Esempio n. 1
0
RelocationValueRef RuntimeDyldMachO::getRelocationValueRef(
    ObjectImage &ObjImg, const relocation_iterator &RI,
    const RelocationEntry &RE, ObjSectionToIDMap &ObjSectionToID,
    const SymbolTableMap &Symbols) {

  const MachOObjectFile &Obj =
      static_cast<const MachOObjectFile &>(*ObjImg.getObjectFile());
  MachO::any_relocation_info RelInfo =
      Obj.getRelocation(RI->getRawDataRefImpl());
  RelocationValueRef Value;

  bool IsExternal = Obj.getPlainRelocationExternal(RelInfo);
  if (IsExternal) {
    symbol_iterator Symbol = RI->getSymbol();
    StringRef TargetName;
    Symbol->getName(TargetName);
    SymbolTableMap::const_iterator SI = Symbols.find(TargetName.data());
    if (SI != Symbols.end()) {
      Value.SectionID = SI->second.first;
      Value.Addend = SI->second.second + RE.Addend;
    } else {
      SI = GlobalSymbolTable.find(TargetName.data());
      if (SI != GlobalSymbolTable.end()) {
        Value.SectionID = SI->second.first;
        Value.Addend = SI->second.second + RE.Addend;
      } else {
        Value.SymbolName = TargetName.data();
        Value.Addend = RE.Addend;
      }
    }
  } else {
    SectionRef Sec = Obj.getRelocationSection(RelInfo);
    bool IsCode = false;
    Sec.isText(IsCode);
    Value.SectionID = findOrEmitSection(ObjImg, Sec, IsCode, ObjSectionToID);
    uint64_t Addr;
    Sec.getAddress(Addr);
    Value.Addend = RE.Addend - Addr;
  }

  return Value;
}
Esempio n. 2
0
void RuntimeDyldMachO::processRelocationRef(unsigned SectionID,
                                            RelocationRef RelI,
                                            ObjectImage &Obj,
                                            ObjSectionToIDMap &ObjSectionToID,
                                            const SymbolTableMap &Symbols,
                                            StubMap &Stubs) {
  const ObjectFile *OF = Obj.getObjectFile();
  const MachOObjectFile *MachO = static_cast<const MachOObjectFile*>(OF);
  MachO::any_relocation_info RE= MachO->getRelocation(RelI.getRawDataRefImpl());

  uint32_t RelType = MachO->getAnyRelocationType(RE);

  // FIXME: Properly handle scattered relocations.
  //        For now, optimistically skip these: they can often be ignored, as
  //        the static linker will already have applied the relocation, and it
  //        only needs to be reapplied if symbols move relative to one another.
  //        Note: This will fail horribly where the relocations *do* need to be
  //        applied, but that was already the case.
  if (MachO->isRelocationScattered(RE))
    return;

  RelocationValueRef Value;
  SectionEntry &Section = Sections[SectionID];

  bool isExtern = MachO->getPlainRelocationExternal(RE);
  bool IsPCRel = MachO->getAnyRelocationPCRel(RE);
  unsigned Size = MachO->getAnyRelocationLength(RE);
  uint64_t Offset;
  RelI.getOffset(Offset);
  uint8_t *LocalAddress = Section.Address + Offset;
  unsigned NumBytes = 1 << Size;
  uint64_t Addend = 0;
  memcpy(&Addend, LocalAddress, NumBytes);

  if (isExtern) {
    // Obtain the symbol name which is referenced in the relocation
    symbol_iterator Symbol = RelI.getSymbol();
    StringRef TargetName;
    Symbol->getName(TargetName);
    // First search for the symbol in the local symbol table
    SymbolTableMap::const_iterator lsi = Symbols.find(TargetName.data());
    if (lsi != Symbols.end()) {
      Value.SectionID = lsi->second.first;
      Value.Addend = lsi->second.second + Addend;
    } else {
      // Search for the symbol in the global symbol table
      SymbolTableMap::const_iterator gsi = GlobalSymbolTable.find(TargetName.data());
      if (gsi != GlobalSymbolTable.end()) {
        Value.SectionID = gsi->second.first;
        Value.Addend = gsi->second.second + Addend;
      } else {
        Value.SymbolName = TargetName.data();
        Value.Addend = Addend;
      }
    }
  } else {
    SectionRef Sec = MachO->getRelocationSection(RE);
    bool IsCode = false;
    Sec.isText(IsCode);
    Value.SectionID = findOrEmitSection(Obj, Sec, IsCode, ObjSectionToID);
    uint64_t Addr;
    Sec.getAddress(Addr);
    Value.Addend = Addend - Addr;
    if (IsPCRel)
      Value.Addend += Offset + NumBytes;
  }

  if (Arch == Triple::x86_64 && (RelType == MachO::X86_64_RELOC_GOT ||
                                 RelType == MachO::X86_64_RELOC_GOT_LOAD)) {
    assert(IsPCRel);
    assert(Size == 2);
    StubMap::const_iterator i = Stubs.find(Value);
    uint8_t *Addr;
    if (i != Stubs.end()) {
      Addr = Section.Address + i->second;
    } else {
      Stubs[Value] = Section.StubOffset;
      uint8_t *GOTEntry = Section.Address + Section.StubOffset;
      RelocationEntry RE(SectionID, Section.StubOffset,
                         MachO::X86_64_RELOC_UNSIGNED, 0, false, 3);
      if (Value.SymbolName)
        addRelocationForSymbol(RE, Value.SymbolName);
      else
        addRelocationForSection(RE, Value.SectionID);
      Section.StubOffset += 8;
      Addr = GOTEntry;
    }
    resolveRelocation(Section, Offset, (uint64_t)Addr,
                      MachO::X86_64_RELOC_UNSIGNED, Value.Addend, true, 2);
  } else if (Arch == Triple::arm &&
             (RelType & 0xf) == MachO::ARM_RELOC_BR24) {
    // This is an ARM branch relocation, need to use a stub function.

