Esempio n. 1
0
	virtual void getTextParams( uint & nbSubSteps, const std::string* & textPtr,TVectorParamCheck& retParams, const std::vector<uint32>& subStepStates)
	{
		static const std::string stepTextNoLoc = "MIS_KILL_NPC_BY_NAME";
		static const std::string stepTextLoc = "MIS_KILL_NPC_BY_NAME_LOC";
		if ( Place != 0xFFFF )
			retParams.resize(3);
		else
			retParams.resize(2);
		retParams[0].Type = STRING_MANAGER::bot_name;
		retParams[0].Identifier = TargetName;
		retParams[1].Type = STRING_MANAGER::integer;
		nlassert( subStepStates.size() == 1 );
		retParams[1].Int = subStepStates[0];
		if ( Place != 0xFFFF )
		{
			CPlace * place = CZoneManager::getInstance().getPlaceFromId( Place );
			if ( !place )
			{
				MISLOG("sline:%u ERROR : kill_npc_by_name : invalid place %u", _SourceLine, Place);
			}
			else
			{
				retParams[2].Type = STRING_MANAGER::place;
				retParams[2].Identifier = place->getName();
				textPtr = &stepTextLoc;
			}
		}
		else
			textPtr = &stepTextNoLoc;

	}
//--------------------------------------------------------------
//		CCombatStunEffect::removed()
//--------------------------------------------------------------
void CCombatStunEffect::removed()
{
	if (!_StunnedEntity) return;

	// returns if entity already dead
	if (_StunnedEntity->isDead())
		return;

	DEBUGLOG("COMBAT EFFECT: stun effect ends on entity %s", _StunnedEntity->getId().toString().c_str());

	// if this is the last STUN effect on target, then wake it
	const std::vector<CSEffect*>& effects = _StunnedEntity->getSEffects();
	for (uint i = 0 ; i < effects.size() ; ++i)
	{
		if (effects[i] && effects[i] != this && (effects[i]->getFamily() == EFFECT_FAMILIES::Stun || effects[i]->getFamily() == EFFECT_FAMILIES::CombatStun) )
		{
			DEBUGLOG("COMBAT EFFECT : entity is still stunned (has another stun effect)");
			return;
		}
	}

	// wake entity
	_StunnedEntity->wake();
	DEBUGLOG("COMBAT EFFECT : was last stun effects on this entity, wake it");

	CEntityId actorId;
	if (TheDataset.isDataSetRowStillValid(_CreatorRowId))
		actorId = TheDataset.getEntityId(_CreatorRowId);

	// send message
//	PHRASE_UTILITIES::sendSimpleMessage( _TargetRowId, "OPS_EFFECT_STUN_END" );
//	PHRASE_UTILITIES::sendMessage( _CreatorRowId, "OPS_EFFECT_STUN_END_E", _TargetRowId );

	TVectorParamCheck params;

	if (_StunnedEntity->getId().getType() == RYZOMID::player)
	{
		PHRASE_UTILITIES::sendDynamicSystemMessage(_StunnedEntity->getEntityRowId(), "EFFECT_STUN_END_TARGET");
	}

	if ( actorId.getType() == RYZOMID::player)
	{
		params.resize(1);
		params[0].Type = STRING_MANAGER::entity;
		params[0].EId = _StunnedEntity->getId();

		PHRASE_UTILITIES::sendDynamicSystemMessage(_CreatorRowId, "EFFECT_STUN_END_ACTOR", params);
	}
	// todo spectators and self stun
} // removed //
bool CMissionParser::parseParamText(uint32 line, const std::string & script,std::string & textId, TVectorParamCheck & textParams )
{
	vector< string > args;
	splitString(script,";",args);
	textId = CMissionParser::getNoBlankString(args[0]);
	if( textId.find_first_of(";:\t ,") != string::npos )
	{
		MISLOG("<MISSIONS> line %u: invalid text %s", line, textId.c_str() );
		return false;
	}
	textParams.resize( args.size() - 1 );
	for ( uint i = 1; i < args.size(); i++ )
	{
		CMissionParser::removeBlanks(args[i]);
		textParams[i-1].Identifier = args[i];
	}
	return true;
}