//------------------------------------------------ inline void setMatteAndYMirror(const TRaster32P &ras) { ras->lock(); TPixel32 *upRow = ras->pixels(); TPixel32 *dwRow = ras->pixels(ras->getLy() - 1); int hLy = (int)(ras->getLy() / 2. + 0.5); //piccola pessimizzazione... int wrap = ras->getWrap(); int lx = ras->getLx(); TPixel32 *upPix = 0; TPixel32 *lastPix = ras->pixels(hLy); while (upPix < lastPix) { upPix = upRow; TPixel32 *dwPix = dwRow; TPixel32 *endPix = upPix + lx; while (upPix < endPix) { TPixel32 tmpPix(upPix->r, upPix->g, upPix->b, 0xff); *upPix = *dwPix; upPix->m = 0xff; *dwPix = tmpPix; ++upPix; ++dwPix; } upRow += wrap; dwRow -= wrap; } ras->unlock(); }
FullColorAreaFiller::FullColorAreaFiller(const TRaster32P &ras) : m_ras(ras) , m_bounds(ras->getBounds()) , m_pixels(ras->pixels()) , m_wrap(ras->getWrap()) , m_color(0) { m_ras->lock(); }
void TRop::brush( TRaster32P ras, const TPoint &aa, const TPoint &bb, int radius, const TPixel32 &col) { TPoint a = aa; TPoint b = bb; if (a.y > b.y) tswap(a, b); // a e' piu' in basso di b int lx = ras->getLx(); int ly = ras->getLy(); ras->lock(); // ----- radius = 0 if (radius == 0) { // k = +1/-1 se il rettangolo e' inclinato positivamente (0<=m)/negativamente (m<0) // (se k<0 viene fatta una riflessione sulle ascisse prima di tornare alle // coordinate "di schermo") int k = 1; int dy = b.y - a.y; int dx = b.x - a.x; if (dx < 0) { dx = -dx; k = -1; } assert(dx >= 0); assert(dy >= 0); double m; // m sara' definita solo per dx!=0) if (dx > 0) { m = dy / (double)dx; } //double length = sqrt(dx*dx + dy*dy); const int alpha = dy, beta = -dx; const int incE = alpha; const int incNE = alpha + beta; const int incN = beta; // N.B. le coordinate sono relative ad un sist. di rif. con l'origine in a // l'eq. della retta e' alpha * x + beta * y = 0 int yMin = tmax(a.y, 0) - a.y; // clipping y + cambio riferimento int yMax = tmin(b.y, ly - 1) - a.y; // (trasporto dell'origine in a) if (dx > 0 && m <= 1) { // midpoint algorithm TPoint segm; if (dy == 0) // segmento orizzontale: inizializza segm { segm.x = 0; segm.y = yMin; } else // 0<m<=1 : inizializza segm { segm.x = tceil((yMin - 0.5) / m); segm.y = yMin; } int dSegm = tfloor(alpha * (segm.x + 1) + beta * (segm.y + 0.5)); while (segm.y <= yMax) { int count = 0; // i trati orizzontali di segm vengono disegnati in "blocco" while (dSegm < 0 && segm.x <= dx) // Est: segm.x<=dx evita il ciclo { // infinito quando m=0 (incE=0) dSegm = dSegm + incE; segm.x++; count++; } // NordEst int xMin, xMax; if (k > 0) { xMin = tmax(a.x + segm.x - count, a.x, 0); // clipping x + ritorno alle xMax = tmin(a.x + segm.x, b.x, lx - 1); // coordinate "di schermo" } else { xMin = tmax(a.x - segm.x, a.x - dx, 0); // clipping x + riflessione + ritorno xMax = tmin(a.x - segm.x + count, a.x, lx - 1); // alle coordinate "di schermo" } TPixel32 *p = ras->pixels(segm.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; dSegm = dSegm + incNE; segm.x++; segm.y++; } } else // m>1 oppure segmento verticale { // midpoint algorithm TPoint segm; if (dx == 0) // segmento verticale: inizializza segm { segm.x = 0; segm.y = yMin; } else // m>1 : inizializza segm { segm.x = tround(yMin / m); segm.y = yMin; } int dSegm = tfloor(alpha * (segm.x + 0.5) + beta * (segm.y + 1)); while (segm.