void frmMain::_onSaveMenuSave(wxCommandEvent& evt)
{
    if(m_sFilename.empty())
    {
        _onSaveMenuSaveAs(evt);
        return;
    }

    map_save_t oSave;
    if(oSave.fFile.Open(m_sFilename, wxFile::write))
    {
        lua_State* L = m_pGamePanel->getLua();
        luaT_execute(L, "return TheApp.world.map.th");
        THMap *pMap = reinterpret_cast<THMap*>(lua_touserdata(L, -1));
        lua_pop(L, 1);
        THMapWrapper::autoSetHelipad(pMap);
        luaT_execute(L, "return TheApp.ui:ScreenToWorld(...)",
            m_pGamePanel->GetSize().GetWidth() / 2,
            m_pGamePanel->GetSize().GetHeight() / 2);
        int iCameraX = (int)lua_tointeger(L, -2);
        int iCameraY = (int)lua_tointeger(L, -1);
        lua_pop(L, 2);
        pMap->setPlayerCameraTile(0, iCameraX, iCameraY);
        pMap->save(map_save_t::writer, reinterpret_cast<void*>(&oSave));
        ::wxMessageBox(wxT("Map saved."), wxT("Save"), wxOK | wxCENTER |
            wxICON_INFORMATION, this);
    }
}
Esempio n. 2
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static int l_map_save(lua_State *L)
{
    THMap *pMap = luaT_testuserdata<THMap>(L);
    std::string filename(luaL_checkstring(L, 2));
    pMap->save(filename);
    return 0;
}