void Engine::save() { if (player->destructible->isDead()) { TCODSystem::deleteFile("game.sav"); } else { TCODZip zip; //save the map first zip.putInt(map->width); zip.putInt(map->height); map->save(zip); //then the player player->save(zip); //then the stairs stairs->save(zip); //then all the other actors zip.putInt(map->actors.size()-2); for (Actor **i=map->actors.begin(); i!=map->actors.end(); i++) { if (*i!=player && *i!=stairs) { (*i)->save(zip); } } // finally the message log topGui->save(zip); zip.saveToFile("game.sav"); } }
void Engine::Save() { if(player->destructible->IsDead()) { TCODSystem::deleteFile("game.sav"); } else { TCODZip zip; zip.putInt(SAVEGAME_VERSION); zip.putInt(map->width); zip.putInt(map->height); map->Save(zip); player->Save(zip); zip.putInt(allActors.size() - 2); for(Actor** it = allActors.begin(); it != allActors.end(); ++it) { if(*it != player) { (*it)->Save(zip); } } gui->Save(zip); zip.saveToFile("game.sav"); } }
void Engine::save() { if (player->destructible->isDead() ){ TCODSystem::deleteFile("game.sav"); }else { TCODZip zip; //save the map zip.putInt(map->width); zip.putInt(map->height); map->save(zip); //then the player player->save(zip); //All the other actors zip.putInt(actors.size()-1); for (Actor **iterator=actors.begin(); iterator!=actors.end(); iterator++){ if(*iterator != player){ (*iterator)->save(zip); } } //Save the logs gui->save(zip); zip.saveToFile("game.sav"); } }
void Engine::Save(void) { if (player_->destructible_->IsDead()) { TCODSystem::deleteFile("game.sav"); } else { TCODZip zip; // save the map zip.putInt(map_->width_); zip.putInt(map_->height_); map_->Save(zip); // save the player player_->Save(zip); // then all the other actors zip.putInt(actors_.size()-1); for (Actor **it = actors_.begin(); it != actors_.end(); it++) { if (*it != player_) { (*it)->Save(zip); } } // finally the message log gui_->Save(zip); zip.saveToFile("game.sav"); } }