Esempio n. 1
0
Track *SyncLockedTracksIterator::Prev(bool skiplinked)
{
   Track *t = TrackListIterator::Prev(skiplinked);

   //
   // Ways to end a sync-locked group in reverse
   //

   // Beginning of tracks
   if (!t)
      return NULL;

   // In wave section, encounter a label track
   if (!mInLabelSection && t->GetKind() == Track::Label) {
      cur = NULL;
      return NULL;
   }
#ifndef USE_MIDI
   // Encounter a non-wave non-label track
   if (t->GetKind() != Track::Wave && t->GetKind() != Track::Label) {
      cur = NULL;
      return NULL;
   }
#endif
   // Otherwise, check if we're in the label section
   mInLabelSection = (t->GetKind() == Track::Label);

   return t;
}
Esempio n. 2
0
Track *SyncLockedTracksIterator::Next(bool skiplinked)
{
   Track *t = TrackListIterator::Next(skiplinked);

   //
   // Ways to end a sync-locked group
   //

   // End of tracks
   if (!t)
      return NULL;

   // In the label section, encounter a non-label track
   if (mInLabelSection && t->GetKind() != Track::Label) {
      cur = NULL;
      return NULL;
   }
// This code block stops a group when a NoteTrack is encountered
#ifndef USE_MIDI
   // Encounter a non-wave non-label track
   if (t->GetKind() != Track::Wave && t->GetKind() != Track::Label) {
      cur = NULL;
      return NULL;
   }
#endif
   // Otherwise, check if we're in the label section
   mInLabelSection = (t->GetKind() == Track::Label);

   return t;
}
Esempio n. 3
0
void ControlToolBar::EnableDisableButtons()
{
   //TIDY-ME: Button logic could be neater.
   AudacityProject *p = GetActiveProject();
   bool tracks = false;
   bool playing = mPlay->IsDown();
   bool recording = mRecord->IsDown();
   bool busy = gAudioIO->IsBusy() || playing || recording;

   // Only interested in audio type tracks
   if (p) {
      TrackListIterator iter( p->GetTracks() );
      for (Track *t = iter.First(); t; t = iter.Next()) {
         if (t->GetKind() == Track::Wave
#if defined(USE_MIDI)
         || t->GetKind() == Track::Note
#endif
         ) {
            tracks = true;
            break;
         }
      }
   }

   mPlay->SetEnabled((!recording) || (tracks && !busy));
   mRecord->SetEnabled(!busy && !playing);

   mStop->SetEnabled(busy);
   mRewind->SetEnabled(!busy);
   mFF->SetEnabled(tracks && !busy);
   mPause->SetEnabled(true);
}
Esempio n. 4
0
bool LabelDialog::TransferDataFromWindow()
{
   int cnt = mData.size();
   int i;
   TrackListIterator iter(mTracks);
   Track *t;
   int tndx = 0;

   // Clear all label tracks of labels
   for (t = iter.First(); t; t = iter.Next()) {
      if (t->GetKind() == Track::Label) {
         LabelTrack *lt = (LabelTrack *)t;
         tndx++;

         for (i = lt->GetNumLabels() - 1; i >= 0 ; i--) {
            lt->DeleteLabel(i);
         }
      }
   }

   // Create any added tracks
   while (tndx < (int)mTrackNames.GetCount() - 1) {

      // Extract the name
      wxString name = mTrackNames[tndx + 1].AfterFirst(wxT('-')).Mid(1);

      // Create the NEW track and add to track list
      auto newTrack = mFactory.NewLabelTrack();
      newTrack->SetName(name);
      mTracks->Add(std::move(newTrack));
      tndx++;
   }

   // Repopulate with updated labels
   for (i = 0; i < cnt; i++) {
      RowData &rd = mData[i];

      // Look for track with matching index
      tndx = 1;
      for (t = iter.First(); t; t = iter.Next()) {
         if (t->GetKind() == Track::Label && rd.index == tndx++) {
            break;
         }
      }
      wxASSERT(t);
      if (!t)
         return false;

      // Add the label to it
      ((LabelTrack *) t)->AddLabel(rd.selectedRegion, rd.title);
      ((LabelTrack *) t)->Unselect();
   }

   return true;
}
Esempio n. 5
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bool EffectAutoDuck::Init()
{
   mControlTrack = NULL;

   TrackListIterator iter(inputTracks());
   Track *t = iter.First();

   bool lastWasSelectedWaveTrack = false;
   const WaveTrack *controlTrackCandidate = NULL;

   while(t)
   {
      if (lastWasSelectedWaveTrack && !t->GetSelected() &&
          t->GetKind() == Track::Wave)
      {
         // This could be the control track, so remember it
         controlTrackCandidate = (WaveTrack*)t;
      }

      lastWasSelectedWaveTrack = false;

      if (t->GetSelected())
      {
         if (t->GetKind() == Track::Wave)
         {
            lastWasSelectedWaveTrack = true;
         }
         else
         {
            Effect::MessageBox(
               _("You selected a track which does not contain audio. AutoDuck can only process audio tracks."),
               /* i18n-hint: Auto duck is the name of an effect that 'ducks' (reduces the volume)
                * of the audio automatically when there is sound on another track.  Not as
                * in 'Donald-Duck'!*/
               wxICON_ERROR);
            return false;
         }
      }

      t = iter.Next();
   }

   if (!controlTrackCandidate)
   {
      Effect::MessageBox(
         _("Auto Duck needs a control track which must be placed below the selected track(s)."),
         wxICON_ERROR);
      return false;
   }

   mControlTrack = controlTrackCandidate;

   return true;
}
Esempio n. 6
0
bool LabelDialog::TransferDataFromWindow()
{
   int cnt = mData.GetCount();
   int i;
   TrackListIterator iter(mTracks);
   Track *t;
   int tndx = 0;

