static bool determine_subgame(GameParams *game_params) { SubgameSpec gamespec; assert(game_params->world_path != ""); // Pre-condition verbosestream << _("Determining gameid/gamespec") << std::endl; // If world doesn't exist if (game_params->world_path != "" && !getWorldExists(game_params->world_path)) { // Try to take gamespec from command line if (game_params->game_spec.isValid()) { gamespec = game_params->game_spec; infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl; } else { // Otherwise we will be using "minetest" gamespec = findSubgame(g_settings->get("default_game")); infostream << "Using default gameid [" << gamespec.id << "]" << std::endl; if (!gamespec.isValid()) { errorstream << "Subgame specified in default_game [" << g_settings->get("default_game") << "] is invalid." << std::endl; return false; } } } else { // World exists std::string world_gameid = getWorldGameId(game_params->world_path, false); // If commanded to use a gameid, do so if (game_params->game_spec.isValid()) { gamespec = game_params->game_spec; if (game_params->game_spec.id != world_gameid) { errorstream << "WARNING: Using commanded gameid [" << gamespec.id << "]" << " instead of world gameid [" << world_gameid << "]" << std::endl; } } else { // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(game_params->world_path); infostream << "Using world gameid [" << gamespec.id << "]" << std::endl; } } if (!gamespec.isValid()) { errorstream << "Subgame [" << gamespec.id << "] could not be found." << std::endl; return false; } game_params->game_spec = gamespec; return true; }
static bool game_configure_subgame(GameParams *game_params, const Settings &cmd_args) { bool success; #if 0 success = get_game_from_cmdline(game_params, cmd_args); if (!success) success = determine_subgame(game_params); #else SubgameSpec gamespec; gamespec = findSubgame("MultiCraft_game"); success = gamespec.isValid(); if (!success) { errorstream << "MultiCraft game files not found!" << std::endl; } #endif return success; }
void Client::initLocalMapSaving(const Address &address, const std::string &hostname, bool is_local_server) { m_localserver = nullptr; m_localdb = NULL; if (!g_settings->getBool("enable_local_map_saving") || is_local_server) { return; } std::string address_replaced = hostname + "_" + to_string(address.getPort()); replace( address_replaced.begin(), address_replaced.end(), ':', '_' ); const std::string world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "server_" + address_replaced; SubgameSpec gamespec; if (!getWorldExists(world_path)) { gamespec = findSubgame(g_settings->get("default_game")); if (!gamespec.isValid()) gamespec = findSubgame("minimal"); } else { gamespec = findWorldSubgame(world_path); } fs::CreateAllDirs(world_path); #if !MINETEST_PROTO m_localserver = new Server(world_path, gamespec, false, false); #endif /* m_localdb = new Database_SQLite3(world_path); m_localdb->beginSave(); */ actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl; }
int main(int argc, char *argv[]) { int retval = 0; /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); /* Parse command line */ // List all allowed options std::map<std::string, ValueSpec> allowed_options; allowed_options.insert(std::make_pair("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options")))); allowed_options.insert(std::make_pair("version", ValueSpec(VALUETYPE_FLAG, _("Show version information")))); allowed_options.insert(std::make_pair("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file")))); allowed_options.insert(std::make_pair("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)")))); allowed_options.insert(std::make_pair("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests")))); allowed_options.insert(std::make_pair("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests")))); allowed_options.insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)")))); allowed_options.insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)")))); allowed_options.insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)")))); allowed_options.insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console")))); allowed_options.insert(std::make_pair("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console")))); allowed_options.insert(std::make_pair("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console")))); allowed_options.insert(std::make_pair("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)")))); allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)")))); allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING, _("Migrate from current map backend to another (Only works when using minetestserver or with --server)")))); #ifndef SERVER allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG, _("Show available video modes")))); allowed_options.insert(std::make_pair("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests")))); allowed_options.insert(std::make_pair("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)")))); allowed_options.insert(std::make_pair("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing")))); allowed_options.insert(std::make_pair("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server")))); allowed_options.insert(std::make_pair("name", ValueSpec(VALUETYPE_STRING, _("Set player name")))); allowed_options.insert(std::make_pair("password", ValueSpec(VALUETYPE_STRING, _("Set password")))); allowed_options.insert(std::make_pair("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu")))); #endif Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream<<_("Allowed options:")<<std::endl; for(std::map<std::string, ValueSpec>::iterator i = allowed_options.begin(); i != allowed_options.end(); ++i) { std::ostringstream os1(std::ios::binary); os1<<" --"<<i->first; if(i->second.type == VALUETYPE_FLAG) {} else os1<<_(" <value>"); dstream<<padStringRight(os1.str(), 24); if(i->second.help != NULL) dstream<<i->second.help; dstream<<std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } if(cmd_args.getFlag("version")) { #ifdef SERVER dstream<<"minetestserver "<<minetest_version_hash<<std::endl; #else dstream<<"Minetest "<<minetest_version_hash<<std::endl; dstream<<"Using Irrlicht "<<IRRLICHT_SDK_VERSION<<std::endl; #endif dstream<<"Build info: "<<minetest_build_info<<std::endl; return 0; } /* Low-level initialization */ // If trace is enabled, enable logging of certain things if(cmd_args.getFlag("trace")){ dstream<<_("Enabling trace level debug output")<<std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); porting::initializePaths(); // Create user data directory fs::CreateDir(porting::path_user); infostream<<"path_share = "<<porting::path_share<<std::endl; infostream<<"path_user = "******"gameid") && cmd_args.get("gameid") == "list") { std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)<<std::endl; return 0; } // List worlds if