Esempio n. 1
0
void Urho2DSprite::CreateScene()
{
    scene_ = new Scene(context_);
    scene_->CreateComponent<Octree>();

    // Create camera node
    cameraNode_ = scene_->CreateChild("Camera");
    // Set camera's position
    cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));

    Camera* camera = cameraNode_->CreateComponent<Camera>();
    camera->SetOrthographic(true);

    Graphics* graphics = GetSubsystem<Graphics>();
    camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);

    ResourceCache* cache = GetSubsystem<ResourceCache>();
    // Get sprite
    Sprite2D* sprite = cache->GetResource<Sprite2D>("Urho2D/Aster.png");
    if (!sprite)
        return;

    float halfWidth = graphics->GetWidth() * 0.5f * PIXEL_SIZE;
    float halfHeight = graphics->GetHeight() * 0.5f * PIXEL_SIZE;

    for (unsigned i = 0; i < NUM_SPRITES; ++i)
    {
        SharedPtr<Node> spriteNode(scene_->CreateChild("StaticSprite2D"));
        spriteNode->SetPosition(Vector3(Random(-halfWidth, halfWidth), Random(-halfHeight, halfHeight), 0.0f));

        StaticSprite2D* staticSprite = spriteNode->CreateComponent<StaticSprite2D>();
        // Set random color
        staticSprite->SetColor(Color(Random(1.0f), Random(1.0f), Random(1.0f), 1.0f));
        // Set blend mode
        staticSprite->SetBlendMode(BLEND_ALPHA);
        // Set sprite
        staticSprite->SetSprite(sprite);

        // Set move speed
        spriteNode->SetVar(VAR_MOVESPEED, Vector3(Random(-2.0f, 2.0f), Random(-2.0f, 2.0f), 0.0f));
        // Set rotate speed
        spriteNode->SetVar(VAR_ROTATESPEED, Random(-90.0f, 90.0f));

        // Add to sprite node vector
        spriteNodes_.Push(spriteNode);
    }

    // Get animation set
    AnimationSet2D* animationSet = cache->GetResource<AnimationSet2D>("Urho2D/GoldIcon.scml");
    if (!animationSet)
        return;

    SharedPtr<Node> spriteNode(scene_->CreateChild("AnimatedSprite2D"));
    spriteNode->SetPosition(Vector3(0.0f, 0.0f, -1.0f));

    AnimatedSprite2D* animatedSprite = spriteNode->CreateComponent<AnimatedSprite2D>();
    // Set animation
    animatedSprite->SetAnimation(animationSet, "idle");
}
Esempio n. 2
0
void AnimatedSprite2D::OnBlendModeChanged()
{
    for (unsigned i = 0; i < numTracks_; ++i)
    {
        if (!trackNodes_[i])
            continue;

        StaticSprite2D* staticSprite = trackNodes_[i]->GetComponent<StaticSprite2D>();
        staticSprite->SetBlendMode(blendMode_);
    }
}
Esempio n. 3
0
void AnimatedSprite2D::SetBlendMode(BlendMode blendMode)
{
    if (blendMode == blendMode_)
        return;

    blendMode_ = blendMode;

    for (unsigned i = 0; i < timelineNodes_.Size(); ++i)
    {
        if (!timelineNodes_[i])
            continue;

        StaticSprite2D* staticSprite = timelineNodes_[i]->GetComponent<StaticSprite2D>();
        staticSprite->SetBlendMode(blendMode_);
    }
}
Esempio n. 4
0
void AnimatedSprite2D::SetAnimation(Animation2D* animation, LoopMode2D loopMode)
{
    if (animation == animation_)
    {
        SetLoopMode(loopMode_);

        currentTime_ = 0.0f;
        UpdateAnimation(0.0f);
        return;
    }

    for (unsigned i = 0; i < numTracks_; ++i)
    {
        if (trackNodes_[i])
            trackNodes_[i]->SetEnabled(false);
    }

    numTracks_ = 0;
    trackNodes_.Clear();
    trackNodeInfos_.Clear();