   // Clear all label tracks of labels
   for (t = iter.First(); t; t = iter.Next()) {
      if (t->GetKind() == Track::Label) {
         LabelTrack *lt = (LabelTrack *)t;
         tndx++;

         for (i = lt->GetNumLabels() - 1; i >= 0 ; i--) {
            lt->DeleteLabel(i);
         }
      }
   }

   // Create any added tracks
   while (tndx < (int)mTrackNames.GetCount() - 1) {

      // Extract the name
      wxString name = mTrackNames[tndx + 1].AfterFirst(wxT('-')).Mid(1);

      // Create the new track and add to track list
      LabelTrack *newTrack = new LabelTrack(mDirManager);
      newTrack->SetName(name);
      mTracks->Add(newTrack);
      tndx++;
   }

   // Repopulate with updated labels
   for (i = 0; i < cnt; i++) {
      RowData *rd = mData[i];

      // Look for track with matching index
      tndx = 1;
      for (t = iter.First(); t; t = iter.Next()) {
         if (t->GetKind() == Track::Label && rd->index == tndx++) {
            break;
         }
      }

      // Add the label to it
      if (!rd->title.IsEmpty()) {
         ((LabelTrack *) t)->AddLabel(rd->stime, rd->etime, rd->title);
         ((LabelTrack *) t)->Unselect();
      }
   }

   return true;
}
Esempio n. 7
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void ExportMultiple::CountTracksAndLabels()
{
   mLabels = NULL;
   mNumLabels = 0;
   mNumWaveTracks = 0;

   Track* pTrack;
   for (pTrack = mIterator.First(mTracks); pTrack != NULL; pTrack = mIterator.Next())
   {
      switch (pTrack->GetKind())
      {
         // Count WaveTracks, and for linked pairs, count only the second of the pair.
         case Track::Wave:
         {
            if (pTrack->GetLinked() == false)
               mNumWaveTracks++;
            break;
         }
         case Track::Label:
         {
            // Supports only one LabelTrack. 
            if (mLabels == NULL) {
               mLabels = (LabelTrack*)pTrack;
               mNumLabels = mLabels->GetNumLabels();
            }
            break;
         }
      }
   }
}
UIHandle::Result LabelDefaultClickHandle::Click
(const TrackPanelMouseEvent &evt, AudacityProject *pProject)
{
   using namespace RefreshCode;
   // Redraw to show the change of text box selection status
   UIHandle::Result result = RefreshAll;

   if (evt.event.LeftDown())
   {
      SaveState( pProject );

      TrackList *const tracks = pProject->GetTracks();
      TrackListIterator iter(tracks);
      Track *n = iter.First();

      while (n) {
         if (n->GetKind() == Track::Label && evt.pCell.get() != n) {
            LabelTrack *const lt = static_cast<LabelTrack*>(n);
            lt->ResetFlags();
            lt->Unselect();
         }
         n = iter.Next();
      }
   }

   return result;
}
Esempio n. 9
0
void FreqWindow::GetAudio()
{
   int selcount = 0;
   int i;
   bool warning = false;
   //wxLogDebug(wxT("Entering FreqWindow::GetAudio()"));
   TrackListIterator iter(p->GetTracks());
   Track *t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         WaveTrack *track = (WaveTrack *)t;
         if (selcount==0) {
            mRate = track->GetRate();
            sampleCount start, end;
            start = track->TimeToLongSamples(p->mViewInfo.sel0);
            end = track->TimeToLongSamples(p->mViewInfo.sel1);
            mDataLen = (sampleCount)(end - start);
            if (mDataLen > 10485760) {
               warning = true;
               mDataLen = 10485760;
            }
            if (mBuffer) {
               delete [] mBuffer;
            }
            mBuffer = new float[mDataLen];
            track->Get((samplePtr)mBuffer, floatSample, start, mDataLen);
         }
         else {
            if (track->GetRate() != mRate) {
               wxMessageBox(_("To plot the spectrum, all selected tracks must be the same sample rate."));
               delete[] mBuffer;
               mBuffer = NULL;
               return;
            }
            sampleCount start;
            start = track->TimeToLongSamples(p->mViewInfo.sel0);
            float *buffer2 = new float[mDataLen];
            track->Get((samplePtr)buffer2, floatSample, start, mDataLen);
            for(i=0; i<mDataLen; i++)
               mBuffer[i] += buffer2[i];
            delete[] buffer2;
         }
         selcount++;
      }
      t = iter.Next();
   }
   
   if (selcount == 0)
      return;

   if (warning) {
      wxString msg;
      msg.Printf(_("Too much audio was selected.  Only the first %.1f seconds of audio will be analyzed."),
                          (mDataLen / mRate));
      //wxLogDebug(wxT("About to show length warning message"));
      wxMessageBox(msg);
      //wxLogDebug(wxT("Length warning message done"));
   }
   //wxLogDebug(wxT("Leaving FreqWindow::GetAudio()"));
}
Esempio n. 10
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void ExportMultiple::CountTracksAndLabels()
{
   mLabels = NULL;
   mNumLabels = 0;
   mNumWaveTracks = 0;

   Track* pTrack;
   for (pTrack = mIterator->First(mTracks); pTrack != NULL; pTrack = mIterator->Next())
   {
      switch (pTrack->GetKind())
      {
         // Count WaveTracks, and for linked pairs, count only the second of the pair.
         case Track::Wave:
         {
            if (!pTrack->GetMute() && !pTrack->GetLinked()) // Don't count muted tracks.
               mNumWaveTracks++;
            break;
         }