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x + segm.x, 0); // clipping x + ritorno alle xMax = tmin(a.x + segm.x, lx - 1); // coordinate "di schermo" } else { xMin = tmax(a.x - segm.x, 0); // clipping x + riflessione + ritorno xMax = tmin(a.x - segm.x, lx - 1); // alle coordinate "di schermo" } TPixel32 *p = ras->pixels(segm.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegm <= 0) // NordEst { dSegm = dSegm + incNE; segm.x++; } else // Nord { dSegm = dSegm + incN; } segm.y++; } } ras->unlock(); return; } HalfCord halfCord(radius); int x, y; // ----- punti iniziali coincidenti: disegna un cerchio if (a == b) { int yMin = tmax(a.y - radius, 0); // clipping y int yMax = tmin(a.y + radius, ly - 1); // clipping y for (y = yMin; y <= yMax; y++) { int deltay = abs(y - a.y); int xMin = tmax(a.x - halfCord.getCord(deltay), 0); // clipping x int xMax = tmin(a.x + halfCord.getCord(deltay), lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } ras->unlock(); return; } // ----- rettangolo orizzontale (a.y = b.y, a.x != b.x) if (a.y == b.y) { int yMin = tmax((a.y - radius), 0); // clipping y int yMax = tmin((a.y + radius), ly - 1); // clipping y int xLeft = tmin(a.x, b.x); int xRight = tmax(a.x, b.x); for (y = yMin; y <= yMax; y++) { int deltay = abs(y - a.y); int xMin = tmax(xLeft - halfCord.getCord(deltay), 0); // clipping x int xMax = tmin(xRight + halfCord.getCord(deltay), lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } ras->unlock(); return; } // ----- rettangolo verticale (a.x = b.x, a.y != b.y) if (a.x == b.x) { int xMin = tmax(a.x - radius, 0); // clipping x int xMax = tmin(a.x + radius, lx - 1); // clipping x for (x = xMin; x <= xMax; x++) { int deltax = abs(x - a.x); int yMin = tmax(a.y - halfCord.getCord(deltax), 0); // clipping y int yMax = tmin(b.y + halfCord.getCord(deltax), ly - 1); // clipping y if (yMin <= yMax) { TPixel32 *p = ras->pixels(yMin) + x; TPixel32 *q = ras->pixels(yMax) + x; int wrap = ras->getWrap(); while (p <= q) { *p = col; p += wrap; } } } ras->unlock(); return; } // ----- rettangolo inclinato // k = +1/-1 se il rettangolo e' inclinato positivamente/negativamente int k = 1; int dx = b.x - a.x; if (dx < 0) { dx = -dx; k = -1; } int dy = b.y - a.y; assert(dx > 0); assert(dy > 0); double length = sqrt((double)(dx * dx + dy * dy)); const double m = dy / (double)dx; //punto di tangenza superiore nel sistema di riferimento del cerchio TPointD up(-radius * dy / length, radius * dx / length); //semi-ampiezza orizzontale delle "calotte" circolari int halfAmplCap = tfloor(-up.x); // A meno di intersezioni relative tra le diverse zone: // le scanline della "calotta" circolare superiore sono (b.y+cutExt,b.y+radius] // le scanline del trapezoide circolare superiore sono [b.y-cutIn,b.y+cutExt] // le scanline del parallelogramma sono (a.y+cutIn,b.y-cutIn) // le scanline del trapezoide circolare inferiore sono [a.y-cutExt,a.y+cutIn] // le scanline della "calotta" circolare inferiore sono [a.y-radius,a.y-cutExt) int cutExt, cutIn; // vertici del parallelogramma TPointD rightUp; TPointD rightDown; TPointD leftUp; TPointD leftDown; double mParall; //coeff. angolare parallelogramma // NOTA BENE: halfAmplCap=0 <=> (radius=0 (caso a parte) , 1) if (radius > 1) { for (cutExt = radius; cutExt >= 0 && halfCord.getCord(cutExt) <= halfAmplCap; cutExt--) ; cutIn = cutExt; // vedi else successivo rightUp.x = dx + halfCord.getCord(cutIn); rightUp.y = dy - cutIn; rightDown.x = halfCord.getCord(cutIn); rightDown.y = -cutIn; leftUp.x = dx - halfCord.getCord(cutIn); leftUp.y = dy + cutIn; leftDown.x = -halfCord.getCord(cutIn); leftDown.y = cutIn; mParall = dy / (double)dx; } else // N.B. cutExt != cutIn solo quando radius=1 { cutExt = radius; // radius=1 => halfAmplCap=0 (non ci sono mai le "calotte" circolari) cutIn = 0; // anche per radius=1 il limite "interno" dei trapezoidi circolari e' < radius rightUp.x = dx - up.x; rightUp.y = dy - up.y; rightDown.x = -up.x; rightDown.y = -up.y; leftUp.x = dx + up.x; leftUp.y = dy + up.y; leftDown.x = up.x; leftDown.y = up.y; mParall = m; } // ----- riempie "calotte" circolari // ----- riempie "calotta" circolare inferiore int yMin = tmax(a.y - radius, 0); // clipping y int yMax = tmin(a.y - cutExt - 1, ly - 1); // clipping y for (y = yMin; y <= yMax; y++) { int r = halfCord.getCord(a.y - y); int xMin = tmax(a.x - r, 0); // clipping x int xMax = tmin(a.x + r, lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } // ----- riempie "calotta" circolare superiore yMin = tmax(b.y + cutExt + 1, 0); // clipping y yMax = tmin(b.y + radius, ly - 1); // clipping y for (y = yMin; y <= yMax; y++) { int r = halfCord.getCord(y - b.y); int xMin = tmax(b.x - r, 0); // clipping x int xMax = tmin(b.x + r, lx - 1); // clipping x TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } // ----- riempie trapezoidi // (se k<0 viene fatta una riflessione sulle ascisse prima di tornare alle // coordinate "di schermo") // limite destro assoluto delle scanline trapezoide: int xSegmMax = tround(dx - up.x); // coordinata x del punto di tangenza inferiore sul cerchio superiore // limite sinistro assoluto delle scanline: int xSegmMin = tround(up.x); // coordinata x del punto di tangenza superiore sul cerchio inferiore // ----- riempie trapezoide inferiore // N.B. le coordinate sono relative ad un sist. di rif. con l'origine sul centro // del cerchio inferiore yMin = tmax(a.y - cutExt, 0) - a.y; // clipping y yMax = tmin(a.y + cutIn, b.y - cutIn - 1, ly - 1) - a.y; // clipping y // l'eq. della retta e' alpha * x + beta * y + gammaRight = 0 const int alpha = dy, beta = -dx; const double gammaRight = rightDown.y * dx - rightDown.x * dy; const int incE = alpha; const int incNE = alpha + beta; const int incN = beta; if (m <= 1) { // midpoint algorithm; le scanline vengono disegnate solo // sul NordEst. L'ultima scanline non viene disegnata TPoint segmRight(tceil((yMin + 0.5 - rightDown.y) / mParall + rightDown.x) - 1, yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 1) + beta * (segmRight.y + 0.5) + gammaRight); while (segmRight.y <= yMax) { if (dSegmRight < 0) // Est { dSegmRight = dSegmRight + incE; segmRight.x++; } else // NordEst { int xMin, xMax; if (k > 0) { xMin = tmax(a.x - halfCord.getCord(abs(segmRight.y)), 0); // clipping x xMax = tmin(a.x + tmin(segmRight.x, xSegmMax), lx - 1); // clipping x } else { xMin = tmax(a.x - tmin(segmRight.x, xSegmMax), 0); // clipping x + ritorno alle xMax = tmin(a.x + halfCord.getCord(abs(segmRight.y)), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; dSegmRight = dSegmRight + incNE; segmRight.x++; segmRight.y++; } } } else // m>1 { // midpoint algorithm; le scanline vengono disegnate sempre TPoint segmRight(tround((yMin - rightDown.y) / mParall + rightDown.x), yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 0.5) + beta * (segmRight.y + 1) + gammaRight); while (segmRight.