void IController::Drain() {
    TriggerBoxEntity_cl *triggerbox = vdynamic_cast <TriggerBoxEntity_cl *> (Vision::Game.SearchEntity("triggerbox"));

    if(triggerbox->IsEnabled()) //if trigger box is enabled
        triggerbox->SetEnabled(false); //disable it

    else if(!triggerbox->IsEnabled()) //if trigger box is disabled
        triggerbox->SetEnabled(true); //enable it
}
bool WaterSimulationController::Run(VInputMap* inputMap){

	if(inputMap->GetTrigger(CUSTOM_CONTROL_ONE)){
		VisBaseEntity_cl *ent = this->AddSphere(0, 0, 300);
		ent->SetScaling(0.15f);
		ent->RemoveAllComponents();
		vHavokRigidBody *sphere = new vHavokRigidBody();
		sphere->Havok_TightFit = true;
		sphere->Havok_Restitution = 0.1f;
		ent->AddComponent(sphere);
	}
	if(inputMap->GetTrigger(CUSTOM_CONTROL_TWO)){
		TriggerBoxEntity_cl *triggerbox = vdynamic_cast <TriggerBoxEntity_cl *> (Vision::Game.SearchEntity("triggerbox"));
		
		if(triggerbox->IsEnabled())
			triggerbox->SetEnabled(false);
		else if(!triggerbox->IsEnabled())
			triggerbox->SetEnabled(true);
	}
	return true;
}