         // Only support one label track???
         case Track::Label:
         {
            // Supports only one LabelTrack.
            if (mLabels == NULL) {
               mLabels = (LabelTrack*)pTrack;
               mNumLabels = mLabels->GetNumLabels();
            }
            break;
         }
      }
   }
}
Esempio n. 11
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int TrackList::GetNumExportChannels(bool selectionOnly)
{
   /* counters for tracks panned different places */
   int numLeft = 0;
   int numRight = 0;
   int numMono = 0;
   /* track iteration kit */
   Track *tr;
   TrackListIterator iter;

   for (tr = iter.First(this); tr != NULL; tr = iter.Next()) {

      // Want only unmuted wave tracks.
      if ((tr->GetKind() != Track::Wave) || tr->GetMute())
         continue;

      // do we only want selected ones?
      if (selectionOnly && !(tr->GetSelected())) {
         //want selected but this one is not
         continue;
      }

      // Found a left channel
      if (tr->GetChannel() == Track::LeftChannel) {
         numLeft++;
      }

      // Found a right channel
      else if (tr->GetChannel() == Track::RightChannel) {
         numRight++;
      }

      // Found a mono channel, but it may be panned
      else if (tr->GetChannel() == Track::MonoChannel) {
         float pan = ((WaveTrack*)tr)->GetPan();

         // Figure out what kind of channel it should be
         if (pan == -1.0) {   // panned hard left
            numLeft++;
         }
         else if (pan == 1.0) {  // panned hard right
            numRight++;
         }
         else if (pan == 0) { // panned dead center
            numMono++;
         }
         else {   // panned somewhere else
            numLeft++;
            numRight++;
         }
      }
   }

   // if there is stereo content, report 2, else report 1
   if (numRight > 0 || numLeft > 0) {
      return 2;
   }

   return 1;
}
Esempio n. 12
0
bool ODTask::IsTaskAssociatedWithProject(AudacityProject* proj)
{
   TrackList *tracks = proj->GetTracks();
   TrackListIterator iter1(tracks);
   Track *tr = iter1.First();

   while (tr)
   {
      //go over all tracks in the project
      if (tr->GetKind() == Track::Wave)
      {
         //look inside our task's track list for one that matches this projects one.
         mWaveTrackMutex.Lock();
         for(int i=0;i<(int)mWaveTracks.size();i++)
         {
            if(mWaveTracks[i]==tr)
            {
               //if we find one, then the project is associated with us;return true
               mWaveTrackMutex.Unlock();
               return true;
            }
         }
         mWaveTrackMutex.Unlock();
      }
      tr = iter1.Next();
   }

   return false;

}
Esempio n. 13
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int ExportMultiple::ShowModal()
{
   Track *tr;

   mLabels = NULL;
   mNumLabels = 0;
   mNumTracks = 0;

   // Examine the track list looking for Wave and Label tracks
   for (tr = mIterator.First(mTracks); tr != NULL; tr = mIterator.Next()) {
      switch (tr->GetKind())
      {
         // Only count WaveTracks, and for linked pairs, only count the
         // second one of the pair
         case Track::Wave:
         {
            if (tr->GetLinked() == false) {
               mNumTracks++;
            }

            break;
         }

         // Only support one label track???
         case Track::Label:
         {
            if (mLabels == NULL) {
               mLabels = (LabelTrack *)tr;
               mNumLabels = mLabels->GetNumLabels();
            }

            break;
         }
      }
   }

   if (mNumTracks < 2 && mNumLabels < 1) {
      ::wxMessageBox(_("If you have more than one Audio Track, you can export each track as a separate file,\nor if you have a Label Track, you can export a new file for each label.\n\nThis project does not have multiple tracks or a Label Track, so you cannot export multiple files."),
                     _("Can't export multiple files"),
                     wxOK | wxCENTRE, this);
      return wxID_CANCEL;
   }

   if (mNumLabels < 1) {
      mLabel->Enable(false);
      mTrack->SetValue(true);
      mLabel->SetValue(false);
   }

   if (mNumTracks < 2) {
      mTrack->Enable(false);
      mLabel->SetValue(true);
      mTrack->SetValue(false);
   }

   EnableControls();

   return wxDialog::ShowModal();
}
Esempio n. 14
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void FreqWindow::GetAudio()
{
   mData.reset();
   mDataLen = 0;

   int selcount = 0;
   bool warning = false;
   TrackListIterator iter(p->GetTracks());
   Track *t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         WaveTrack *track = (WaveTrack *)t;
         if (selcount==0) {
            mRate = track->GetRate();
            auto start = track->TimeToLongSamples(p->mViewInfo.selectedRegion.t0());
            auto end = track->TimeToLongSamples(p->mViewInfo.selectedRegion.t1());
            auto dataLen = end - start;
            if (dataLen > 10485760) {
               warning = true;
               mDataLen = 10485760;
            }
            else
               // dataLen is not more than 10 * 2 ^ 20
               mDataLen = dataLen.as_size_t();
            mData = Floats{ mDataLen };
            // Don't allow throw for bad reads
            track->Get((samplePtr)mData.get(), floatSample, start, mDataLen,
                       fillZero, false);
         }
         else {
            if (track->GetRate() != mRate) {
               AudacityMessageBox(_("To plot the spectrum, all selected tracks must be the same sample rate."));
               mData.reset();
               mDataLen = 0;
               return;
            }
            auto start = track->TimeToLongSamples(p->mViewInfo.selectedRegion.t0());
            Floats buffer2{ mDataLen };
            // Again, stop exceptions
            track->Get((samplePtr)buffer2.get(), floatSample, start, mDataLen,
                       fillZero, false);
            for (size_t i = 0; i < mDataLen; i++)
               mData[i] += buffer2[i];
         }
         selcount++;
      }
      t = iter.Next();
   }

   if (selcount == 0)
      return;

   if (warning) {
      wxString msg;
      msg.Printf(_("Too much audio was selected.  Only the first %.1f seconds of audio will be analyzed."),
                          (mDataLen / mRate));
      AudacityMessageBox(msg);
   }
}
Esempio n. 15
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void ControlToolBar::EnableDisableButtons()
{
   AudacityProject *p = GetActiveProject();
   bool tracks = false;

   bool playing = mPlay->IsDown();
   bool recording = mRecord->IsDown();
   bool busy = gAudioIO->IsBusy();