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x - halfCord.getCord(abs(segmRight.y)), 0); // clipping x xMax = tmin(a.x + segmRight.x, lx - 1); // clipping x } else { xMin = tmax(a.x - segmRight.x, 0); // clipping x + ritorno alle coordinate xMax = tmin(a.x + halfCord.getCord(abs(segmRight.y)), lx - 1); // "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegmRight <= 0) // NordEst { dSegmRight = dSegmRight + incNE; segmRight.x++; } else // Nord { dSegmRight = dSegmRight + incN; } segmRight.y++; } } // ----- riempie trapezoide superiore // N.B. le coordinate sono relative ad un sist. di rif. con l'origine sul centro // del cerchio superiore yMin = tmax(b.y - cutIn, a.y + cutIn + 1, 0) - b.y; // clipping y yMax = tmin(b.y + cutExt, ly - 1) - b.y; // clipping y // l'eq. della retta e' alpha * x + beta * y + gammaLeft = 0 const double gammaLeft = leftDown.y * dx - leftDown.x * dy; if (m <= 1) { // midpoint algorithm; le scanline vengono disegnate solo // sul NordEst. L'ultima scanline non viene disegnata TPoint segmLeft(tceil((yMin - 0.5 - leftDown.y) / mParall + leftDown.x), yMin); int dSegmLeft = tfloor(alpha * (segmLeft.x + 1) + beta * (segmLeft.y + 0.5) + gammaLeft); while (segmLeft.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(b.x + tmax(segmLeft.x, xSegmMin - dx), 0); // clipping x xMax = tmin(b.x + halfCord.getCord(abs(segmLeft.y)), lx - 1); // clipping x } else { xMin = tmax(b.x - halfCord.getCord(abs(segmLeft.y)), 0); // clipping x + ritorno alle xMax = tmin(b.x - tmax(segmLeft.x, xSegmMin - dx), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmLeft.y + b.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; while (dSegmLeft < 0) { dSegmLeft = dSegmLeft + incE; segmLeft.x++; } dSegmLeft = dSegmLeft + incNE; segmLeft.x++; segmLeft.y++; } } else // m>1 { // midpoint algorithm; le scanline vengono disegnate sempre TPoint segmLeft(tround((yMin - leftDown.y) / mParall + leftDown.x), yMin); int dSegmLeft = tfloor(alpha * (segmLeft.x + 0.5) + beta * (segmLeft.y + 1) + gammaLeft); while (segmLeft.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(b.x + segmLeft.x, 0); // clipping x xMax = tmin(b.x + halfCord.getCord(abs(segmLeft.y)), lx - 1); // clipping x } else { xMin = tmax(b.x - halfCord.getCord(abs(segmLeft.y)), 0); // clipping x + ritorno alle xMax = tmin(b.x - segmLeft.x, lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmLeft.y + b.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegmLeft <= 0) // NordEst { dSegmLeft = dSegmLeft + incNE; segmLeft.x++; } else // Nord { dSegmLeft = dSegmLeft + incN; } segmLeft.y++; } } // ----- parallelogramma (in alternativa a "parallelogrammoide circolare") // N.B. le coordinate sono relative ad un sist. di rif. con l'origine sul centro // del cerchio inferiore // retta destra di equaz. alpha * x + beta * y + gammaRight = 0 // retta sinistra di equaz. alpha * x + beta * y + gammaLeft = 0 yMin = tmax(a.y + cutIn + 1, 0) - a.y; //clipping y yMax = tmin(b.y - cutIn - 1, ly - 1) - a.y; //clipping y if (m <= 1) { // midpoint algorithm; le scanline vengono disegnate solo // sul NordEst. L'ultima scanline non viene disegnata TPoint segmRight(tceil((yMin + 0.5 - rightDown.y) / mParall + rightDown.x) - 1, yMin); TPoint segmLeft = TPoint(tceil((yMin - 0.5 - leftDown.y) / mParall + leftDown.x), yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 1) + beta * (segmRight.y + 0.5) + gammaRight); int dSegmLeft = tfloor(alpha * (segmLeft.x + 1) + beta * (segmLeft.y + 0.5) + gammaLeft); while (segmRight.y <= yMax) { if (dSegmRight < 0) // segmRight a Est { dSegmRight = dSegmRight + incE; segmRight.x++; } else // segmRight a NordEst { int xMin, xMax; if (k > 0) { xMin = tmax(a.x + tmax(segmLeft.x, xSegmMin), 0); // clipping x xMax = tmin(a.x + tmin(segmRight.x, xSegmMax), lx - 1); // clipping x } else { xMin = tmax(a.x - tmin(segmRight.x, xSegmMax), 0); // clipping x + ritorno alle xMax = tmin(a.x - tmax(segmLeft.x, xSegmMin), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; dSegmRight = dSegmRight + incNE; segmRight.x++; segmRight.y++; while (dSegmLeft < 0) // segmLeft a Est { dSegmLeft = dSegmLeft + incE; segmLeft.x++; } // segmLeft a NordEst dSegmLeft = dSegmLeft + incNE; segmLeft.x++; segmLeft.y++; } } } else // m>1 { // midpoint algorithm; le scanline vengono disegnate sempre TPoint segmRight(tround((yMin - rightDown.y) / mParall + rightDown.x), yMin); TPoint segmLeft(tround((yMin - leftDown.y) / mParall + leftDown.x), yMin); int dSegmRight = tfloor(alpha * (segmRight.x + 0.5) + beta * (segmRight.y + 1) + gammaRight); int dSegmLeft = tfloor(alpha * (segmLeft.x + 0.5) + beta * (segmLeft.y + 1) + gammaLeft); while (segmRight.y <= yMax) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x + segmLeft.x, 0); // clipping x xMax = tmin(a.x + segmRight.x, lx - 1); // clipping x } else { xMin = tmax(a.x - segmRight.x, 0); // clipping x + ritorno alle xMax = tmin(a.x - segmLeft.x, lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(segmRight.y + a.y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; if (dSegmRight <= 0) // segmRight a NordEst { dSegmRight = dSegmRight + incNE; segmRight.x++; } else // segmRight a Nord { dSegmRight = dSegmRight + incN; } segmRight.y++; if (dSegmLeft <= 0) // segmLeft a NordEst { dSegmLeft = dSegmLeft + incNE; segmLeft.x++; } else // segmLeft a Nord { dSegmLeft = dSegmLeft + incN; } } } // ---- parallelogrammoide circolare (in alternativa a parallelogramma) // N.B. coordinate di schermo (riflessione per k<0 ) yMin = tmax(b.y - cutIn, 0); yMax = tmin(a.y + cutIn, ly - 1); for (y = yMin; y <= yMax; y++) { int xMin, xMax; if (k > 0) { xMin = tmax(a.x - halfCord.getCord(abs(y - a.y)), 0); // clipping x xMax = tmin(b.x + halfCord.getCord(abs(b.y - y)), lx - 1); // clipping x } else { xMin = tmax(b.x - halfCord.getCord(abs(b.y - y)), 0); // clipping x + ritorno alle xMax = tmin(a.x + halfCord.getCord(abs(y - a.y)), lx - 1); // coordinate "di schermo" } TPixel32 *p = ras->pixels(y) + xMin; TPixel32 *q = p + (xMax - xMin); while (p <= q) *p++ = col; } ras->unlock(); }
void Convert2Tlv::doFill(TRasterCM32P &rout, const TRaster32P &rin) { //prima passata: si filla solo partendo da pixel senza inchiostro, senza antialiasing(tone==255) for (int i = 0; i < rin->getLy(); i++) { TPixel *pixin = rin->pixels(i); TPixelCM32 *pixout = rout->pixels(i); for (int j = 0; j < rin->getLx(); j++, pixin++, pixout++) { if (!