Group* StoneHandler::checkNeighbour(int x, int y, StoneColor color, Group *group, Matrix *m) //SL added eb 8 { // CHECK_PTR(group); // CHECK_PTR(m); //added eb 8 bool visible = false ; int size = boardHandler->board->getBoardSize(); //end add eb 8 Stone *tmp = stones->find(Matrix::coordsToKey(x, y)); // Okay, this is dirty and synthetic : // Because we use this function where the matrix can be NULL, we need to check this // Furthermore, since this has been added after the first code, we keep the 'stone->visible' test where one should only use the 'matrix' code if (m != NULL && x-1 >= 0 && x-1 < size && y-1 >= 0 && y-1 < size) //SL added eb 8 visible = (m->at(x - 1, y - 1) != stoneNone); //SL added eb 9 We do this in order not to pass a null matrix to the matrix->at function (seen in handicap games) // again we priviledge matrix over stone visibility (we might be browsing a game) if (tmp != NULL && tmp->getColor() == color && (tmp->isVisible()|| visible)) //SL added eb 8 { if (!group->contains(tmp)) { group->append(tmp); tmp->checked = true; } } return group; }
bool Group::isAttachedTo(Stone *s) { CHECK_PTR(s); int stoneX = s->posX(); int stoneY = s->posY(); int x, y; StoneColor col = s->getColor(), c; Stone *tmp; if (isEmpty()) return false; for (unsigned int i=0; i<size(); i++) { tmp = at(i); x = tmp->posX(); y = tmp->posY(); c = tmp->getColor(); if (((stoneX == x && (stoneY == y-1 || stoneY == y+1)) || (stoneY == y && (stoneX == x-1 || stoneX == x+1))) && c == col) return true; } return false; }
void Group::debug() { qDebug(QString("Count: %1 - Liberties: %2").arg(count()).arg(liberties)); const_iterator i; for (i = constBegin(); i != constEnd(); i++) { Stone *s = *i; qDebug(" (%d, %d) %s", s->posX(), s->posY(), s->getColor() == stoneBlack ? "B" : "W"); } }
void StoneHandler::updateDeadMarks(int &black, int &white) { Q3IntDictIterator<Stone> it(*stones); Stone *s; while (it.current()) { s = it.current(); CHECK_PTR(s); if (s->isDead()) { if (s->getColor() == stoneBlack) white ++; else black ++; } ++it; } }
bool StoneHandler::markSekiGroup(int x, int y, int &caps, StoneColor &col, bool &seki) { if (hasStone(x, y) != 1) return false; Stone *s = getStoneAt(x, y); CHECK_PTR(s); col = s->getColor(); if (!s->isSeki()) seki = true; Group *g = assembleGroup(s, NULL); //SL added eb 8 CHECK_PTR(g); // Mark stones of this group as seki QListIterator<Stone *> it(*g); while (it.hasNext()) { Stone *s = it.next(); CHECK_PTR(s); if (seki && s->isDead()) caps ++; s->setSeki(seki); if (seki) { s->togglePixmap(boardHandler->board->getImageHandler()->getGhostPixmaps(), false); } else { s->togglePixmap(boardHandler->board->getImageHandler()->getStonePixmaps(), true); } } delete g; return true; }
bool StoneHandler::removeDeadGroup(int x, int y, int &caps, StoneColor &col, bool &dead) { if (hasStone(x, y) != 1) return false; Stone *s = getStoneAt(x, y); CHECK_PTR(s); col = s->getColor(); if (!s->isDead()) dead = true; Group *g = assembleGroup(s, NULL); //SL added eb 8 CHECK_PTR(g); caps = g->count(); // Mark stones of this group as dead or alive again QListIterator<Stone *> it(*g); while (it.hasNext()) { Stone *s = it.next(); CHECK_PTR(s); s->setDead(dead); if (dead) { s->togglePixmap(boardHandler->board->getImageHandler()->getGhostPixmaps(), false); } else { s->togglePixmap(boardHandler->board->getImageHandler()->getStonePixmaps(), true); } } delete g; return true; }
bool StoneHandler::markSekiGroup(int x, int y, int &caps, StoneColor &col, bool &seki) { if (hasStone(x, y) != 1) return false; Stone *s = getStoneAt(x, y); CHECK_PTR(s); col = s->getColor(); if (!s->isSeki()) seki = true; Group *g = assembleGroup(s, NULL); //SL added eb 8 CHECK_PTR(g); // Mark stones of this group as seki QListIterator<Stone> it(*g); for (; it.current(); ++it) { s = it.current(); CHECK_PTR(s); if (seki && s->isDead()) caps ++; s->setSeki(seki); if (seki) { s->setSequence(boardHandler->board->getImageHandler()->getGhostPixmaps()); s->shadow->hide(); } else { s->setSequence(boardHandler->board->getImageHandler()->getStonePixmaps()); s->shadow->show(); } } delete g; return true; }
