void TBRendererBatcher::DrawBitmap(const TBRect &dst_rect, const TBRect &src_rect, TBBitmapFragment *bitmap_fragment) { if (TBBitmap *bitmap = bitmap_fragment->GetBitmap(TB_VALIDATE_FIRST_TIME)) AddQuadInternal(dst_rect.Offset(m_translation_x, m_translation_y), src_rect.Offset(bitmap_fragment->m_rect.x, bitmap_fragment->m_rect.y), VER_COL_OPACITY(m_opacity), bitmap, bitmap_fragment); }
void TBRendererBatcher::DrawBitmapColored(const TBRect &dst_rect, const TBRect &src_rect, const TBColor &color, TBBitmapFragment *bitmap_fragment) { if (TBBitmap *bitmap = bitmap_fragment->GetBitmap(TB_VALIDATE_FIRST_TIME)) { uint32 a = (color.a * m_opacity) / 255; AddQuadInternal(dst_rect.Offset(m_translation_x, m_translation_y), src_rect.Offset(bitmap_fragment->m_rect.x, bitmap_fragment->m_rect.y), VER_COL(color.r, color.g, color.b, a), bitmap, bitmap_fragment); } }
void TBRendererBatcher::DrawRectFill(const TBRect &dst_rect, const TBColor &color) { if (dst_rect.IsEmpty()) return; uint32 a = (color.a * m_opacity) / 255; AddQuadInternal(dst_rect.Offset(m_translation_x, m_translation_y), TBRect(), VER_COL(color.r, color.g, color.b, a), nullptr, nullptr); }
void TBRendererBatcher::DrawBitmapTile(const TBRect &dst_rect, TBBitmap *bitmap) { AddQuadInternal(dst_rect.Offset(m_translation_x, m_translation_y), TBRect(0, 0, dst_rect.w, dst_rect.h), VER_COL_OPACITY(m_opacity), bitmap, nullptr); }
void TBRendererBatcher::DrawBitmapColored(const TBRect &dst_rect, const TBRect &src_rect, const TBColor &color, TBBitmap *bitmap) { uint32 a = (color.a * m_opacity) / 255; AddQuadInternal(dst_rect.Offset(m_translation_x, m_translation_y), src_rect, VER_COL(color.r, color.g, color.b, a), bitmap, nullptr); }