    //  Look up for existing stub.
    StubMap::const_iterator i = Stubs.find(Value);
    if (i != Stubs.end())
      resolveRelocation(Section, Offset,
                        (uint64_t)Section.Address + i->second,
                        RelType, 0, IsPCRel, Size);
    else {
      // Create a new stub function.
      Stubs[Value] = Section.StubOffset;
      uint8_t *StubTargetAddr = createStubFunction(Section.Address +
                                                   Section.StubOffset);
      RelocationEntry RE(SectionID, StubTargetAddr - Section.Address,
                         MachO::GENERIC_RELOC_VANILLA, Value.Addend);
      if (Value.SymbolName)
        addRelocationForSymbol(RE, Value.SymbolName);
      else
        addRelocationForSection(RE, Value.SectionID);
      resolveRelocation(Section, Offset,
                        (uint64_t)Section.Address + Section.StubOffset,
                        RelType, 0, IsPCRel, Size);
      Section.StubOffset += getMaxStubSize();
    }
  } else {
    RelocationEntry RE(SectionID, Offset, RelType, Value.Addend,
                       IsPCRel, Size);
    if (Value.SymbolName)
      addRelocationForSymbol(RE, Value.SymbolName);
    else
      addRelocationForSection(RE, Value.SectionID);
  }
}
Esempio n. 3
0
void RuntimeDyldMachO::processRelocationRef(const ObjRelocationInfo &Rel,
                                            ObjectImage &Obj,
                                            ObjSectionToIDMap &ObjSectionToID,
                                            const SymbolTableMap &Symbols,
                                            StubMap &Stubs) {

  uint32_t RelType = (uint32_t) (Rel.Type & 0xffffffffL);
  RelocationValueRef Value;
  SectionEntry &Section = Sections[Rel.SectionID];

  bool isExtern = (RelType >> 27) & 1;
  if (isExtern) {
    // Obtain the symbol name which is referenced in the relocation
    StringRef TargetName;
    const SymbolRef &Symbol = Rel.Symbol;
    Symbol.getName(TargetName);
    // First search for the symbol in the local symbol table
    SymbolTableMap::const_iterator lsi = Symbols.find(TargetName.data());
    if (lsi != Symbols.end()) {
      Value.SectionID = lsi->second.first;
      Value.Addend = lsi->second.second;
    } else {
      // Search for the symbol in the global symbol table
      SymbolTableMap::const_iterator gsi = GlobalSymbolTable.find(TargetName.data());
      if (gsi != GlobalSymbolTable.end()) {
        Value.SectionID = gsi->second.first;
        Value.Addend = gsi->second.second;
      } else
        Value.SymbolName = TargetName.data();
    }
  } else {
    error_code err;
    uint8_t sectionIndex = static_cast<uint8_t>(RelType & 0xFF);
    section_iterator si = Obj.begin_sections(),
                     se = Obj.end_sections();
    for (uint8_t i = 1; i < sectionIndex; i++) {
      error_code err;
      si.increment(err);
      if (si == se)
        break;
    }
    assert(si != se && "No section containing relocation!");
    Value.SectionID = findOrEmitSection(Obj, *si, true, ObjSectionToID);
    Value.Addend = 0;
    // FIXME: The size and type of the relocation determines if we can
    // encode an Addend in the target location itself, and if so, how many
    // bytes we should read in order to get it. We don't yet support doing
    // that, and just assuming it's sizeof(intptr_t) is blatantly wrong.
    //Value.Addend = *(const intptr_t *)Target;
    if (Value.Addend) {
      // The MachO addend is an offset from the current section.  We need it
      // to be an offset from the destination section
      Value.Addend += Section.ObjAddress - Sections[Value.SectionID].ObjAddress;
    }
  }

  if (Arch == Triple::arm && (RelType & 0xf) == macho::RIT_ARM_Branch24Bit) {
    // This is an ARM branch relocation, need to use a stub function.

    //  Look up for existing stub.
    StubMap::const_iterator i = Stubs.find(Value);
    if (i != Stubs.end())
      resolveRelocation(Section, Rel.Offset,
                        (uint64_t)Section.Address + i->second,
                        RelType, 0);
    else {
      // Create a new stub function.
      Stubs[Value] = Section.StubOffset;
      uint8_t *StubTargetAddr = createStubFunction(Section.Address +
                                                   Section.StubOffset);
      RelocationEntry RE(Rel.SectionID, StubTargetAddr - Section.Address,
                         macho::RIT_Vanilla, Value.Addend);
      if (Value.SymbolName)
        addRelocationForSymbol(RE, Value.SymbolName);
      else
        addRelocationForSection(RE, Value.SectionID);
      resolveRelocation(Section, Rel.Offset,
                        (uint64_t)Section.Address + Section.StubOffset,
                        RelType, 0);
      Section.StubOffset += getMaxStubSize();
    }
  } else {
    RelocationEntry RE(Rel.SectionID, Rel.Offset, RelType, Value.Addend);
    if (Value.SymbolName)
      addRelocationForSymbol(RE, Value.SymbolName);
    else
      addRelocationForSection(RE, Value.SectionID);
  }
}