requested if(cmd_args.exists("world") && cmd_args.get("world") == "list"){ dstream<<_("Available worlds:")<<std::endl; std::vector<WorldSpec> worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message infostream<<PROJECT_NAME<< " "<<_("with")<<" SER_FMT_VER_HIGHEST_READ="<<(int)SER_FMT_VER_HIGHEST_READ <<", "<<minetest_build_info <<std::endl; /* Basic initialization */ // Initialize default settings set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Read config file */ // Path of configuration file in use g_settings_path = ""; if(cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if(r == false) { errorstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } g_settings_path = cmd_args.get("config"); } else { std::vector<std::string> filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i=0; i<filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if(r) { g_settings_path = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if(g_settings_path == "") g_settings_path = filenames[0]; } // Initialize debug streams #define DEBUGFILE "debug.txt" #if RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif if(cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); log_remove_output(&main_dstream_no_stderr_log_out); int loglevel = g_settings->getS32("debug_log_level"); if (loglevel == 0) //no logging logfile = ""; else if (loglevel > 0 && loglevel <= LMT_NUM_VALUES) log_add_output_maxlev(&main_dstream_no_stderr_log_out, (LogMessageLevel)(loglevel - 1)); if(logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); infostream<<"logfile = "<<logfile<<std::endl; // Initialize random seed srand(time(0)); mysrand(time(0)); // Initialize HTTP fetcher httpfetch_init(g_settings->getS32("curl_parallel_limit")); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } #ifdef _MSC_VER init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language"),argc,argv); #else init_gettext((porting::path_share + DIR_DELIM + "locale").c_str(),g_settings->get("language")); #endif /* Game parameters */ // Port u16 port = 30000; if(cmd_args.exists("port")) port = cmd_args.getU16("port"); else if(g_settings->exists("port")) port = g_settings->getU16("port"); if(port == 0) port = 30000; // World directory std::string commanded_world = ""; if(cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if(cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if(cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); else if(g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); // World name std::string commanded_worldname = ""; if(cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; if(commanded_world.size() > worldmt.size() && commanded_world.substr(commanded_world.size()-worldmt.size()) == worldmt){ dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl; commanded_world = commanded_world.substr( 0, commanded_world.size()-worldmt.size()); } } // If a world name was specified, convert it to a path if(commanded_worldname != ""){ // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); bool found = false; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ if(commanded_world != ""){ dstream<<_("--worldname takes precedence over previously " "selected world.")<<std::endl; } commanded_world = worldspecs[i].path; found = true; break; } } if(!found){ dstream<<_("World")<<" '"<<commanded_worldname<<_("' not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // Gamespec SubgameSpec commanded_gamespec; if(cmd_args.exists("gameid")){ std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if(!commanded_gamespec.isValid()){ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl; return 1; } } /* Run dedicated server if asked to or no other option */ #ifdef SERVER bool run_dedicated_server = true; #else bool run_dedicated_server = cmd_args.getFlag("server"); #endif g_settings->set("server_dedicated", run_dedicated_server ? "true" : "false"); if(run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht #ifndef SERVER g_timegetter = new SimpleTimeGetter(); #endif // World directory std::string world_path; verbosestream<<_("Determining world path")<<std::endl; bool is_legacy_world = false; // If a world was commanded, use it if(commanded_world != ""){ world_path = commanded_world; infostream<<"Using commanded world path ["<<world_path<<"]" <<std::endl; } // No world was specified; try to select it automatically else { // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world name was specified, select it if(commanded_worldname != ""){ world_path = ""; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ world_path = worldspecs[i].path; break; } } if(world_path == ""){ dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // If there is only a single world, use it if(worldspecs.size() == 1){ world_path = worldspecs[0].path; dstream<<_("Automatically selecting world at")<<" [" <<world_path<<"]"<<std::endl; // If there are multiple worlds, list them } else if(worldspecs.size() > 1){ dstream<<_("Multiple worlds are available.")<<std::endl; dstream<<_("Please select one using --worldname <name>" " or --world <path>")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream<<"Creating default world at [" <<world_path<<"]"<<std::endl; } } if(world_path == ""){ errorstream<<"No world path specified or found."<<std::endl; return 1; } verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl; // We need a gamespec. SubgameSpec gamespec; verbosestream<<_("Determining gameid/gamespec")<<std::endl; // If world doesn't exist if(!getWorldExists(world_path)) { // Try to take gamespec from command line if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl; } // Otherwise we will be using "minetest" else{ gamespec = findSubgame(g_settings->get("default_game")); infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl; } } // World exists else { std::string world_gameid = getWorldGameId(world_path, is_legacy_world); // If commanded to use a gameid, do so if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; if(commanded_gamespec.id != world_gameid){ errorstream<<"WARNING: Using commanded gameid [" <<gamespec.id<<"]"<<" instead of world gameid [" <<world_gameid<<"]"<<std::endl; } } else{ // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(world_path); infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl; } } if(!gamespec.isValid()){ errorstream<<"Subgame ["<<gamespec.id<<"] could not be found." <<std::endl; return 1; } verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl; // Bind address std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0,0,0,0, port); if (g_settings->getBool("ipv6_server")) { bind_addr.setAddress((IPv6AddressBytes*) NULL); } try { bind_addr.Resolve(bind_str.c_str()); } catch (ResolveError &e) { infostream << "Resolving bind address \"" << bind_str << "\" failed: " << e.what() << " -- Listening on all addresses." << std::endl; } if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { errorstream << "Unable to listen on " << bind_addr.serializeString() << L" because IPv6 is disabled" << std::endl; return 1; } // Create server Server server(world_path, gamespec, false, bind_addr.isIPv6()); // Database migration if (cmd_args.exists("migrate")) { std::string migrate_to = cmd_args.get("migrate"); Settings world_mt; bool success = world_mt.readConfigFile((world_path + DIR_DELIM + "world.mt").c_str()); if (!success) { errorstream << "Cannot read world.mt" << std::endl; return 1; } if (!world_mt.exists("backend")) { errorstream << "Please specify your current backend in world.mt file:" << std::endl << " backend = {sqlite3|leveldb|redis|dummy}" << std::endl; return 1; } std::string backend = world_mt.get("backend"); Database *new_db; if (backend == migrate_to) { errorstream << "Cannot migrate: new backend is same as the old one" << std::endl; return 1; } if (migrate_to == "sqlite3") new_db = new Database_SQLite3(&(ServerMap&)server.getMap(), world_path); #if USE_LEVELDB else if (migrate_to == "leveldb") new_db = new Database_LevelDB(&(ServerMap&)server.getMap(), world_path); #endif #if USE_REDIS else if (migrate_to == "redis") new_db = new Database_Redis(&(ServerMap&)server.getMap(), world_path); #endif else { errorstream << "Migration to " << migrate_to << " is not supported" << std::endl; return 1; } std::list<v3s16> blocks; ServerMap &old_map = ((ServerMap&)server.getMap()); old_map.listAllLoadableBlocks(blocks); int count = 0; new_db->beginSave(); for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) { MapBlock *block = old_map.loadBlock(*i); new_db->saveBlock(block); MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z)); sector->deleteBlock(block); ++count; if (count % 500 == 0) actionstream << "Migrated " << count << " blocks " << (100.0 * count / blocks.size()) << "% completed" << std::endl; } new_db->endSave(); delete new_db; actionstream << "Successfully migrated " << count << " blocks" << std::endl; world_mt.set("backend", migrate_to); if(!world_mt.updateConfigFile((world_path + DIR_DELIM + "world.mt").c_str())) errorstream<<"Failed to update world.mt!"<<std::endl; else actionstream<<"world.mt updated"<<std::endl; return 0; } server.start(bind_addr); // Run server dedicated_server_loop(server, kill); return 0; } #ifndef SERVER // Exclude from dedicated server build /* More parameters */ std::string address = g_settings->get("address"); if(commanded_world != "") address = ""; else if(cmd_args.exists("address")) address = cmd_args.get("address"); std::string playername = g_settings->get("name"); if(cmd_args.exists("name")) playername = cmd_args.get("name"); bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization */ // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType; std::string driverstring = g_settings->get("video_driver"); if(driverstring == "null") driverType = video::EDT_NULL; else if(driverstring == "software") driverType = video::EDT_SOFTWARE; else if(driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; else if(driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; else if(driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; #ifdef _IRR_COMPILE_WITH_OGLES1_ else if(driverstring == "ogles1") driverType = video::EDT_OGLES1; #endif #ifdef _IRR_COMPILE_WITH_OGLES2_ else if(driverstring == "ogles2") driverType = video::EDT_OGLES2; #endif else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " "to opengl"<<std::endl; driverType = video::EDT_OPENGL; } /* List video modes if requested */ MyEventReceiver receiver; if(cmd_args.getFlag("videomodes")){ IrrlichtDevice *nulldevice; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = video::EDT_NULL; params.WindowSize = core::dimension2d<u32>(640, 480); params.Bits = 24; params.AntiAlias = fsaa; params.Fullscreen = false; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); nulldevice = createDeviceEx(params); if(nulldevice == 0) return 1; dstream<<_("Available video modes (WxHxD):")<<std::endl; video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); if(videomode_list == 0){ nulldevice->drop(); return 1; } s32 videomode_count = videomode_list->getVideoModeCount(); core::dimension2d<u32> videomode_res; s32 videomode_depth; for (s32 i = 0; i < videomode_count; ++i){ videomode_res = videomode_list->getVideoModeResolution(i); videomode_depth = videomode_list->getVideoModeDepth(i); dstream<<videomode_res.Width<<"x"<<videomode_res.Height <<"x"<<videomode_depth<<std::endl; } dstream<<_("Active video mode (WxHxD):")<<std::endl; videomode_res = videomode_list->getDesktopResolution(); videomode_depth = videomode_list->getDesktopDepth(); dstream<<videomode_res.Width<<"x"<<videomode_res.Height <<"x"<<videomode_depth<<std::endl; nulldevice->drop(); return 0; } /* Create device and exit if creation failed */ IrrlichtDevice *device; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d<u32>(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); device = createDeviceEx(params); if (device == 0) return 1; // could not create selected driver. /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if(cmd_args.getFlag("speedtests")) { dstream<<"Running speed tests"<<std::endl; SpeedTests(); device->drop(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if(random_input) { input = new RandomInputHandler(); } else { input = new RealInputHandler(device, &receiver); } scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); std::string font_path = g_settings->get("font_path"); gui::IGUIFont *font; #if USE_FREETYPE bool use_freetype = g_settings->getBool("freetype"); if (use_freetype) { std::string fallback; if (is_yes(gettext("needs_fallback_font"))) fallback = "fallback_"; u16 font_size = g_settings->getU16(fallback + "font_size"); font_path = g_settings->get(fallback + "font_path"); u32 font_shadow = g_settings->getU16(fallback + "font_shadow"); u32 font_shadow_alpha = g_settings->getU16(fallback + "font_shadow_alpha"); font = gui::CGUITTFont::createTTFont(guienv, font_path.c_str(), font_size, true, true, font_shadow, font_shadow_alpha); } else { font = guienv->getFont(font_path.c_str()); } #else font = guienv->getFont(font_path.c_str()); #endif if(font) skin->setFont(font); else errorstream<<"WARNING: Font file was not found." " Using default font."