Esempio n. 1
0
//////////////////////////////////////////////////////////////////////////
// Subtitles
//////////////////////////////////////////////////////////////////////////
void SoundQueue::updateSubtitles() {
	Common::StackLock locker(_mutex);

	uint32 index = 0;
	SubtitleEntry *subtitle = NULL;

	for (Common::List<SubtitleEntry *>::iterator i = _subtitles.begin(); i != _subtitles.end(); ++i) {
		uint32 current_index = 0;
		SoundEntry *soundEntry = (*i)->getSoundEntry();
		SoundStatus status = (SoundStatus)soundEntry->getStatus().status;

		if (!(status & kSoundStatus_40)
		 || status & kSoundStatus_180
		 || soundEntry->getTime() == 0
		 || (status & kSoundStatusFilter) < 6
		 || ((getFlags()->nis & 0x8000) && soundEntry->getPriority() < 90)) {
			 current_index = 0;
		} else {
			current_index = soundEntry->getPriority() + (status & kSoundStatusFilter);

			if (_currentSubtitle == (*i))
				current_index += 4;
		}

		if (index < current_index) {
			index = current_index;
			subtitle = (*i);
		}
	}

	if (_currentSubtitle == subtitle) {
		if (subtitle)
			subtitle->setupAndDraw();

		return;
	}

	if (!subtitle)
		return;

	if (_subtitlesFlag & 1)
		subtitle->drawOnScreen();

	subtitle->loadData();
	subtitle->setupAndDraw();
}
Esempio n. 2
0
//////////////////////////////////////////////////////////////////////////
// Subtitles
//////////////////////////////////////////////////////////////////////////
void SoundQueue::updateSubtitles() {
	uint32 index = 0;
	SubtitleEntry *subtitle = NULL;

	for (Common::List<SubtitleEntry *>::iterator i = _subtitles.begin(); i != _subtitles.end(); ++i) {
		uint32 current_index = 0;
		SoundEntry *soundEntry = (*i)->getSoundEntry();
		SoundFlag status = (SoundFlag)soundEntry->getStatus();

		if (!(status & kSoundFlagPlaying)
		 || status & kSoundFlagMute
		 || soundEntry->getTime() == 0
		 || (status & kSoundVolumeMask) < kVolume6
		 || ((getFlags()->nis & 0x8000) && soundEntry->getPriority() < 90)) {
			 current_index = 0;
		} else {
			current_index = soundEntry->getPriority() + (status & kSoundVolumeMask);

			if (_currentSubtitle == (*i))
				current_index += 4;
		}

		if (index < current_index) {
			index = current_index;
			subtitle = (*i);
		}
	}

	if (_currentSubtitle == subtitle) {
		if (subtitle)
			subtitle->setupAndDraw();

		return;
	}

	if (!subtitle)
		return;

	if (_subtitlesFlag & 1)
		subtitle->drawOnScreen();

	subtitle->loadData();
	subtitle->setupAndDraw();
}