(pixout->getTone() == 255 && pixout->getPaint() == 0 && pixin->m == 255)) continue; std::map<TPixel, int>::const_iterator it; int paintIndex; if ((it = m_colorMap.find(*pixin)) == m_colorMap.end()) { if (m_colorTolerance > 0) it = findNearestColor(*pixin); // if (it==colorMap.end() && (int)colorMap.size()>origColorCount) //se non l'ho trovato tra i colori origari, lo cerco in quelli nuovi, ma in questo caso deve essere esattamente uguale(tolerance = 0) // it = findNearestColor(*pixin, colorMap, colorTolerance, origColorCount, colorMap.size()-1); if (it == m_colorMap.end() && m_lastIndex < 4096) { m_colorMap[*pixin] = ++m_lastIndex; paintIndex = m_lastIndex; } else if (it != m_colorMap.end()) { m_colorMap[*pixin] = it->second; paintIndex = it->second; } } else paintIndex = it->second; FillParameters params; params.m_p = TPoint(j, i); params.m_styleId = paintIndex; params.m_emptyOnly = true; fill(rout, params); //if (*((ULONG *)rout->getRawData())!=0xff) // { // int cavolo=0; // } } } //seconda passata: se son rimasti pixel antialiasati non fillati, si fillano, cercando nelle vicinanze un pixel di paint puro per capire il colore da usare for (int i = 0; i < rin->getLy(); i++) { TPixel *pixin = rin->pixels(i); TPixelCM32 *pixout = rout->pixels(i); for (int j = 0; j < rin->getLx(); j++, pixin++, pixout++) { if (!(pixout->getTone() > 0 && pixout->getTone() < 255 && pixout->getPaint() == 0 && pixin->m == 255)) continue; TPoint p = getClosestPurePaint(rout, i, j); if (p.x == -1) continue; //pixout->setPaint( paintIndex); FillParameters params; params.m_p = TPoint(j, i); params.m_styleId = (rout->pixels(p.y) + p.x)->getPaint(); params.m_emptyOnly = true; fill(rout, params); } } //infine, si filla di trasparente lo sfondo, percorrendo il bordo, nel caso di trasbordamenti di colore TPixelCM32 *pixCm; TPixel *pix; pixCm = rout->pixels(0); pix = rin->pixels(0); FillParameters params; params.m_styleId = 0; for (int i = 0; i < rout->getLx(); i++, pixCm++, pix++) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(i, 0); fill(rout, params); } pixCm = rout->pixels(rout->getLy() - 1); pix = rin->pixels(rout->getLy() - 1); for (int i = 0; i < rout->getLx(); i++, pixCm++, pix++) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(i, rout->getLy() - 1); fill(rout, params); } int wrapCM = rout->getWrap(); int wrap = rin->getWrap(); pixCm = rout->pixels(0); pix = rin->pixels(0); for (int i = 0; i < rin->getLy(); i++, pixCm += wrapCM, pix += wrap) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(0, i); fill(rout, params); } pixCm = rout->pixels(0) + rout->getLx() - 1; pix = rin->pixels(0) + rin->getLx() - 1; for (int i = 0; i < rin->getLy(); i++, pixCm += wrapCM, pix += wrap) if (pixCm->getTone() == 255 && pixCm->getPaint() != 0 && pix->m == 0) { params.m_p = TPoint(rout->getLx() - 1, i); fill(rout, params); } }
void TLevelReader3gp::load(const TRasterP &rasP, int frameIndex, const TPoint &pos, int shrinkX, int shrinkY) { TRaster32P ras = rasP; { QMutexLocker sl(&m_mutex); ras->lock(); if (m_IOError != QTNoError) goto error; Rect rect; rect.right = pos.x + ras->getLx(); rect.left = pos.x; rect.bottom = pos.y + ras->getLy(); rect.top = pos.y; GWorldPtr offscreenGWorld; OSErr err; #if defined TNZ_MACHINE_CHANNEL_ORDER_BGRM OSType pixelFormat = k32BGRAPixelFormat; #elif defined TNZ_MACHINE_CHANNEL_ORDER_MRGB OSType pixelFormat = k32ARGBPixelFormat; #endif err = QTNewGWorldFromPtr( &offscreenGWorld, pixelFormat, &rect, 0, 0, 0, ras->getRawData(), ras->getWrap() * 4); if (err != noErr) { m_IOError = QTUnableToCreateResource; goto