   // Only interested in audio type tracks
   if (p) {
      TrackListIterator iter( p->GetTracks() );
      for (Track *t = iter.First(); t; t = iter.Next()) {
         if (t->GetKind() == Track::Wave
#if defined(USE_MIDI)
         || t->GetKind() == Track::Note
#endif
         ) {
            tracks = true;
            break;
         }
      }
   }

   if (p) {
      TranscriptionToolBar *const playAtSpeedTB = p->GetTranscriptionToolBar();
      if (playAtSpeedTB)
         playAtSpeedTB->SetEnabled(CanStopAudioStream() && tracks && !recording);
   }

   mPlay->SetEnabled(CanStopAudioStream() && tracks && !recording);
   mRecord->SetEnabled(
      CanStopAudioStream() &&
      !(busy && !recording) &&
      !playing
   );
   mStop->SetEnabled(CanStopAudioStream() && (playing || recording));
   mRewind->SetEnabled(!playing && !recording);
   mFF->SetEnabled(tracks && !playing && !recording);

   auto pProject = GetActiveProject();
   mPause->SetEnabled(CanStopAudioStream());
}
Esempio n. 16
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void ControlToolBar::EnableDisableButtons()
{
   //TIDY-ME: Button logic could be neater.
   AudacityProject *p = GetActiveProject();
   size_t numProjects = gAudacityProjects.Count();
   bool tracks = false;
   bool cleaningSpeech = mBatch->IsDown();
   bool playing = mPlay->IsDown();
   bool recording = mRecord->IsDown();
   bool busy = gAudioIO->IsBusy() || playing || recording;

   // Only interested in audio type tracks
   if (p) {
      TrackListIterator iter( p->GetTracks() );
      for (Track *t = iter.First(); t; t = iter.Next()) {
         if (t->GetKind() == Track::Wave
#if defined(USE_MIDI)
         || t->GetKind() == Track::Note
#endif          
         ) {
            tracks = true;
            break;
         }
      }
   }

   mPlay->SetEnabled((!recording) || (tracks && !busy && !cleaningSpeech));
   mRecord->SetEnabled(!busy && !playing);

   if (p && GetActiveProject()->GetCleanSpeechMode()) {
       bool canRecord = !tracks;
       canRecord &= !cleaningSpeech;
       canRecord &= !busy;
       canRecord &= ((numProjects == 0) || ((numProjects == 1) && !tracks));
       mRecord->SetEnabled(canRecord);
       mBatch->SetEnabled(!busy && !recording);
   }

   mStop->SetEnabled(busy && !cleaningSpeech);
   mRewind->SetEnabled(tracks && !busy);
   mFF->SetEnabled(tracks && !busy);
   mPause->SetEnabled(true);
}
Esempio n. 17
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bool EffectReverse::Process()
{
   //Track::All is needed because Reverse should move the labels too
   this->CopyInputTracks(Track::All); // Set up mOutputTracks.
   bool bGoodResult = true;

   TrackListIterator iter(mOutputTracks);
   Track *t = iter.First();
   int count = 0;
   while (t) {
      if (t->GetKind() == Track::Wave &&
            (t->GetSelected() || t->IsSyncLockSelected()))
      {
         WaveTrack *track = (WaveTrack*)t;

         if (mT1 > mT0) {
            sampleCount start = track->TimeToLongSamples(mT0);
            sampleCount end = track->TimeToLongSamples(mT1);
            sampleCount len = (sampleCount)(end - start);

            if (!ProcessOneWave(count, track, start, len))
            {
               bGoodResult = false;
               break;
            }
         }
      }
      else if (t->GetKind() == Track::Label &&
            (t->GetSelected() || t->IsSyncLockSelected()))
      {
         LabelTrack *track = (LabelTrack*)t;
         track->ChangeLabelsOnReverse(mT0, mT1);
      }
      t = iter.Next();
      count++;
   }

   this->ReplaceProcessedTracks(bGoodResult); 
   return bGoodResult;
}
Esempio n. 18
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void ContrastDialog::OnUseSelectionB(wxCommandEvent & event)
{
   AudacityProject *p = GetActiveProject();
   TrackListIterator iter(p->GetTracks());
   Track *t = iter.First();
   while (t) {
      if (t->GetSelected() && t->GetKind() == Track::Wave) {
         mBackgroundStartT->SetTimeValue(p->mViewInfo.sel0);
         mBackgroundEndT->SetTimeValue(p->mViewInfo.sel1);
         break;
      }
      t = iter.Next();
   }
   bBGset = true;
   OnGetBackgroundDB(event);
}
Esempio n. 19
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void LabelDefaultClickHandle::SaveState( AudacityProject *pProject )
{
   mLabelState = std::make_shared<LabelState>();
   auto &pairs = mLabelState->mPairs;
   TrackList *const tracks = pProject->GetTracks();
   TrackListIterator iter(tracks);
   Track *n = iter.First();

   while (n) {
      if (n->GetKind() == Track::Label) {
         LabelTrack *const lt = static_cast<LabelTrack*>(n);
         pairs.push_back( std::make_pair(
            Track::Pointer<LabelTrack>( lt ),
            lt->SaveFlags() )
         );
      }
      n = iter.Next();
   }
}
Esempio n. 20
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void LabelDialog::FindAllLabels()
{
   TrackListIterator iter(mTracks);
   Track *t;


