void QgsSymbolSelectorWidget::updateUi() { QModelIndex currentIdx = layersTree->currentIndex(); if ( !currentIdx.isValid() ) return; SymbolLayerItem *item = static_cast<SymbolLayerItem *>( model->itemFromIndex( currentIdx ) ); if ( !item->isLayer() ) { btnUp->setEnabled( false ); btnDown->setEnabled( false ); btnRemoveLayer->setEnabled( false ); btnLock->setEnabled( false ); btnDuplicate->setEnabled( false ); return; } int rowCount = item->parent()->rowCount(); int currentRow = item->row(); btnUp->setEnabled( currentRow > 0 ); btnDown->setEnabled( currentRow < rowCount - 1 ); btnRemoveLayer->setEnabled( rowCount > 1 ); btnLock->setEnabled( true ); btnDuplicate->setEnabled( true ); }
void QgsSymbolSelectorWidget::symbolChanged() { SymbolLayerItem *currentItem = static_cast<SymbolLayerItem *>( model->itemFromIndex( layersTree->currentIndex() ) ); if ( !currentItem || currentItem->isLayer() ) return; // disconnect to avoid recreating widget disconnect( layersTree->selectionModel(), &QItemSelectionModel::currentChanged, this, &QgsSymbolSelectorWidget::layerChanged ); if ( currentItem->parent() ) { // it is a sub-symbol QgsSymbol *symbol = currentItem->symbol(); SymbolLayerItem *parent = static_cast<SymbolLayerItem *>( currentItem->parent() ); parent->removeRow( 0 ); loadSymbol( symbol, parent ); layersTree->setCurrentIndex( parent->child( 0 )->index() ); parent->updatePreview(); } else { //it is the symbol itself loadSymbol(); QModelIndex newIndex = layersTree->model()->index( 0, 0 ); layersTree->setCurrentIndex( newIndex ); } updatePreview(); // connect it back once things are set connect( layersTree->selectionModel(), &QItemSelectionModel::currentChanged, this, &QgsSymbolSelectorWidget::layerChanged ); }
QgsSymbolLayer *QgsSymbolSelectorWidget::currentLayer() { QModelIndex idx = layersTree->currentIndex(); if ( !idx.isValid() ) return nullptr; SymbolLayerItem *item = static_cast<SymbolLayerItem *>( model->itemFromIndex( idx ) ); if ( item->isLayer() ) return item->layer(); return nullptr; }
QgsSymbolLayerV2* QgsSymbolV2SelectorDialog::currentLayer() { QModelIndex idx = layersTree->currentIndex(); if ( !idx.isValid() ) return NULL; SymbolLayerItem *item = static_cast<SymbolLayerItem*>( model->itemFromIndex( idx ) ); if ( item->isLayer() ) return item->layer(); return NULL; }
void QgsSymbolSelectorWidget::addLayer() { QModelIndex idx = layersTree->currentIndex(); if ( !idx.isValid() ) return; int insertIdx = -1; SymbolLayerItem *item = static_cast<SymbolLayerItem *>( model->itemFromIndex( idx ) ); if ( item->isLayer() ) { insertIdx = item->row(); item = static_cast<SymbolLayerItem *>( item->parent() ); } QgsSymbol *parentSymbol = item->symbol(); // save data-defined values at marker level QgsProperty ddSize( parentSymbol->type() == QgsSymbol::Marker ? static_cast<QgsMarkerSymbol *>( parentSymbol )->dataDefinedSize() : QgsProperty() ); QgsProperty ddAngle( parentSymbol->type() == QgsSymbol::Marker ? static_cast<QgsMarkerSymbol *>( parentSymbol )->dataDefinedAngle() : QgsProperty() ); QgsProperty ddWidth( parentSymbol->type() == QgsSymbol::Line ? static_cast<QgsLineSymbol *>( parentSymbol )->dataDefinedWidth() : QgsProperty() ); QgsSymbolLayer *newLayer = QgsApplication::symbolLayerRegistry()->defaultSymbolLayer( parentSymbol->type() ); if ( insertIdx == -1 ) parentSymbol->appendSymbolLayer( newLayer ); else parentSymbol->insertSymbolLayer( item->rowCount() - insertIdx, newLayer ); // restore data-defined values at marker level if ( ddSize ) static_cast<QgsMarkerSymbol *>( parentSymbol )->setDataDefinedSize( ddSize ); if ( ddAngle ) static_cast<QgsMarkerSymbol *>( parentSymbol )->setDataDefinedAngle( ddAngle ); if ( ddWidth ) static_cast<QgsLineSymbol *>( parentSymbol )->setDataDefinedWidth( ddWidth ); SymbolLayerItem *newLayerItem = new SymbolLayerItem( newLayer ); item->insertRow( insertIdx == -1 ? 0 : insertIdx, newLayerItem ); item->updatePreview(); layersTree->setCurrentIndex( model->indexFromItem( newLayerItem ) ); updateUi(); updatePreview(); }
