Esempio n. 1
0
void test23D() {
  Point3D pt(1.0, 0.0, 0.0);
  Point3D tpt = pt;
  Transform3D trans;
  trans.SetRotation(M_PI / 2., X_Axis);
  trans.TransformPoint(pt);
  CHECK_INVARIANT(ptEq(tpt, pt), "");

  Point3D pt2(0.0, 1.0, 0.0);
  Point3D tpt2(0.0, 0.0, 1.0);
  trans.TransformPoint(pt2);
  CHECK_INVARIANT(ptEq(tpt2, pt2), "");

  Point3D pt3(0.0, 0.0, 1.0);
  Point3D tpt3(0.0, -1.0, 0.0);
  trans.TransformPoint(pt3);
  CHECK_INVARIANT(ptEq(tpt3, pt3), "");

  // rotate around y-axis
  Transform3D transy;
  transy.SetRotation(M_PI / 2., Y_Axis);
  transy.TransformPoint(pt);
  Point3D tpt4(0.0, 0.0, -1.0);
  CHECK_INVARIANT(ptEq(tpt4, pt), "");

  Point3D pt5(0.0, 1.0, 0.0);
  Point3D tpt5(0.0, 1.0, 0.0);
  transy.TransformPoint(pt5);
  CHECK_INVARIANT(ptEq(tpt5, pt5), "");

  Point3D pt6(0.0, 0.0, 1.0);
  Point3D tpt6(1.0, 0.0, 0.0);
  transy.TransformPoint(pt6);
  CHECK_INVARIANT(ptEq(tpt6, pt6), "");

  // z-axis
  Transform3D transz;
  transz.SetRotation(M_PI / 2., Z_Axis);
  Point3D pt7(1.0, 0.0, 0.0);
  Point3D tpt7(0.0, 1.0, 0.0);
  transz.TransformPoint(pt7);
  CHECK_INVARIANT(ptEq(tpt7, pt7), "");

  Point3D pt8(0.0, 1.0, 0.0);
  Point3D tpt8(-1.0, 0.0, 0.0);
  transz.TransformPoint(pt8);
  CHECK_INVARIANT(ptEq(tpt8, pt8), "");

  Point3D pt9(0.0, 0.0, 1.0);
  Point3D tpt9(0.0, 0.0, 1.0);
  transz.TransformPoint(pt9);
  CHECK_INVARIANT(ptEq(tpt9, pt9), "");
}
Esempio n. 2
0
void testFromQuaternion() {
  double qt[4];
  qt[0] = cos(M_PI / 6);
  qt[1] = -sin(M_PI / 6);
  qt[2] = 0.0;
  qt[3] = 0.0;
  Transform3D trans;
  trans.SetRotationFromQuaternion(qt);

  Transform3D ntrans;
  ntrans.SetRotation(M_PI / 3, Point3D(1.0, 0.0, 0.0));

  unsigned int i, j;
  for (i = 0; i < 4; i++) {
    for (j = 0; j < 4; j++) {
      CHECK_INVARIANT(RDKit::feq(trans.getVal(i, j), ntrans.getVal(i, j)), "");
    }
  }
}