Esempio n. 1
0
int main (int argc, char * argv[])
{
    Window::getInstance()->create(1366, 768, "inspector gadget!", true);

    Input * input = Input::getInstance();
    if(ifstream("data/preferences.ini"))
        input->loadKeymapping("data/preferences.ini");
    else
    {
        input->addMapping("escape", SDLK_ESCAPE);
        input->addMapping("enter", SDLK_RETURN);
        input->addMapping("up", SDLK_UP);
        input->addMapping("down", SDLK_DOWN);
        input->addMapping("left", SDLK_LEFT);
        input->addMapping("right", SDLK_RIGHT);
        input->saveKeymapping("data/preferences.ini");
    }

    StateManager * stateman = StateManager::getInstance();
    stateman->changeState(new state::GameState());
    stateman->run();

    std::cout << "bye\n";
    return 0;
}
Esempio n. 2
0
int main( int argc, char* args[] )
{
    //Start SDL
    SDL_Init( SDL_INIT_EVERYTHING );
    
	//Set up screen
	SDL_Surface* screen = NULL;
    screen = SDL_SetVideoMode( WINWIDTH, WINHEIGHT, 32, SDL_SWSURFACE );
	SDL_WM_SetCaption("Squids of the Galaxy", NULL);

	//State Mananger
	StateManager* stateManager = StateManager::Instance();
	
	//Create main menu
	MainMenuState* mainMenu = new MainMenuState();
	stateManager->changeState(mainMenu);

	//Main game loop
	while (stateManager->isRunning())
	{
		//USER INPUT
	    while (SDL_PollEvent(&event))
		{	
			if (event.type == SDL_QUIT)
				stateManager->quit();

			//Take user input
			stateManager->userInput(&event);
		}

		//UPDATE
		stateManager->update();

		//RENDER
		stateManager->display(screen);
		if (SDL_Flip(screen) == -1)
			return 1;
	}
	
	//Quit SDL
    SDL_Quit();
	return 0;    
}