   // Add labels from all label tracks
   for (t = iter.First(); t; t = iter.Next()) {
      if (t->GetKind() == Track::Label)
         AddLabels(static_cast<LabelTrack *>(t));
   }

   FindInitialRow();

   if (mData.size() == 0) {
      wxCommandEvent e;
      OnInsert(e);
   }
}
Esempio n. 21
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void LabelDialog::FindAllLabels()
{
   TrackListIterator iter(mTracks);
   Track *t;

   mInitialRow = -1;

   // Add labels from all label tracks
   for (t = iter.First(); t; t = iter.Next()) {
      if (t->GetKind() == Track::Label) {
         AddLabels((LabelTrack *) t);
      }
   }

   if (mData.GetCount() == 0) {
      wxCommandEvent e;
      OnInsert(e);
   }
}
Esempio n. 22
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void Effect::CountWaveTracks()
{
   mNumTracks = 0;
   mNumGroups = 0;

   TrackListOfKindIterator iter(Track::Wave, mTracks);
   Track *t = iter.First();

   while(t) {
      if (!t->GetSelected()) {
         t = iter.Next();
         continue;
      }
      
      if (t->GetKind() == Track::Wave) {
         mNumTracks++;
         if (!t->GetLinked())
            mNumGroups++;
      }
      t = iter.Next();
   }
}
Esempio n. 23
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void ControlToolBar::SetupCutPreviewTracks(double WXUNUSED(playStart), double cutStart,
                                           double cutEnd, double  WXUNUSED(playEnd))
{
   ClearCutPreviewTracks();
   AudacityProject *p = GetActiveProject();
   if (p) {
      // Find first selected track (stereo or mono) and duplicate it
      Track *track1 = NULL, *track2 = NULL;
      TrackListIterator it(p->GetTracks());
      for (Track *t = it.First(); t; t = it.Next())
      {
         if (t->GetKind() == Track::Wave && t->GetSelected())
         {
            track1 = t;
            track2 = t->GetLink();
            break;
         }
      }

      if (track1)
      {
         // Duplicate and change tracks
         auto new1 = track1->Duplicate();
         new1->Clear(cutStart, cutEnd);
         decltype(new1) new2{};
         if (track2)
         {
            new2 = track2->Duplicate();
            new2->Clear(cutStart, cutEnd);
         }

         mCutPreviewTracks = new TrackList();
         mCutPreviewTracks->Add(std::move(new1));
         if (track2)
            mCutPreviewTracks->Add(std::move(new2));
      }
   }
}
Esempio n. 24
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// Given a project, returns a single array of all SeqBlocks
// in the current set of tracks.  Enumerating that array allows
// you to process all block files in the current set.
void GetAllSeqBlocks(AudacityProject *project,
                     BlockArray *outBlocks)
{
   TrackList *tracks = project->GetTracks();
   TrackListIterator iter(tracks);
   Track *t = iter.First();
   while (t) {
      if (t->GetKind() == Track::Wave) {
         WaveTrack *waveTrack = (WaveTrack *)t;
         WaveClipList::compatibility_iterator node = waveTrack->GetClipIterator();
         while(node) {
            WaveClip *clip = node->GetData();
            Sequence *sequence = clip->GetSequence();
            BlockArray *blocks = sequence->GetBlockArray();
            int i;
            for (i = 0; i < (int)blocks->GetCount(); i++)
               outBlocks->Add(blocks->Item(i));
            node = node->GetNext();
         }
      }
      t = iter.Next();
   }
}
Esempio n. 25
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bool EffectAutoDuck::Process()
{
   sampleCount i;

   if (GetNumWaveTracks() == 0 || !mControlTrack)
      return false;

   bool cancel = false;

   sampleCount start =
      mControlTrack->TimeToLongSamples(mT0 + mOuterFadeDownLen);
   sampleCount end =
      mControlTrack->TimeToLongSamples(mT1 - mOuterFadeUpLen);

   if (end <= start)
      return false;

   // the minimum number of samples we have to wait until the maximum
   // pause has been exceeded
   double maxPause = mMaximumPause;

   // We don't fade in until we have time enough to actually fade out again
   if (maxPause < mOuterFadeDownLen + mOuterFadeUpLen)
      maxPause = mOuterFadeDownLen + mOuterFadeUpLen;

   sampleCount minSamplesPause =
      mControlTrack->TimeToLongSamples(maxPause);

   double threshold = DB_TO_LINEAR(mThresholdDb);

   // adjust the threshold so we can compare it to the rmsSum value
   threshold = threshold * threshold * kRMSWindowSize;

   int rmsPos = 0;
   float rmsSum = 0;
   float *rmsWindow = new float[kRMSWindowSize];
   for (i = 0; i < kRMSWindowSize; i++)
      rmsWindow[i] = 0;

   float *buf = new float[kBufSize];

   bool inDuckRegion = false;

   // initialize the following two variables to prevent compiler warning
   double duckRegionStart = 0;
   sampleCount curSamplesPause = 0;