<<std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255)); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49)); #endif // Create the menu clouds if (!g_menucloudsmgr) g_menucloudsmgr = smgr->createNewSceneManager(); if (!g_menuclouds) g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), g_menucloudsmgr, -1, rand(), 100); g_menuclouds->update(v2f(0, 0), video::SColor(255,200,200,255)); scene::ICameraSceneNode* camera; camera = g_menucloudsmgr->addCameraSceneNode(0, v3f(0,0,0), v3f(0, 60, 100)); camera->setFarValue(10000); /* GUI stuff */ ChatBackend chat_backend; /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; bool first_loop = true; /* Menu-game loop */ while(device->run() && kill == false) { // Set the window caption wchar_t* text = wgettext("Main Menu"); device->setWindowCaption((std::wstring(L"Minetest [")+text+L"]").c_str()); delete[] text; // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; // These are set up based on the menu and other things std::string current_playername = "inv£lid"; std::string current_password = ""; std::string current_address = "does-not-exist"; int current_port = 0; /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while(kill == false) { // If skip_main_menu, only go through here once if(skip_main_menu && !first_loop){ kill = true; break; } first_loop = false; // Cursor can be non-visible when coming from the game device->getCursorControl()->setVisible(true); // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Initialize menu data MainMenuData menudata; menudata.address = address; menudata.name = playername; menudata.port = itos(port); menudata.errormessage = wide_to_narrow(error_message); error_message = L""; if(cmd_args.exists("password")) menudata.password = cmd_args.get("password"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); menudata.enable_public = g_settings->getBool("server_announce"); std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world was commanded, append and select it if(commanded_world != ""){ std::string gameid = getWorldGameId(commanded_world, true); std::string name = _("[--world parameter]"); if(gameid == ""){ gameid = g_settings->get("default_game"); name += " [new]"; } //TODO find within worldspecs and set config } if(skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); infostream<<"Waiting for other menus"<<std::endl; while(device->run() && kill == false) { if(noMenuActive()) break; driver->beginScene(true, true, video::SColor(255,128,128,128)); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Waited for other menus"<<std::endl; GUIEngine* temp = new GUIEngine(device, guiroot, &g_menumgr,smgr,&menudata,kill); delete temp; //once finished you'll never end up here smgr->clear(); } if(menudata.errormessage != ""){ error_message = narrow_to_wide(menudata.errormessage); continue; } //update worldspecs (necessary as new world may have been created) worldspecs = getAvailableWorlds(); if (menudata.name == "") menudata.name = std::string("Guest") + itos(myrand_range(1000,9999)); else playername = menudata.name; password = translatePassword(playername, narrow_to_wide(menudata.password)); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = menudata.address; int newport = stoi(menudata.port); if(newport != 0) port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; // Save settings g_settings->set("name", playername); if((menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if(simple_singleplayer_mode){ current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = myrand_range(49152, 65535); } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; server["address"] = menudata.address; server["port"] = menudata.port; server["description"] = menudata.serverdescription; ServerList::insert(server); } // Set world path to selected one if ((menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) { worldspec = worldspecs[menudata.selected_world]; infostream<<"Selected world: "<<worldspec.name <<" ["<<worldspec.path<<"]"<<std::endl; } // If local game if(current_address == "") { if(menudata.selected_world == -1){ error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if(!gamespec.isValid() && !commanded_gamespec.isValid()){ error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } if(commanded_gamespec.isValid() && commanded_gamespec.id != worldspec.gameid){ errorstream<<"WARNING: Overriding gamespec from \"" <<worldspec.gameid<<"\" to \"" <<commanded_gamespec.id<<"\""<<std::endl; gamespec = commanded_gamespec; } if(!gamespec.isValid()){ error_message = wgettext("Invalid gamespec."); error_message += L" (world_gameid=" +narrow_to_wide(worldspec.gameid)+L")"; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } } // Continue to game break; } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) { if(g_settings_path != "") { g_settings->updateConfigFile( g_settings_path.c_str()); } break; } /* Run game */ the_game( kill, random_input, input, device, font, worldspec.path, current_playername, current_password, current_address, current_port, error_message, chat_backend, gamespec, simple_singleplayer_mode ); smgr->clear(); } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream<<wide_to_narrow(error_message)<<std::endl; } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream<<narrow_message<<std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if(skip_main_menu) { if(error_message != L""){ verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; retval = 1; } break; } } // Menu-game loop g_menuclouds->drop(); g_menucloudsmgr->drop(); delete input; /* In the end, delete the Irrlicht device. */ device->drop(); #if USE_FREETYPE if (use_freetype) font->drop(); #endif #endif // !SERVER // Update configuration file if(g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); // Print modified quicktune values { bool header_printed = false; std::vector<std::string> names = getQuicktuneNames(); for(u32 i=0; i<names.size(); i++){ QuicktuneValue val = getQuicktuneValue(names[i]); if(!val.modified) continue; if(!header_printed){ dstream<<"Modified quicktune values:"<<std::endl; header_printed = true; } dstream<<names[i]<<" = "<<val.getString()<<std::endl; } } // Stop httpfetch thread (if started) httpfetch_cleanup(); END_DEBUG_EXCEPTION_HANDLER(errorstream) debugstreams_deinit(); return retval; }
int main(int argc, char *argv[]) { int retval = 0; /* Initialization */ log_add_output_maxlev(&main_stderr_log_out, LMT_ACTION); log_add_output_all_levs(&main_dstream_no_stderr_log_out); log_register_thread("main"); // Set locale. This is for forcing '.' as the decimal point. std::locale::global(std::locale("C")); // This enables printing all characters in bitmap font setlocale(LC_CTYPE, "en_US"); /* Parse command line */ // List all allowed options core::map<std::string, ValueSpec> allowed_options; allowed_options.insert("help", ValueSpec(VALUETYPE_FLAG, _("Show allowed options"))); allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, _("Load configuration from specified file"))); allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, _("Set network port (UDP)"))); allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, _("Disable unit tests"))); allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, _("Enable unit tests"))); allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, _("Same as --world (deprecated)"))); allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, _("Set world path (implies local game) ('list' lists