter), m_maxSceneHeight, m_minSceneHeight, GetLightIntensity()))
					{
						pRenderEntity->DrawLightPass(GetZAxisDirection());
						m_provider->GetShaderManager()->EndLightPass();

						m_provider->GetVideo()->RoundUpPosition(false);
						if (AreRealTimeShadowsEnabled())
						{
							if (m_provider->GetShaderManager()->BeginShadowPass(pRenderEntity, &(*iter), m_maxSceneHeight, m_minSceneHeight))
							{
								pRenderEntity->DrawShadow(m_maxSceneHeight, m_minSceneHeight, m_sceneProps, *iter, 0);
								m_provider->GetShaderManager()->EndShadowPass();
							}
						}
						m_provider->GetVideo()->RoundUpPosition(roundUp);
					}
				}
			}
		}
	}

	mmEntities.clear();
	m_nCurrentLights = m_lights.size();

	// Show the buckets outline in debug mode
	#if defined _DEBUG || defined _ETHANON_EDITOR
	if (m_provider->GetInput()->IsKeyDown(GSK_PAUSE))
	{
		DrawBucketOutlines();
	}
	#endif

	return true;
}