   // to make the progress bar appear more natural, we first look for all
   // duck regions and apply them all at once afterwards
   AutoDuckRegionArray regions;
   sampleCount pos = start;

   while (pos < end)
   {
      sampleCount len = end - pos;
      if (len > kBufSize)
         len = kBufSize;

      mControlTrack->Get((samplePtr)buf, floatSample, pos, (sampleCount)len);

      for (i = pos; i < pos + len; i++)
      {
         rmsSum -= rmsWindow[rmsPos];
         rmsWindow[rmsPos] = buf[i - pos] * buf[i - pos];
         rmsSum += rmsWindow[rmsPos];
         rmsPos = (rmsPos + 1) % kRMSWindowSize;

         bool thresholdExceeded = rmsSum > threshold;

         if (thresholdExceeded)
         {
            // everytime the threshold is exceeded, reset our count for
            // the number of pause samples
            curSamplesPause = 0;

            if (!inDuckRegion)
            {
               // the threshold has been exceeded for the first time, so
               // let the duck region begin here
               inDuckRegion = true;
               duckRegionStart = mControlTrack->LongSamplesToTime(i);
            }
         }

         if (!thresholdExceeded && inDuckRegion)
         {
            // the threshold has not been exceeded and we are in a duck
            // region, but only fade in if the maximum pause has been
            // exceeded
            curSamplesPause += 1;

            if (curSamplesPause >= minSamplesPause)
            {
               // do the actual duck fade and reset all values
               double duckRegionEnd =
                  mControlTrack->LongSamplesToTime(i - curSamplesPause);

               regions.Add(AutoDuckRegion(
                              duckRegionStart - mOuterFadeDownLen,
                              duckRegionEnd + mOuterFadeUpLen));

               inDuckRegion = false;
            }
         }
      }

      pos += len;

      if (TotalProgress( ((double)(pos-start)) / (end-start) /
                         (GetNumWaveTracks() + 1) ))
      {
         cancel = true;
         break;
      }
   }

   // apply last duck fade, if any
   if (inDuckRegion)
   {
      double duckRegionEnd =
         mControlTrack->LongSamplesToTime(end - curSamplesPause);
      regions.Add(AutoDuckRegion(
                     duckRegionStart - mOuterFadeDownLen,
                     duckRegionEnd + mOuterFadeUpLen));
   }

   delete[] buf;
   delete[] rmsWindow;

   if (!cancel)
   {
      CopyInputTracks(); // Set up mOutputTracks.
      SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
      Track *iterTrack = iter.First();

      int trackNumber = 0;

      while (iterTrack)
      {
         wxASSERT(iterTrack->GetKind() == Track::Wave);

         WaveTrack* t = (WaveTrack*)iterTrack;

         for (i = 0; i < (int)regions.GetCount(); i++)
         {
            const AutoDuckRegion& region = regions[i];
            if (ApplyDuckFade(trackNumber, t, region.t0, region.t1))
            {
               cancel = true;
               break;
            }
         }

         if (cancel)
            break;

         iterTrack = iter.Next();
         trackNumber++;
      }
   }

   ReplaceProcessedTracks(!cancel);
   return !cancel;
}
Esempio n. 26
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bool EffectTruncSilence::DoRemoval
(const RegionList &silences, unsigned iGroup, unsigned nGroups, Track *firstTrack, Track *lastTrack,
 double &totalCutLen)
{
   //
   // Now remove the silent regions from all selected / sync-lock selected tracks.
   //

   // Loop over detected regions in reverse (so cuts don't change time values
   // down the line)
   int whichReg = 0;
   RegionList::const_reverse_iterator rit;
   for (rit = silences.rbegin(); rit != silences.rend(); ++rit)
   {
      const Region &region = *rit;
      const Region *const r = &region;

      // Progress dialog and cancellation. Do additional cleanup before return.
      const double frac = detectFrac +
         (1 - detectFrac) * (iGroup + whichReg / double(silences.size())) / nGroups;
      if (TotalProgress(frac))
      {
         ReplaceProcessedTracks(false);
         return false;
      }

      // Intersection may create regions smaller than allowed; ignore them.
      // Allow one nanosecond extra for consistent results with exact milliseconds of allowed silence.
      if ((r->end - r->start) < (mInitialAllowedSilence - 0.000000001))
         continue;

      // Find NEW silence length as requested
      double inLength = r->end - r->start;
      double outLength;

      switch (mActionIndex)
      {
      case kTruncate:
         outLength = std::min(mTruncLongestAllowedSilence, inLength);
         break;
      case kCompress:
         outLength = mInitialAllowedSilence +
                        (inLength - mInitialAllowedSilence) * mSilenceCompressPercent / 100.0;
         break;
      default: // Not currently used.
         outLength = std::min(mInitialAllowedSilence +
                              (inLength - mInitialAllowedSilence) * mSilenceCompressPercent / 100.0,
                           mTruncLongestAllowedSilence);
      }

      double cutLen = inLength - outLength;
      totalCutLen += cutLen;

      TrackListIterator iterOut(mOutputTracks);
      bool lastSeen = false;
      for (Track *t = iterOut.StartWith(firstTrack); t && !lastSeen; t = iterOut.Next())
      {
         lastSeen = (t == lastTrack);
         if (!(t->GetSelected() || t->IsSyncLockSelected()))
            continue;

         // Don't waste time past the end of a track
         if (t->GetEndTime() < r->start)
            continue;

         double cutStart = (r->start + r->end - cutLen) / 2;
         double cutEnd = cutStart + cutLen;
         if (t->GetKind() == Track::Wave)
         {
            // In WaveTracks, clear with a cross-fade
            WaveTrack *const wt = static_cast<WaveTrack*>(t);
            sampleCount blendFrames = mBlendFrameCount;
            // Round start/end times to frame boundaries
            cutStart = wt->LongSamplesToTime(wt->TimeToLongSamples(cutStart));
            cutEnd = wt->LongSamplesToTime(wt->TimeToLongSamples(cutEnd));

            // Make sure the cross-fade does not affect non-silent frames
            if (wt->LongSamplesToTime(blendFrames) > inLength)
            {
               blendFrames = wt->TimeToLongSamples(inLength);
            }

