Esempio n. 1
0
void TProgressBar::draw() {
   char string[4];
   sprintf(string,"%d",curPercent);
   string[3] = '\0';
   if(curPercent<10) {
      string[2] = string[0];
      string[1] = string[0] = ' ';
      }
   else if(curPercent<100 && curPercent>9) {
      string[2] = string[1];
      string[1] = string[0];
      string[0] = ' ';
      }
   TDrawBuffer nbuf;
   uchar colorNormal, colorHiLite;
   colorNormal = getColor(1);
   uchar fore = colorNormal >>4;                    // >>4 is same as /16
   colorHiLite = fore+((colorNormal-(fore<<4))<<4); // <<4 is same as *16
   nbuf.moveChar(0,backChar,colorNormal,size.x);
   nbuf.moveStr(numOffset,string,colorNormal);
   nbuf.moveStr(numOffset+3," %",colorNormal);
   unsigned i;
   for(i=0;i<curWidth;i++)
      nbuf.putAttribute(i,colorHiLite);
   writeLine(0, 0, size.x, 1, nbuf);
}
Esempio n. 2
0
void TColorSelector::draw() {
   TDrawBuffer b;
   b.moveChar(0, ' ', 0x70, size.x);
   for (int i = 0; i <= size.y; i++) {
      if (i < 4) {
         for (int j = 0; j < 4; j++) {
            int c = i * 4 + j;
            b.moveChar(j * 3, icon, c, 3);
            if (c == color) {
               b.putChar(j * 3 + 1, 8);
               if (c == 0)
                  b.putAttribute(j * 3 + 1, 0x70);
            }
         }
      }
      writeLine(0, i, size.x, 1, b);
   }
}
void TButton::drawState(Boolean down)
{
    ushort cButton, cShadow;
    char   ch;
    int    i;
    TDrawBuffer b;

    if( (state & sfDisabled) != 0 )
        cButton = getColor(0x0404);
    else
        {
        cButton = getColor(0x0501);
        if( (state & sfActive) != 0 )
            if( (state & sfSelected) != 0 )
                cButton = getColor(0x0703);
            else if( amDefault )
                cButton = getColor(0x0602);
        }
    cShadow = getColor(8);
    int s = size.x-1;
    int T = size.y / 2 - 1;

    for( int y = 0; y <= size.y-2; y++ )
        {
        b.moveChar( 0, ' ', cButton, size.x );
        b.putAttribute( 0, cShadow );
        if( down )
            {
            b.putAttribute( 1, cShadow );
            ch =  ' ';
            i = 2;
            }
        else
            {
            b.putAttribute( s, cShadow );
            if( showMarkers == True )
                ch = ' ';
            else
                {
                if( y == 0 )
                    b.putChar( s, shadows[0] );
                else
                    b.putChar( s, shadows[1] );
                ch = shadows[2];
                }
            i =  1;
            }

        if( y == T && title != 0 )
            drawTitle( b, s, i, cButton, down );

        if( showMarkers && !down )
            {
            b.putChar( 1, markers[0] );
            b.putChar( s-1, markers[1] );
            }
        writeLine( 0, y, size.x, 1, b );
        }
    b.moveChar( 0, ' ', cShadow, 2 );
    b.moveChar( 2, ch, cShadow, s-1 );
    writeLine( 0, size.y-1, size.x, 1, b );
}