int main(int argc, char* argv[]) { FILE *statsFile = fopen("perfstats.raw", "w"); TfStopwatch watch; int recrusionSizes[] = {1, 2, 10};//, 100}; int testSizes[] = {1000000, 10000000, 100000000}; for (int R : recrusionSizes) { std::cout << "Recursion depth: " << R << std::endl; for (int size : testSizes) { watch.Reset(); watch.Start(); auto collection = CreateTrace(size, R); watch.Stop(); std::cout << "Create Trace N: " << size << " time: " << watch.GetSeconds() << " scopes/msec: " << float(size)/watch.GetMilliseconds() << std::endl; auto reporter = TraceReporter::New( "Test", TraceReporterDataSourceCollection::New(collection)); watch.Reset(); watch.Start(); reporter->UpdateAggregateTree(); watch.Stop(); WriteStats( statsFile, TfStringPrintf("aggregate tree R %d N %d", R, size), watch); std::cout << "Aggregate Tree N: " << size << " time: " << watch.GetSeconds() << " scopes/msec: " << float(size)/watch.GetMilliseconds() << std::endl; watch.Reset(); watch.Start(); auto tree = TraceEventTree::New(*collection); watch.Stop(); WriteStats( statsFile, TfStringPrintf("event tree R %d N %d", R, size), watch); std::cout << "Event Tree N: " << size << " time: " << watch.GetSeconds() << " scopes/msec: " << float(size)/watch.GetMilliseconds() << std::endl; } } fclose(statsFile); return 0; }
static void Pause(double seconds) { // Create a shared stopwatch named "Pause" and then // sleep for some number of seconds accumulating the // time in "Pause" // static TfStopwatch pauseWatch("pwatch", true); struct timespec delay; int64_t nanoseconds = (int64_t)(seconds * 1000000000); delay.tv_sec = nanoseconds / 1000000000; delay.tv_nsec = nanoseconds % 1000000000; pauseWatch.Start(); nanosleep(&delay, 0); pauseWatch.Stop(); }
// Returns the number of seconds it took to complete this operation. double _DoTBBTest(bool verify, const size_t arraySize, const size_t numIterations) { std::vector<int> v; _PopulateVector(arraySize, &v); std::vector<int> save = v; TfStopwatch sw; sw.Start(); std::vector<int> filterv; for (size_t i = 0; i < numIterations; i++) { v = save; WorkParallelSort(&v); } if (verify) { TF_AXIOM(numIterations == 1); for(unsigned int i = 1; i < v.size(); ++i){ TF_AXIOM(v[i-1] <= v[i]); } } sw.Stop(); return sw.GetSeconds(); }
// Returns the number of seconds it took to complete this operation. double _DoTBBTest(bool verify, const int arraySize, const size_t numIterations) { std::vector<int> v; _PopulateVector(arraySize, v); TfStopwatch sw; sw.Start(); int res = 0; for (size_t i = 0; i < numIterations; i++) { res = WorkParallelReduceN(0, arraySize, std::bind(&sum, _1, _2, _3, v), std::bind(&plus, _1, _2)); } if (verify) { TF_AXIOM(numIterations == 1); TF_AXIOM(res = arraySize*(arraySize-1)/2); } sw.Stop(); return sw.GetSeconds(); }
HdTextureResourceSharedPtr UsdImagingGL_GetTextureResource(UsdPrim const& usdPrim, SdfPath const& usdPath, UsdTimeCode time) { if (!TF_VERIFY(usdPrim)) return HdTextureResourceSharedPtr(); if (!TF_VERIFY(usdPath != SdfPath())) return HdTextureResourceSharedPtr(); UsdAttribute attr = _GetTextureResourceAttr(usdPrim, usdPath); SdfAssetPath asset; if (!TF_VERIFY(attr) || !TF_VERIFY(attr.Get(&asset, time))) { return HdTextureResourceSharedPtr(); } HdTextureType textureType = HdTextureType::Uv; TfToken filePath = TfToken(asset.GetResolvedPath()); // If the path can't be resolved, it's either an UDIM texture // or the texture doesn't exists and we can to exit early. if (filePath.IsEmpty()) { filePath = TfToken(asset.GetAssetPath()); if (GlfIsSupportedUdimTexture(filePath)) { textureType = HdTextureType::Udim; } else { TF_DEBUG(USDIMAGING_TEXTURES).Msg( "File does not exist, returning nullptr"); TF_WARN("Unable to find Texture '%s' with path '%s'.", filePath.GetText(), usdPath.GetText()); return {}; } } else { if (GlfIsSupportedPtexTexture(filePath)) { textureType = HdTextureType::Ptex; } } GlfImage::ImageOriginLocation origin = UsdImagingGL_ComputeTextureOrigin(usdPrim); HdWrap wrapS = _GetWrapS(usdPrim, textureType); HdWrap wrapT = _GetWrapT(usdPrim, textureType); HdMinFilter minFilter = _GetMinFilter(usdPrim); HdMagFilter magFilter = _GetMagFilter(usdPrim); float memoryLimit = _GetMemoryLimit(usdPrim); TF_DEBUG(USDIMAGING_TEXTURES).Msg( "Loading texture: id(%s), type(%s)\n", usdPath.GetText(), textureType == HdTextureType::Uv ? "Uv" : textureType == HdTextureType::Ptex ? "Ptex" : "Udim"); HdTextureResourceSharedPtr texResource; TfStopwatch timer; timer.Start(); // Udim's can't be loaded through like other textures, because // we can't select the right factory based on the file type. // We also need to pass the layer context to the factory, // so each file gets resolved properly. GlfTextureHandleRefPtr texture; if (textureType == HdTextureType::Udim) { UdimTextureFactory factory(_FindLayerHandle(attr, time)); texture = GlfTextureRegistry::GetInstance().GetTextureHandle( filePath, origin, &factory); } else { texture = GlfTextureRegistry::GetInstance().GetTextureHandle( filePath, origin); } texResource = HdTextureResourceSharedPtr( new HdStSimpleTextureResource(texture, textureType, wrapS, wrapT, minFilter, magFilter, memoryLimit)); timer.Stop(); TF_DEBUG(USDIMAGING_TEXTURES).Msg(" Load time: %.3f s\n", timer.GetSeconds()); return texResource; }