bool TerrainArea::parseArea() { if (!mEntity.hasAttr("area")) { S_LOG_FAILURE("TerrainArea created for entity with no area attribute"); return false; } const Atlas::Message::Element areaElem(mEntity.valueOfAttr("area")); if (!areaElem.isMap()) { S_LOG_FAILURE("TerrainArea element ('area') must be of map type."); return false; } const Atlas::Message::MapType& areaData(areaElem.asMap()); int layer = 0; WFMath::Polygon<2> poly; TerrainAreaParser parser; if (parser.parseArea(areaData, poly, layer)) { if (!mArea) { mArea = new Mercator::Area(layer, false); } else { //A bit of an ugly hack here since the Mercator system doesn't support changing the layer. We need to swap the old area for a new one if the layer has changed. if (mArea->getLayer() != layer) { mOldArea = mArea; mArea = new Mercator::Area(layer, false); } } // transform polygon into terrain coords WFMath::Vector<3> xVec = WFMath::Vector<3>(1.0, 0.0, 0.0).rotate(mEntity.getOrientation()); double theta = atan2(xVec.y(), xVec.x()); // rotation about Z WFMath::RotMatrix<2> rm; poly.rotatePoint(rm.rotation(theta), WFMath::Point<2>(0, 0)); poly.shift(WFMath::Vector<2>(mEntity.getPosition().x(), mEntity.getPosition().y())); mArea->setShape(poly); return true; } else { return false; } }
void TerrainArea::parse(const Atlas::Message::Element& value, Mercator::Area** area) { if (!value.isMap()) { S_LOG_FAILURE("TerrainArea element ('area') must be of map type."); return; } const Atlas::Message::MapType& areaData = value.Map(); TerrainAreaParser parser; if (!parser.parseArea(areaData, mParsedPoly, mParsedLayer)) { return; } else { WFMath::Polygon<2> poly = mParsedPoly; if (!placeArea(poly)) { return; } //TODO: handle holes *area = new Mercator::Area(mParsedLayer, false); (*area)->setShape(poly); } }