Esempio n. 1
0
void CWsSpriteBase::CalcRedrawRegion(const TRegion& aSourceRegion, TRegion& aTarget) const
	{
	aTarget.Copy(aSourceRegion);
	if (ClipSprite())
		{
		TPoint origin(0,0);
		if(iWin)
			origin = iWin->Origin();
		TRect rect(iBasePos + origin + iClipOffset, iClipSize);
		aTarget.ClipRect(rect);
		}
	aTarget.ClipRect(RootWindow()->Abs());

	// Only need to draw if the region being redrawn overlaps the sprite
	const TRect spriteRect(Pos(), iSize);
	STACK_REGION spriteRegion;
	spriteRegion.AddRect(spriteRect);
	aTarget.Intersect(spriteRegion);
	spriteRegion.Close();
	}
Esempio n. 2
0
void CWsWindow::AreaCovered(TRegion &aRegion)
	{
	aRegion.Copy(WindowArea());
	}