    animation_ = animation;

    if (!animation_)
        return;

    currentTime_ = 0.0f;

    if (!rootNode_)
    {
        rootNode_ = GetNode()->CreateChild("_root_", LOCAL);
        rootNode_->SetTemporary(true);
    }

    numTracks_ = animation_->GetNumTracks();
    trackNodes_.Resize(numTracks_);
    trackNodeInfos_.Resize(numTracks_);

    for (unsigned i = 0; i < numTracks_; ++i)
    {
        const AnimationTrack2D& track = animation->GetTrack(i);
        SharedPtr<Node> trackNode(rootNode_->GetChild(track.name_));

        StaticSprite2D* staticSprite = 0;
        if (trackNode)
        {
            // Enable track node
            trackNode->SetEnabled(true);
            
            // Get StaticSprite2D component
            if (track.hasSprite_)
                staticSprite = trackNode->GetComponent<StaticSprite2D>();
        }
        else
        {
            // Create new track node
            trackNode = rootNode_->CreateChild(track.name_, LOCAL);
            trackNode->SetTemporary(true);

            // Create StaticSprite2D component
            if (track.hasSprite_)
                staticSprite = trackNode->CreateComponent<StaticSprite2D>();
        }

        if (staticSprite)
        {
            staticSprite->SetLayer(layer_);
            staticSprite->SetBlendMode(blendMode_);
            staticSprite->SetFlip(flipX_, flipY_);
            staticSprite->SetUseHotSpot(true);
        }

        trackNodes_[i] = trackNode;

        trackNodeInfos_[i].hasSprite = track.hasSprite_;
    }

    SetLoopMode(loopMode);
    UpdateAnimation(0.0f);

    MarkNetworkUpdate();
}
Esempio n. 5
0
void AnimatedSprite2D::SetAnimation(Animation2D* animation, LoopMode2D loopMode)
{
    if (animation == animation_)
    {
        SetLoopMode(loopMode_);

        currentTime_ = 0.0f;
        UpdateAnimation(0.0f);
        return;
    }

    for (unsigned i = 0; i < timelineNodes_.Size(); ++i)
    {
        if (timelineNodes_[i])
            timelineNodes_[i]->SetEnabled(false);
    }

    timelineNodes_.Clear();

    animation_ = animation;

    if (!animation_)
        return;

    currentTime_ = 0.0f;

    if (!rootNode_)
    {
        rootNode_ = GetNode()->CreateChild("RootNode", LOCAL);
        rootNode_->SetTemporary(true);
    }

    timelineNodes_.Resize(animation_->GetNumTimelines());
    timelineTransformInfos_.Resize(animation_->GetNumTimelines());

    for (unsigned i = 0; i < animation_->GetNumTimelines(); ++i)
    {
        const Timeline2D& timeline = animation->GetTimeline(i);
        SharedPtr<Node> timelineNode(rootNode_->GetChild(timeline.name_));

        StaticSprite2D* staticSprite = 0;

        if (timelineNode)
        {
            // Enable timeline node
            timelineNode->SetEnabled(true);
            // Get StaticSprite2D component
            if (timeline.type_ == OT_SPRITE)
                staticSprite = timelineNode->GetComponent<StaticSprite2D>();
        }
        else
        {
            // Create new timeline node
            timelineNode = rootNode_->CreateChild(timeline.name_, LOCAL);
            // Create StaticSprite2D component
            if (timeline.type_ == OT_SPRITE)
                staticSprite = timelineNode->CreateComponent<StaticSprite2D>();
        }

        if (staticSprite)
        {
            staticSprite->SetLayer(layer_);
            staticSprite->SetBlendMode(blendMode_);
            staticSprite->SetFlip(flipX_, flipY_);
            staticSprite->SetUseHotSpot(true);
        }

        timelineNodes_[i] = timelineNode;

        timelineTransformInfos_[i].parent_ = timeline.parent_;
    }

    SetLoopMode(loopMode);
    UpdateAnimation(0.0f);

    MarkNetworkUpdate();
}