void QgsSymbolV2SelectorDialog::layerChanged() { updateUi(); SymbolLayerItem *currentItem = static_cast<SymbolLayerItem*>( model->itemFromIndex( layersTree->currentIndex() ) ); if ( currentItem == NULL ) return; if ( currentItem->isLayer() ) { SymbolLayerItem *parent = static_cast<SymbolLayerItem*>( currentItem->parent() ); mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) ); QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer ); layerProp->setExpressionContext( mPresetExpressionContext.data() ); layerProp->setMapCanvas( mMapCanvas ); setWidget( layerProp ); connect( layerProp, SIGNAL( changed() ), mDataDefineRestorer.data(), SLOT( restore() ) ); connect( layerProp, SIGNAL( changed() ), this, SLOT( updateLayerPreview() ) ); // This connection when layer type is changed connect( layerProp, SIGNAL( changeLayer( QgsSymbolLayerV2* ) ), this, SLOT( changeLayer( QgsSymbolLayerV2* ) ) ); }
void QgsSymbolSelectorWidget::layerChanged() { updateUi(); SymbolLayerItem *currentItem = static_cast<SymbolLayerItem*>( model->itemFromIndex( layersTree->currentIndex() ) ); if ( !currentItem ) return; if ( currentItem->isLayer() ) { SymbolLayerItem *parent = static_cast<SymbolLayerItem*>( currentItem->parent() ); mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) ); QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer ); layerProp->setDockMode( this->dockMode() ); layerProp->setContext( mContext ); setWidget( layerProp ); connect( layerProp, SIGNAL( changed() ), mDataDefineRestorer.data(), SLOT( restore() ) ); connect( layerProp, SIGNAL( changed() ), this, SLOT( updateLayerPreview() ) ); // This connection when layer type is changed connect( layerProp, SIGNAL( changeLayer( QgsSymbolLayer* ) ), this, SLOT( changeLayer( QgsSymbolLayer* ) ) ); connectChildPanel( layerProp ); }
void QgsSymbolSelectorWidget::layerChanged() { updateUi(); SymbolLayerItem *currentItem = static_cast<SymbolLayerItem *>( model->itemFromIndex( layersTree->currentIndex() ) ); if ( !currentItem ) return; if ( currentItem->isLayer() ) { SymbolLayerItem *parent = static_cast<SymbolLayerItem *>( currentItem->parent() ); mDataDefineRestorer.reset( new DataDefinedRestorer( parent->symbol(), currentItem->layer() ) ); QgsLayerPropertiesWidget *layerProp = new QgsLayerPropertiesWidget( currentItem->layer(), parent->symbol(), mVectorLayer ); layerProp->setDockMode( this->dockMode() ); layerProp->setContext( mContext ); setWidget( layerProp ); connect( layerProp, &QgsLayerPropertiesWidget::changed, mDataDefineRestorer.get(), &DataDefinedRestorer::restore ); connect( layerProp, &QgsLayerPropertiesWidget::changed, this, &QgsSymbolSelectorWidget::updateLayerPreview ); // This connection when layer type is changed connect( layerProp, &QgsLayerPropertiesWidget::changeLayer, this, &QgsSymbolSelectorWidget::changeLayer ); connectChildPanel( layerProp ); } else { mDataDefineRestorer.reset(); // then it must be a symbol currentItem->symbol()->setLayer( mVectorLayer ); // Now populate symbols of that type using the symbols list widget: QgsSymbolsListWidget *symbolsList = new QgsSymbolsListWidget( currentItem->symbol(), mStyle, mAdvancedMenu, this, mVectorLayer ); symbolsList->setContext( mContext ); setWidget( symbolsList ); connect( symbolsList, &QgsSymbolsListWidget::changed, this, &QgsSymbolSelectorWidget::symbolChanged ); } updateLockButton(); }
void QgsSymbolSelectorWidget::duplicateLayer() { QModelIndex idx = layersTree->currentIndex(); if ( !idx.isValid() ) return; SymbolLayerItem *item = static_cast<SymbolLayerItem *>( model->itemFromIndex( idx ) ); if ( !item->isLayer() ) return; QgsSymbolLayer *source = item->layer(); int insertIdx = item->row(); item = static_cast<SymbolLayerItem *>( item->parent() ); QgsSymbol *parentSymbol = item->symbol(); QgsSymbolLayer *newLayer = source->clone(); if ( insertIdx == -1 ) parentSymbol->appendSymbolLayer( newLayer ); else parentSymbol->insertSymbolLayer( item->rowCount() - insertIdx, newLayer ); SymbolLayerItem *newLayerItem = new SymbolLayerItem( newLayer ); item->insertRow( insertIdx == -1 ? 0 : insertIdx, newLayerItem ); if ( newLayer->subSymbol() ) { loadSymbol( newLayer->subSymbol(), newLayerItem ); layersTree->setExpanded( newLayerItem->index(), true ); } item->updatePreview(); layersTree->setCurrentIndex( model->indexFromItem( newLayerItem ) ); updateUi(); updatePreview(); }