void TOutputVulkanGLSL::writeQualifier(TQualifier qualifier, const TType &type, const TSymbol *symbol) { if (qualifier != EvqUniform && qualifier != EvqAttribute && qualifier != EvqVertexIn && !sh::IsVarying(qualifier)) { TOutputGLSLBase::writeQualifier(qualifier, type, symbol); return; } if (symbol == nullptr) { return; } ImmutableString name = symbol->name(); // For interface blocks, use the block name instead. When the qualifier is being replaced in // the backend, that would be the name that's available. if (type.isInterfaceBlock()) { name = type.getInterfaceBlock()->name(); } TInfoSinkBase &out = objSink(); out << "@@ QUALIFIER-" << name.data() << " @@ "; }