bool StoneHandler::removeDeadGroup(int x, int y, int &caps, StoneColor &col, bool &dead) { if (hasStone(x, y) != 1) return false; Stone *s = getStoneAt(x, y); CHECK_PTR(s); col = s->getColor(); if (!s->isDead()) dead = true; Group *g = assembleGroup(s, NULL); //SL added eb 8 CHECK_PTR(g); caps = g->count(); // Mark stones of this group as dead or alive again QListIterator<Stone> it(*g); for (; it.current(); ++it) { s = it.current(); CHECK_PTR(s); s->setDead(dead); if (dead) { s->setSequence(boardHandler->board->getImageHandler()->getGhostPixmaps()); s->shadow->hide(); } else { s->setSequence(boardHandler->board->getImageHandler()->getStonePixmaps()); s->shadow->show(); } } delete g; return true; }
void StoneHandler::debug() { qDebug("StoneHandler::debug()"); #if 0 Q3IntDictIterator<Stone> its(*stones); Stone *s; while (its.current()) { s = its.current(); qDebug("%d -> %s", its.currentKey(), s->getColor() == stoneBlack ? "Black" : "White"); ++its; } #endif Q3PtrListIterator<Group> it(*groups); for (; it.current(); ++it) { Group *g = it.current(); g->debug(); } }
bool StoneHandler::updateAll(Matrix *m, bool toDraw) { // qDebug("StoneHandler::updateAll(Matrix *m) - toDraw = %d", toDraw); CHECK_PTR(m); // m->debug(); Stone *stone; bool modified = false, fake = false; short data; /* * Synchronize the matrix with the stonehandler data and * update the canvas. * This is usually called when navigating through the tree. */ for (int y=1; y<=boardHandler->board->getBoardSize(); y++) { for (int x=1; x<=boardHandler->board->getBoardSize(); x++) { // Extract the data for the stone from the matrix data = abs(m->at(x-1, y-1) % 10); switch (data) { case stoneBlack: if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL) { addStone(boardHandler->board->addStoneSprite(stoneBlack, x, y, fake), true, false); modified = true; break; } else if (!stone->isVisible()) { stone->show(); modified = true; } if (stone->getColor() == stoneWhite) { stone->setColor(stoneBlack); modified = true; } break; case stoneWhite: if ((stone = stones->find(Matrix::coordsToKey(x, y))) == NULL) { addStone(boardHandler->board->addStoneSprite(stoneWhite, x, y, fake), true, false); modified = true; break; } else if (!stone->isVisible()) { stone->show(); modified = true; } if (stone->getColor() == stoneBlack) { stone->setColor(stoneWhite); modified = true; } break; case stoneNone: case stoneErase: if ((stone = stones->find(Matrix::coordsToKey(x, y))) != NULL && stone->isVisible()) { stone->hide(); modified = true; } break; default: qWarning("Bad matrix data <%d> at %d/%d in StoneHandler::updateAll(Matrix *m) !", data, x, y); } // Skip mark drawing when reading sgf if (!toDraw) continue; // Extract the mark data from the matrix data = abs(m->at(x-1, y-1) / 10); switch (data) { case markSquare: modified = true; boardHandler->board->setMark(x, y, markSquare, false); break; case markCircle: modified = true; boardHandler->board->setMark(x, y, markCircle, false); break; case markTriangle: modified = true; boardHandler->board->setMark(x, y, markTriangle, false); break; case markCross: modified = true; boardHandler->board->setMark(x, y, markCross, false); break; case markText: modified = true; boardHandler->board->setMark(x, y, markText, false, m->getMarkText(x, y)); break; case markNumber: modified = true; boardHandler->board->setMark(x, y, markNumber, false, m->getMarkText(x, y)); break; case markTerrBlack: modified = true; boardHandler->board->setMark(x, y, markTerrBlack, false); break; case markTerrWhite: modified = true; boardHandler->board->setMark(x, y, markTerrWhite, false); break; case markNone: if (boardHandler->board->hasMark(x, y)) { modified = true; boardHandler->board->removeMark(x, y, false); } } } } return modified; }