error; } SetMovieBox(m_movie, &rect); err = GetMoviesError(); if (err != noErr) { m_IOError = QTUnableToSetMovieBox; #if 0 DisposeGWorld(offscreenGWorld); #endif goto error; } #if 0 SetMovieGWorld(m_movie, offscreenGWorld, GetGWorldDevice(offscreenGWorld)); #endif err = GetMoviesError(); if (err != noErr) { m_IOError = QTUnableToSetMovieGWorld; #if 0 DisposeGWorld(offscreenGWorld); #endif goto error; } TimeValue currentTime = currentTimes[frameIndex]; SetMovieTimeValue(m_movie, currentTime); err = GetMoviesError(); if (err != noErr) { m_IOError = QTUnableToSetTimeValue; #if 0 DisposeGWorld(offscreenGWorld); #endif goto error; } err = UpdateMovie(m_movie); if (err != noErr) { m_IOError = QTUnableToUpdateMovie; #if 0 DisposeGWorld(offscreenGWorld); #endif goto error; } MoviesTask(m_movie, 0); err = GetMoviesError(); if (err != noErr) { m_IOError = QTUnableToDoMovieTask; #if 0 DisposeGWorld(offscreenGWorld); #endif goto error; } SetMovieGWorld(m_movie, 0, 0); #if 0 DisposeGWorld(offscreenGWorld); #endif ras->unlock(); } if (m_depth != 32) { setMatteAndYMirror(rasP); } else { rasP->yMirror(); } return; error: ras->unlock(); throw TImageException(m_path, buildQTErrorString(m_IOError)); }
void tglDraw(const TRectD &rect, const TRaster32P &tex, bool blending) { CHECK_ERRORS_BY_GL; glPushAttrib(GL_ALL_ATTRIB_BITS); if (blending) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } unsigned int texWidth = 1; unsigned int texHeight = 1; while (texWidth < (unsigned int)tex->getLx()) texWidth = texWidth << 1; while (texHeight < (unsigned int)tex->getLy()) texHeight = texHeight << 1; double lwTex = 1.0; double lhTex = 1.0; TRaster32P texture; unsigned int texLx = (unsigned int)tex->getLx(); unsigned int texLy = (unsigned int)tex->getLy(); if (texWidth != texLx || texHeight != texLy) { texture = TRaster32P(texWidth, texHeight); texture->fill(TPixel32(0, 0, 0, 0)); texture->copy(tex); lwTex = (texLx) / (double)(texWidth); lhTex = (texLy) / (double)(texHeight); if (lwTex > 1.0) lwTex = 1.0; if (lhTex > 1.0) lhTex = 1.0; } else texture = tex; GLenum fmt = #ifdef TNZ_MACHINE_CHANNEL_ORDER_BGRM GL_BGRA_EXT; #elif TNZ_MACHINE_CHANNEL_ORDER_MBGR GL_ABGR_EXT; #elif TNZ_MACHINE_CHANNEL_ORDER_RGBM GL_RGBA; #elif TNZ_MACHINE_CHANNEL_ORDER_MRGB GL_BGRA; #else // Error PLATFORM NOT SUPPORTED #error "unknown channel order!" #endif // Generate a texture id and bind it. GLuint texId; glGenTextures(1, &texId); glBindTexture(GL_TEXTURE_2D, texId); glPixelStorei(GL_UNPACK_ROW_LENGTH, texture->getWrap()); texture->lock(); glTexImage2D(GL_TEXTURE_2D, 0, 4, texWidth, texHeight, 0, fmt, #ifdef TNZ_MACHINE_CHANNEL_ORDER_MRGB GL_UNSIGNED_INT_8_8_8_8_REV, #else GL_UNSIGNED_BYTE, #endif texture->getRawData()); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glEnable(GL_TEXTURE_2D); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); double rectLx = rect.getLx(); double rectLy = rect.getLy(); tglColor(TPixel32(0, 0, 0, 0)); glPushMatrix(); glTranslated(rect.x0, rect.y0, 0.0); glBegin(GL_POLYGON); glTexCoord2d(0, 0); tglVertex(TPointD(0.0, 0.0)); glTexCoord2d(lwTex, 0); tglVertex(TPointD(rectLx, 0.0)); glTexCoord2d(lwTex, lhTex); tglVertex(TPointD(rectLx, rectLy)); glTexCoord2d(0, lhTex); tglVertex(TPointD(0.0, rectLy)); glEnd(); glDisable(GL_TEXTURE_2D); glPopMatrix(); glPopAttrib(); // Delete texture glDeleteTextures(1, &texId); texture->unlock(); }