void TileCache::notifyAndRemoveSubscribers(const TileDesc& tile) { std::unique_lock<std::mutex> lock(_tilesBeingRenderedMutex); std::shared_ptr<TileBeingRendered> tileBeingRendered = findTileBeingRendered(tile); if (!tileBeingRendered) return; const std::string message = tile.serialize("tile"); Log::debug("Sending tile message to subscribers: " + message); for (const auto& i: tileBeingRendered->_subscribers) { auto subscriber = i.lock(); if (subscriber) { //FIXME: This is inefficient; should just send directly to each client (although that is risky as well! // Re-emit the tile command in the other thread(s) to re-check and hit // the cache. Construct the message from scratch to contain only the // mandatory parts of the message. subscriber->sendToInputQueue(message); } } forgetTileBeingRendered(tile); }
void TileCache::saveTileAndNotify(const TileDesc& tile, const char *data, const size_t size, const bool priority) { std::unique_lock<std::mutex> lock(_tilesBeingRenderedMutex); std::shared_ptr<TileBeingRendered> tileBeingRendered = findTileBeingRendered(tile); if (!priority && tileBeingRendered && tileBeingRendered->getVersion() != tile.getVersion()) { Log::trace() << "Skipping unexpected tile ver: " << tile.getVersion() << ", waiting for ver " << tileBeingRendered->getVersion() << Log::end; return; } // Save to disk. const auto cachedName = (tileBeingRendered ? tileBeingRendered->getCacheName() : cacheFileName(tile)); const auto fileName = _cacheDir + "/" + cachedName; Log::trace() << "Saving cache tile: " << fileName << Log::end; std::fstream outStream(fileName, std::ios::out); outStream.write(data, size); outStream.close(); // Notify subscribers, if any. if (tileBeingRendered) { if (!tileBeingRendered->_subscribers.empty()) { const std::string message = tile.serialize("tile"); Log::debug("Sending tile message to subscribers: " + message); for (const auto& i: tileBeingRendered->_subscribers) { auto subscriber = i.lock(); if (subscriber) { //FIXME: This is inefficient; should just send directly to each client (although that is risky as well! // Re-emit the tile command in the other thread(s) to re-check and hit // the cache. Construct the message from scratch to contain only the // mandatory parts of the message. subscriber->sendToInputQueue(message); } } } // Remove subscriptions. if (tileBeingRendered->getVersion() == tile.getVersion()) { Log::debug() << "STATISTICS: tile internal roundtrip " << tileBeingRendered->getElapsedTimeMs() << " ms." << Log::end; _tilesBeingRendered.erase(cachedName); } } }