all)"))); allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING, _("Set world by name (implies local game)"))); allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG, _("Print more information to console"))); allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, _("Print even more information to console"))); allowed_options.insert("trace", ValueSpec(VALUETYPE_FLAG, _("Print enormous amounts of information to log and console"))); allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, _("Set logfile path ('' = no logging)"))); allowed_options.insert("gameid", ValueSpec(VALUETYPE_STRING, _("Set gameid (\"--gameid list\" prints available ones)"))); #ifndef SERVER allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, _("Run speed tests"))); allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, _("Address to connect to. ('' = local game)"))); allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, _("Enable random user input, for testing"))); allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, _("Run dedicated server"))); allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, _("Set player name"))); allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, _("Set password"))); allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, _("Disable main menu"))); #endif Settings cmd_args; bool ret = cmd_args.parseCommandLine(argc, argv, allowed_options); if(ret == false || cmd_args.getFlag("help") || cmd_args.exists("nonopt1")) { dstream<<_("Allowed options:")<<std::endl; for(core::map<std::string, ValueSpec>::Iterator i = allowed_options.getIterator(); i.atEnd() == false; i++) { std::ostringstream os1(std::ios::binary); os1<<" --"<<i.getNode()->getKey(); if(i.getNode()->getValue().type == VALUETYPE_FLAG) {} else os1<<_(" <value>"); dstream<<padStringRight(os1.str(), 24); if(i.getNode()->getValue().help != NULL) dstream<<i.getNode()->getValue().help; dstream<<std::endl; } return cmd_args.getFlag("help") ? 0 : 1; } /* Low-level initialization */ // If trace is enabled, enable logging of certain things if(cmd_args.getFlag("trace")){ dstream<<_("Enabling trace level debug output")<<std::endl; log_trace_level_enabled = true; dout_con_ptr = &verbosestream; // this is somewhat old crap socket_enable_debug_output = true; // socket doesn't use log.h } // In certain cases, output info level on stderr if(cmd_args.getFlag("info") || cmd_args.getFlag("verbose") || cmd_args.getFlag("trace") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); // In certain cases, output verbose level on stderr if(cmd_args.getFlag("verbose") || cmd_args.getFlag("trace")) log_add_output(&main_stderr_log_out, LMT_VERBOSE); porting::signal_handler_init(); bool &kill = *porting::signal_handler_killstatus(); porting::initializePaths(); // Create user data directory fs::CreateDir(porting::path_user); init_gettext((porting::path_share+DIR_DELIM+".."+DIR_DELIM+"locale").c_str()); // Initialize debug streams #define DEBUGFILE "debug.txt" #if RUN_IN_PLACE std::string logfile = DEBUGFILE; #else std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif if(cmd_args.exists("logfile")) logfile = cmd_args.get("logfile"); if(logfile != "") debugstreams_init(false, logfile.c_str()); else debugstreams_init(false, NULL); infostream<<"logfile = "<<logfile<<std::endl; infostream<<"path_share = "<<porting::path_share<<std::endl; infostream<<"path_user = "******"gameid") && cmd_args.get("gameid") == "list") { std::set<std::string> gameids = getAvailableGameIds(); for(std::set<std::string>::const_iterator i = gameids.begin(); i != gameids.end(); i++) dstream<<(*i)<<std::endl; return 0; } // List worlds if requested if(cmd_args.exists("world") && cmd_args.get("world") == "list"){ dstream<<_("Available worlds:")<<std::endl; std::vector<WorldSpec> worldspecs = getAvailableWorlds(); print_worldspecs(worldspecs, dstream); return 0; } // Print startup message infostream<<PROJECT_NAME<< " "<<_("with")<<" SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST <<", "<<BUILD_INFO <<std::endl; /* Basic initialization */ // Initialize default settings set_default_settings(g_settings); // Initialize sockets sockets_init(); atexit(sockets_cleanup); /* Read config file */ // Path of configuration file in use std::string configpath = ""; if(cmd_args.exists("config")) { bool r = g_settings->readConfigFile(cmd_args.get("config").c_str()); if(r == false) { errorstream<<"Could not read configuration from \"" <<cmd_args.get("config")<<"\""<<std::endl; return 1; } configpath = cmd_args.get("config"); } else { core::array<std::string> filenames; filenames.push_back(porting::path_user + DIR_DELIM + "minetest.conf"); // Legacy configuration file location filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #if RUN_IN_PLACE // Try also from a lower level (to aid having the same configuration // for many RUN_IN_PLACE installs) filenames.push_back(porting::path_user + DIR_DELIM + ".." + DIR_DELIM + ".." + DIR_DELIM + "minetest.conf"); #endif for(u32 i=0; i<filenames.size(); i++) { bool r = g_settings->readConfigFile(filenames[i].c_str()); if(r) { configpath = filenames[i]; break; } } // If no path found, use the first one (menu creates the file) if(configpath == "") configpath = filenames[0]; } // Initialize random seed srand(time(0)); mysrand(time(0)); /* Run unit tests */ if((ENABLE_TESTS && cmd_args.getFlag("disable-unittests") == false) || cmd_args.getFlag("enable-unittests") == true) { run_tests(); } /* Game parameters */ // Port u16 port = 30000; if(cmd_args.exists("port")) port = cmd_args.getU16("port"); else if(g_settings->exists("port")) port = g_settings->getU16("port"); if(port == 0) port = 30000; // World directory std::string commanded_world = ""; if(cmd_args.exists("world")) commanded_world = cmd_args.get("world"); else if(cmd_args.exists("map-dir")) commanded_world = cmd_args.get("map-dir"); else if(cmd_args.exists("nonopt0")) // First nameless argument commanded_world = cmd_args.get("nonopt0"); else if(g_settings->exists("map-dir")) commanded_world = g_settings->get("map-dir"); // World name std::string commanded_worldname = ""; if(cmd_args.exists("worldname")) commanded_worldname = cmd_args.get("worldname"); // Strip world.mt from commanded_world { std::string worldmt = "world.mt"; if(commanded_world.size() > worldmt.size() && commanded_world.substr(commanded_world.size()-worldmt.size()) == worldmt){ dstream<<_("Supplied world.mt file - stripping it off.")<<std::endl; commanded_world = commanded_world.substr( 0, commanded_world.size()-worldmt.size()); } } // If a world name was specified, convert it to a path if(commanded_worldname != ""){ // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); bool found = false; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ if(commanded_world != ""){ dstream<<_("--worldname takes precedence over previously " "selected world.")