            // Perform cross-fade in memory
            float *buf1 = new float[blendFrames];
            float *buf2 = new float[blendFrames];
            sampleCount t1 = wt->TimeToLongSamples(cutStart) - blendFrames / 2;
            sampleCount t2 = wt->TimeToLongSamples(cutEnd) - blendFrames / 2;

            wt->Get((samplePtr)buf1, floatSample, t1, blendFrames);
            wt->Get((samplePtr)buf2, floatSample, t2, blendFrames);

            for (sampleCount i = 0; i < blendFrames; ++i)
            {
               buf1[i] = ((blendFrames-i) * buf1[i] + i * buf2[i]) /
                         (double)blendFrames;
            }

            // Perform the cut
            wt->Clear(cutStart, cutEnd);

            // Write cross-faded data
            wt->Set((samplePtr)buf1, floatSample, t1, blendFrames);

            delete [] buf1;
            delete [] buf2;
         }
         else
            // Non-wave tracks: just do a sync-lock adjust
            t->SyncLockAdjust(cutEnd, cutStart);
      }
      ++whichReg;
   }

   return true;
}
Esempio n. 27
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bool Generator::Process()
{
   if (GetDuration() < 0.0)
      return false;


   // Set up mOutputTracks.
   // This effect needs Track::All for sync-lock grouping.
   this->CopyInputTracks(Track::All);

   // Iterate over the tracks
   bool bGoodResult = true;
   int ntrack = 0;
   TrackListIterator iter(mOutputTracks);
   Track* t = iter.First();

   while (t != NULL)
   {
      if (t->GetKind() == Track::Wave && t->GetSelected()) {
         WaveTrack* track = (WaveTrack*)t;

         bool editClipCanMove;
         gPrefs->Read(wxT("/GUI/EditClipCanMove"), &editClipCanMove, true);

         //if we can't move clips, and we're generating into an empty space,
         //make sure there's room.
         if (!editClipCanMove &&
             track->IsEmpty(mT0, mT1+1.0/track->GetRate()) &&
             !track->IsEmpty(mT0, mT0+GetDuration()-(mT1-mT0)-1.0/track->GetRate()))
         {
            wxMessageBox(
                  _("There is not enough room available to generate the audio"),
                  _("Error"), wxICON_STOP);
            Failure();
            return false;
         }

         if (GetDuration() > 0.0)
         {
            AudacityProject *p = GetActiveProject();
            // Create a temporary track
            std::unique_ptr<WaveTrack> tmp(
               mFactory->NewWaveTrack(track->GetSampleFormat(),
               track->GetRate())
            );
            BeforeTrack(*track);
            BeforeGenerate();

            // Fill it with data
            if (!GenerateTrack(&*tmp, *track, ntrack))
               bGoodResult = false;
            else {
               // Transfer the data from the temporary track to the actual one
               tmp->Flush();
               SetTimeWarper(new StepTimeWarper(mT0+GetDuration(), GetDuration()-(mT1-mT0)));
               bGoodResult = track->ClearAndPaste(p->GetSel0(), p->GetSel1(), &*tmp, true,
                     false, GetTimeWarper());
            }

            if (!bGoodResult) {
               Failure();
               return false;
            }
         }
         else
         {
            // If the duration is zero, there's no need to actually
            // generate anything
            track->Clear(mT0, mT1);
         }

         ntrack++;
      }
      else if (t->IsSyncLockSelected()) {
         t->SyncLockAdjust(mT1, mT0 + GetDuration());
      }
      // Move on to the next track
      t = iter.Next();
   }

   Success();

   this->ReplaceProcessedTracks(bGoodResult);

   mT1 = mT0 + GetDuration(); // Update selection.

   return true;
}
Esempio n. 28
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bool EffectChangeSpeed::Process()
{
   // Similar to EffectSoundTouch::Process()

   // Iterate over each track.
   // Track::All is needed because this effect needs to introduce 
   // silence in the sync-lock group tracks to keep sync
   this->CopyInputTracks(Track::All); // Set up mOutputTracks.
   bool bGoodResult = true;

   TrackListIterator iter(mOutputTracks);
   Track* t;
   mCurTrackNum = 0;
   mMaxNewLength = 0.0;

   mFactor = 100.0 / (100.0 + mPercentChange);

   t = iter.First();
   while (t != NULL)
   {
      if (t->GetKind() == Track::Label) {
         if (t->GetSelected() || t->IsSyncLockSelected())
         {
            if (!ProcessLabelTrack(t)) {
               bGoodResult = false;
               break;
            }
         }
      }
      else if (t->GetKind() == Track::Wave && t->GetSelected())
      {
         WaveTrack *pOutWaveTrack = (WaveTrack*)t;
         //Get start and end times from track
         mCurT0 = pOutWaveTrack->GetStartTime();
         mCurT1 = pOutWaveTrack->GetEndTime();

         //Set the current bounds to whichever left marker is
         //greater and whichever right marker is less:
         mCurT0 = wxMax(mT0, mCurT0);
         mCurT1 = wxMin(mT1, mCurT1);

         // Process only if the right marker is to the right of the left marker
         if (mCurT1 > mCurT0) {
            //Transform the marker timepoints to samples
            sampleCount start = pOutWaveTrack->TimeToLongSamples(mCurT0);
            sampleCount end = pOutWaveTrack->TimeToLongSamples(mCurT1);

            //ProcessOne() (implemented below) processes a single track
            if (!ProcessOne(pOutWaveTrack, start, end))
            {
               bGoodResult = false;
               break;
            }
         }
         mCurTrackNum++;
      }
      else if (t->IsSyncLockSelected())
      {
         t->SyncLockAdjust(mT1, mT0 + (mT1 - mT0) * mFactor);
      }

