/* In GLFW mouse callback */ void mouseButtonCallback( GLFWwindow * window, int button, int action, int mods ){ trackball.mouseButtonCallback( window, button, action, mods ); }
/* In GLFW mouse callback */ void mouseButtonCallback( GLFWwindow * window, int button, int action, int mods ){ trackball.mouseButtonCallback( window, button, action, mods ); }