<<std::endl; } commanded_world = worldspecs[i].path; found = true; break; } } if(!found){ dstream<<_("World")<<" '"<<commanded_worldname<<_("' not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // Gamespec SubgameSpec commanded_gamespec; if(cmd_args.exists("gameid")){ std::string gameid = cmd_args.get("gameid"); commanded_gamespec = findSubgame(gameid); if(!commanded_gamespec.isValid()){ errorstream<<"Game \""<<gameid<<"\" not found"<<std::endl; return 1; } } /* Run dedicated server if asked to or no other option */ #ifdef SERVER bool run_dedicated_server = true; #else bool run_dedicated_server = cmd_args.getFlag("server"); #endif if(run_dedicated_server) { DSTACK("Dedicated server branch"); // Create time getter if built with Irrlicht #ifndef SERVER g_timegetter = new SimpleTimeGetter(); #endif // World directory std::string world_path; verbosestream<<_("Determining world path")<<std::endl; bool is_legacy_world = false; // If a world was commanded, use it if(commanded_world != ""){ world_path = commanded_world; infostream<<"Using commanded world path ["<<world_path<<"]" <<std::endl; } // No world was specified; try to select it automatically else { // Get information about available worlds std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If a world name was specified, select it if(commanded_worldname != ""){ world_path = ""; for(u32 i=0; i<worldspecs.size(); i++){ std::string name = worldspecs[i].name; if(name == commanded_worldname){ world_path = worldspecs[i].path; break; } } if(world_path == ""){ dstream<<_("World")<<" '"<<commanded_worldname<<"' "<<_("not " "available. Available worlds:")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; } } // If there is only a single world, use it if(worldspecs.size() == 1){ world_path = worldspecs[0].path; dstream<<_("Automatically selecting world at")<<" [" <<world_path<<"]"<<std::endl; // If there are multiple worlds, list them } else if(worldspecs.size() > 1){ dstream<<_("Multiple worlds are available.")<<std::endl; dstream<<_("Please select one using --worldname <name>" " or --world <path>")<<std::endl; print_worldspecs(worldspecs, dstream); return 1; // If there are no worlds, automatically create a new one } else { // This is the ultimate default world path world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world"; infostream<<"Creating default world at [" <<world_path<<"]"<<std::endl; } } if(world_path == ""){ errorstream<<"No world path specified or found."<<std::endl; return 1; } verbosestream<<_("Using world path")<<" ["<<world_path<<"]"<<std::endl; // We need a gamespec. SubgameSpec gamespec; verbosestream<<_("Determining gameid/gamespec")<<std::endl; // If world doesn't exist if(!getWorldExists(world_path)) { // Try to take gamespec from command line if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; infostream<<"Using commanded gameid ["<<gamespec.id<<"]"<<std::endl; } // Otherwise we will be using "minetest" else{ gamespec = findSubgame(g_settings->get("default_game")); infostream<<"Using default gameid ["<<gamespec.id<<"]"<<std::endl; } } // World exists else { std::string world_gameid = getWorldGameId(world_path, is_legacy_world); // If commanded to use a gameid, do so if(commanded_gamespec.isValid()){ gamespec = commanded_gamespec; if(commanded_gamespec.id != world_gameid){ errorstream<<"WARNING: Using commanded gameid [" <<gamespec.id<<"]"<<" instead of world gameid [" <<world_gameid<<"]"<<std::endl; } } else{ // If world contains an embedded game, use it; // Otherwise find world from local system. gamespec = findWorldSubgame(world_path); infostream<<"Using world gameid ["<<gamespec.id<<"]"<<std::endl; } } if(!gamespec.isValid()){ errorstream<<"Subgame ["<<gamespec.id<<"] could not be found." <<std::endl; return 1; } verbosestream<<_("Using gameid")<<" ["<<gamespec.id<<"]"<<std::endl; // Create server Server server(world_path, configpath, gamespec, false); server.start(port); // Run server dedicated_server_loop(server, kill); return 0; } #ifndef SERVER // Exclude from dedicated server build /* More parameters */ std::string address = g_settings->get("address"); if(commanded_world != "") address = ""; else if(cmd_args.exists("address")) address = cmd_args.get("address"); std::string playername = g_settings->get("name"); if(cmd_args.exists("name")) playername = cmd_args.get("name"); bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization */ // Resolution selection bool fullscreen = g_settings->getBool("fullscreen"); u16 screenW = g_settings->getU16("screenW"); u16 screenH = g_settings->getU16("screenH"); // bpp, fsaa, vsync bool vsync = g_settings->getBool("vsync"); u16 bits = g_settings->getU16("fullscreen_bpp"); u16 fsaa = g_settings->getU16("fsaa"); // Determine driver video::E_DRIVER_TYPE driverType; std::string driverstring = g_settings->get("video_driver"); if(driverstring == "null") driverType = video::EDT_NULL; else if(driverstring == "software") driverType = video::EDT_SOFTWARE; else if(driverstring == "burningsvideo") driverType = video::EDT_BURNINGSVIDEO; else if(driverstring == "direct3d8") driverType = video::EDT_DIRECT3D8; else if(driverstring == "direct3d9") driverType = video::EDT_DIRECT3D9; else if(driverstring == "opengl") driverType = video::EDT_OPENGL; else { errorstream<<"WARNING: Invalid video_driver specified; defaulting " "to opengl"<<std::endl; driverType = video::EDT_OPENGL; } /* Create device and exit if creation failed */ MyEventReceiver receiver; IrrlichtDevice *device; SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); params.DriverType = driverType; params.WindowSize = core::dimension2d<u32>(screenW, screenH); params.Bits = bits; params.AntiAlias = fsaa; params.Fullscreen = fullscreen; params.Stencilbuffer = false; params.Vsync = vsync; params.EventReceiver = &receiver; device = createDeviceEx(params); if (device == 0) return 1; // could not create selected driver. /* Continue initialization */ video::IVideoDriver* driver = device->getVideoDriver(); /* This changes the minimum allowed number of vertices in a VBO. Default is 500. */ //driver->setMinHardwareBufferVertexCount(50); // Create time getter g_timegetter = new IrrlichtTimeGetter(device); // Create game callback for menus g_gamecallback = new MainGameCallback(device); /* Speed tests (done after irrlicht is loaded to get timer) */ if(cmd_args.getFlag("speedtests")) { dstream<<"Running speed tests"<<std::endl; SpeedTests(); return 0; } device->setResizable(true); bool random_input = g_settings->getBool("random_input") || cmd_args.getFlag("random-input"); InputHandler *input = NULL; if(random_input) input = new RandomInputHandler(); else input = new RealInputHandler(device, &receiver); scene::ISceneManager* smgr = device->getSceneManager(); guienv = device->getGUIEnvironment(); gui::IGUISkin* skin = guienv->getSkin(); gui::IGUIFont* font = guienv->getFont(getTexturePath("fontlucida.png").c_str()); if(font) skin->setFont(font); else errorstream<<"WARNING: Font file was not found." " Using default font."