      //Iterate to the next track
      t=iter.Next();
   }

   if (bGoodResult)
      ReplaceProcessedTracks(bGoodResult);

   mT1 = mT0 + mMaxNewLength; // Update selection.

   return bGoodResult;
}
Esempio n. 29
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//------------------------- Processing methods -------------------------
bool EffectSineSweepGenerator::Process()
{
   // taken `as is` from Audacity`s Generator.cpp to resolve
   // a vc++ linking problem...
   
   if (mDuration < 0.0)
      return false;

   BeforeGenerate();

   // Set up mOutputTracks. This effect needs Track::All for grouping
   this->CopyInputTracks(Track::All);

   // Iterate over the tracks
   bool bGoodResult = true;
   int ntrack = 0;
   TrackListIterator iter(mOutputTracks);
   Track* t = iter.First();

   while (t != NULL)
   {
      if (t->GetKind() == Track::Wave && t->GetSelected()) 
      {
         WaveTrack* track = (WaveTrack*)t;
         
         bool editClipCanMove = true;
         //gPrefs->Read(wxT("/GUI/EditClipCanMove"), &editClipCanMove, true);

         //if we can't move clips, and we're generating into an empty space,
         //make sure there's room.
         if (!editClipCanMove &&
             track->IsEmpty(mT0, mT1+1.0/track->GetRate()) &&
             !track->IsEmpty(mT0, mT0+mDuration-(mT1-mT0)-1.0/track->GetRate()))
         {
             wxMessageBox(_("There is not enough room available to generate the audio"),
                          _("Error"), wxICON_STOP);   
            Failure();
            return false;
         }

         if (mDuration > 0.0)
         {
            // Create a temporary track
            WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(),
                                                    track->GetRate());
            //BeforeTrack(*track);

            // Fill it with data
            if (!GenerateTrack(tmp, *track, ntrack))
               bGoodResult = false;
            else 
            {
               // Transfer the data from the temporary track to the actual one
               tmp->Flush();
               SetTimeWarper(new AFStepTimeWarper(mT0+mDuration, mDuration-(mT1-mT0)));
               bGoodResult = track->ClearAndPaste(mT0, mT1, tmp, true,
                     false, GetTimeWarper());
               delete tmp;
            }

            if (!bGoodResult) 
            {
               Failure();
               return false;
            }
         }
         else
         {
            // If the duration is zero, there's no need to actually
            // generate anything
            track->Clear(mT0, mT1);
         }

         ntrack++;
      }
      else if (t->IsSyncLockSelected()) 
      {
         t->SyncLockAdjust(mT1, mT0 + mDuration);
      }
      // Move on to the next track
      t = iter.Next();
   }

   Success();

   this->ReplaceProcessedTracks(bGoodResult);

   mT1 = mT0 + mDuration; // Update selection.

   return true;
}
Esempio n. 30
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// Gets the name of the specified object.
wxAccStatus TrackPanelAx::GetName( int childId, wxString* name )
{
#if defined(__WXMSW__)
   if( childId == wxACC_SELF )
   {
      *name = _( "TrackView" );
   }
   else
   {
      Track *t = FindTrack( childId );

      if( t == NULL )
      {
         return wxACC_FAIL;
      }
      else
      {
         *name = t->GetName();
         if( *name == t->GetDefaultName() )
         {
            /* i18n-hint: The %d is replaced by th enumber of the track.*/
            name->Printf(_("Track %d"), TrackNum( t ) );
         }

         if (t->GetKind() == Track::Label)
         {
            /* i18n-hint: This is for screen reader software and indicates that
               this is a Label track.*/
            name->Append( wxT(" ") + wxString(_("Label Track")));
         }
         else if (t->GetKind() == Track::Time)
         {
            /* i18n-hint: This is for screen reader software and indicates that
               this is a Time track.*/
            name->Append( wxT(" ") + wxString(_("Time Track")));
         }
         else if (t->GetKind() == Track::Note)
         {
            /* i18n-hint: This is for screen reader software and indicates that
               this is a Note track.*/
            name->Append( wxT(" ") + wxString(_("Note Track")));
         }

         // LLL: Remove these during "refactor"
         if( t->GetMute() )
         {
            // The following comment also applies to the solo, selected,
            // and synclockselected states.
            // Many of translations of the strings with a leading space omitted
            // the leading space. Therefore a space has been added using wxT(" ").
            // Because screen readers won't be affected by multiple spaces, the
            // leading spaces have not been removed, so that no new translations are needed.
            /* i18n-hint: This is for screen reader software and indicates that
               on this track mute is on.*/
            name->Append( wxT(" ") + wxString(_( " Mute On" )) );
         }

         if( t->GetSolo() )
         {
            /* i18n-hint: This is for screen reader software and indicates that
               on this track solo is on.*/
            name->Append( wxT(" ") + wxString(_( " Solo On" )) );
         }
         if( t->GetSelected() )
         {
            /* i18n-hint: This is for screen reader software and indicates that
               this track is selected.*/
            name->Append( wxT(" ") + wxString(_( " Select On" )) );
         }
         if( t->IsSyncLockSelected() )
         {
            /* i18n-hint: This is for screen reader software and indicates that
               this track is shown with a sync-locked icon.*/
            // The absence of a dash between Sync and Locked is deliberate -
            // if present, Jaws reads it as "dash".
            name->Append( wxT(" ") + wxString(_( " Sync Lock Selected" )) );
         }
      }
   }

   return wxACC_OK;
#endif

#if defined(__WXMAC__)
   return wxACC_NOT_IMPLEMENTED;
#endif
}