<<std::endl; // If font was not found, this will get us one font = skin->getFont(); assert(font); u32 text_height = font->getDimension(L"Hello, world!").Height; infostream<<"text_height="<<text_height<<std::endl; //skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255,255,255,255)); //skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(0,0,0,0)); //skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(0,0,0,0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0)); skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255,70,100,50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255,255,255,255)); #if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2 // Irrlicht 1.8 input colours skin->setColor(gui::EGDC_EDITABLE, video::SColor(255,128,128,128)); skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255,96,134,49)); #endif /* GUI stuff */ ChatBackend chat_backend; /* If an error occurs, this is set to something and the menu-game loop is restarted. It is then displayed before the menu. */ std::wstring error_message = L""; // The password entered during the menu screen, std::string password; bool first_loop = true; /* Menu-game loop */ while(device->run() && kill == false) { // Set the window caption device->setWindowCaption((std::wstring(L"Minetest [")+wgettext("Main Menu")+L"]").c_str()); // This is used for catching disconnects try { /* Clear everything from the GUIEnvironment */ guienv->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode = false; // These are set up based on the menu and other things std::string current_playername = "inv£lid"; std::string current_password = ""; std::string current_address = "does-not-exist"; int current_port = 0; /* Out-of-game menu loop. Loop quits when menu returns proper parameters. */ while(kill == false) { // If skip_main_menu, only go through here once if(skip_main_menu && !first_loop){ kill = true; break; } first_loop = false; // Cursor can be non-visible when coming from the game device->getCursorControl()->setVisible(true); // Some stuff are left to scene manager when coming from the game // (map at least?) smgr->clear(); // Initialize menu data MainMenuData menudata; if(g_settings->exists("selected_mainmenu_tab")) menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab"); menudata.address = narrow_to_wide(address); menudata.name = narrow_to_wide(playername); menudata.port = narrow_to_wide(itos(port)); if(cmd_args.exists("password")) menudata.password = narrow_to_wide(cmd_args.get("password")); menudata.fancy_trees = g_settings->getBool("new_style_leaves"); menudata.smooth_lighting = g_settings->getBool("smooth_lighting"); menudata.clouds_3d = g_settings->getBool("enable_3d_clouds"); menudata.opaque_water = g_settings->getBool("opaque_water"); menudata.mip_map = g_settings->getBool("mip_map"); menudata.anisotropic_filter = g_settings->getBool("anisotropic_filter"); menudata.bilinear_filter = g_settings->getBool("bilinear_filter"); menudata.trilinear_filter = g_settings->getBool("trilinear_filter"); menudata.enable_shaders = g_settings->getS32("enable_shaders"); menudata.preload_item_visuals = g_settings->getBool("preload_item_visuals"); driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, menudata.mip_map); menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.enable_damage = g_settings->getBool("enable_damage"); // Default to selecting nothing menudata.selected_world = -1; // Get world listing for the menu std::vector<WorldSpec> worldspecs = getAvailableWorlds(); // If there is only one world, select it if(worldspecs.size() == 1){ menudata.selected_world = 0; } // Otherwise try to select according to selected_world_path else if(g_settings->exists("selected_world_path")){ std::string trypath = g_settings->get("selected_world_path"); for(u32 i=0; i<worldspecs.size(); i++){ if(worldspecs[i].path == trypath){ menudata.selected_world = i; break; } } } // If a world was commanded, append and select it if(commanded_world != ""){ std::string gameid = getWorldGameId(commanded_world, true); std::string name = _("[--world parameter]"); if(gameid == ""){ gameid = g_settings->get("default_game"); name += " [new]"; } WorldSpec spec(commanded_world, name, gameid); worldspecs.push_back(spec); menudata.selected_world = worldspecs.size()-1; } // Copy worldspecs to menu menudata.worlds = worldspecs; if(skip_main_menu == false) { video::IVideoDriver* driver = device->getVideoDriver(); infostream<<"Waiting for other menus"<<std::endl; while(device->run() && kill == false) { if(noMenuActive()) break; driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Waited for other menus"<<std::endl; GUIMainMenu *menu = new GUIMainMenu(guienv, guiroot, -1, &g_menumgr, &menudata, g_gamecallback); menu->allowFocusRemoval(true); if(error_message != L"") { verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; GUIMessageMenu *menu2 = new GUIMessageMenu(guienv, guiroot, -1, &g_menumgr, error_message.c_str()); menu2->drop(); error_message = L""; } infostream<<"Created main menu"<<std::endl; while(device->run() && kill == false) { if(menu->getStatus() == true) break; //driver->beginScene(true, true, video::SColor(255,0,0,0)); driver->beginScene(true, true, video::SColor(255,128,128,128)); drawMenuBackground(driver); guienv->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be // automatically limited sleep_ms(25); } infostream<<"Dropping main menu"<<std::endl; menu->drop(); } playername = wide_to_narrow(menudata.name); password = translatePassword(playername, menudata.password); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = wide_to_narrow(menudata.address); int newport = stoi(wide_to_narrow(menudata.port)); if(newport != 0) port = newport; simple_singleplayer_mode = menudata.simple_singleplayer_mode; // Save settings g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab); g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); g_settings->set("opaque_water", itos(menudata.opaque_water)); g_settings->set("mip_map", itos(menudata.mip_map)); g_settings->set("anisotropic_filter", itos(menudata.anisotropic_filter)); g_settings->set("bilinear_filter", itos(menudata.bilinear_filter)); g_settings->set("trilinear_filter", itos(menudata.trilinear_filter)); g_settings->setS32("enable_shaders", menudata.enable_shaders); g_settings->set("preload_item_visuals", itos(menudata.preload_item_visuals)); g_settings->set("creative_mode", itos(menudata.creative_mode)); g_settings->set("enable_damage", itos(menudata.enable_damage)); g_settings->set("name", playername); g_settings->set("address", address); g_settings->set("port", itos(port)); if(menudata.selected_world != -1) g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if(simple_singleplayer_mode){ current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = 30011; } // Set world path to selected one if(menudata.selected_world != -1){ worldspec = worldspecs[menudata.selected_world]; infostream<<"Selected world: "<<worldspec.name <<" ["<<worldspec.path<<"]"<<std::endl; } // Only refresh if so requested if(menudata.only_refresh){ infostream<<"Refreshing menu"<<std::endl; continue; } // Create new world if requested if(menudata.create_world_name != L"") { std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + wide_to_narrow(menudata.create_world_name); // Create world if it doesn't exist if(!initializeWorld(path, menudata.create_world_gameid)){ error_message = wgettext("Failed to initialize world"); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } g_settings->set("selected_world_path", path); continue; } // If local game if(current_address == "") { if(menudata.selected_world == -1){ error_message = wgettext("No world selected and no address " "provided. Nothing to do."); errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if(!gamespec.isValid() && !commanded_gamespec.isValid()){ error_message = wgettext("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } if(commanded_gamespec.isValid() && commanded_gamespec.id != worldspec.gameid){ errorstream<<"WARNING: Overriding gamespec from \"" <<worldspec.gameid<<"\" to \"" <<commanded_gamespec.id<<"\""<<std::endl; gamespec = commanded_gamespec; } if(!gamespec.isValid()){ error_message = wgettext("Invalid gamespec."); error_message += L" (world_gameid=" +narrow_to_wide(worldspec.gameid)+L")"; errorstream<<wide_to_narrow(error_message)<<std::endl; continue; } } // Continue to game break; } // Break out of menu-game loop to shut down cleanly if(device->run() == false || kill == true) break; /* Run game */ the_game( kill, random_input, input, device, font, worldspec.path, current_playername, current_password, current_address, current_port, error_message, configpath, chat_backend, gamespec, simple_singleplayer_mode ); } //try catch(con::PeerNotFoundException &e) { error_message = wgettext("Connection error (timed out?)"); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ServerError &e) { error_message = narrow_to_wide(e.what()); errorstream<<wide_to_narrow(error_message)<<std::endl; } catch(ModError &e) { errorstream<<e.what()<<std::endl; error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details."); } #ifdef NDEBUG catch(std::exception &e) { std::string narrow_message = "Some exception: \""; narrow_message += e.what(); narrow_message += "\""; errorstream<<narrow_message<<std::endl; error_message = narrow_to_wide(narrow_message); } #endif // If no main menu, show error and exit if(skip_main_menu) { if(error_message != L""){ verbosestream<<"error_message = " <<wide_to_narrow(error_message)<<std::endl; retval = 1; } break; } } // Menu-game loop delete input; /* In the end, delete the Irrlicht device. */ device->drop(); #endif // !SERVER // Update configuration file if(configpath != "") g_settings->updateConfigFile(configpath.c_str()); // Print modified quicktune values { bool header_printed = false; std::vector<std::string> names = getQuicktuneNames(); for(u32 i=0; i<names.size(); i++){ QuicktuneValue val = getQuicktuneValue(names[i]); if(!val.modified) continue; if(!header_printed){ dstream<<"Modified quicktune values:"<<std::endl; header_printed = true; } dstream<<names[i]<<" = "<<val.getString()<<std::endl; } } END_DEBUG_EXCEPTION_HANDLER(errorstream) debugstreams_deinit(); return retval; }
bool main_main_menu_on_quit_has_error() { the_smgr->clear(); if(menudata.errormessage != ""){ error_message = narrow_to_wide(menudata.errormessage); return true; } save_player_name_if_needed(); //update worldspecs (necessary as new world may have been created) worldspecs = getAvailableWorlds(); if (menudata.name == "") { if (the_random_name == "") { the_random_name = std::string("Guest") + itos(myrand_range(1000,9999)); } menudata.name = the_random_name; } playername = menudata.name; password = translatePassword(playername, narrow_to_wide(menudata.password)); //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = menudata.address; int newport = stoi(menudata.port); if(newport != 0) port = newport; simple_singleplayer_mode = false;// menudata.simple_singleplayer_mode; if (menudata.simple_singleplayer_mode == true) { //从singleplayer的tab过来的 int newport = stoi(menudata.local_server_port); if(newport != 0) port = newport; } // Save settings g_settings->set("name", playername); g_settings->set("address", address); g_settings->set("port", itos(port)); if((menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) g_settings->set("selected_world_path", worldspecs[menudata.selected_world].path); // // Break out of menu-game loop to shut down cleanly // if(device->run() == false || kill == true) // break; current_playername = playername; current_password = password; current_address = address; current_port = port; // If using simple singleplayer mode, override if(simple_singleplayer_mode){ current_playername = "singleplayer"; current_password = ""; current_address = ""; current_port = myrand_range(49152, 65535); } else if (address != "") { ServerListSpec server; server["name"] = menudata.servername; server["address"] = menudata.address; server["port"] = menudata.port; server["description"] = menudata.serverdescription; ServerList::insert(server); } // Set world path to selected one if ((menudata.selected_world >= 0) && (menudata.selected_world < (int)worldspecs.size())) { worldspec = worldspecs[menudata.selected_world]; infostream<<"Selected world: "<<worldspec.name <<" ["<<worldspec.path<<"]"<<std::endl; } // If local game if(current_address == "") { if(menudata.selected_world == -1){ error_message = narrow_to_wide("No world selected and no address " "provided. Nothing to do."); errorstream<<wide_to_narrow(error_message)<<std::endl; return true; } // Load gamespec for required game gamespec = findWorldSubgame(worldspec.path); if(!gamespec.isValid() && !commanded_gamespec.isValid()){ error_message = narrow_to_wide("Could not find or load game \"") + narrow_to_wide(worldspec.gameid) + L"\""; errorstream<< wide_to_narrow(error_message)<<std::endl; return true; } if(commanded_gamespec.isValid() && commanded_gamespec.id != worldspec.gameid){ errorstream<<"WARNING: Overriding gamespec from \"" <<worldspec.gameid<<"\" to \"" <<commanded_gamespec.id<<"\""<<std::endl; gamespec = commanded_gamespec; } if(!gamespec.isValid()){ error_message = narrow_to_wide("Invalid gamespec."); error_message += L" (world_gameid=" +narrow_to_wide(worldspec.gameid)+L")"; errorstream<<wide_to_narrow(error_message)<<std::endl; return true; } } if (false == simple_singleplayer_mode) { if ((current_address == "127.0.0.1" || current_address == "localhost")) { error_message = L"can't connect to server(127.0.0.1) in multiplayer mode!"; return true; } } return false; }