Esempio n. 1
0
void TreeGeneratorApp::update()
{
    screenRotation += (dRotation-screenRotation) / 16.0f;
    Vec3f centerOfEverything = Vec3f(0,0,0);
    if(turtles.size()>0){
    for(int i=0;i<turtles.size();i++){
        centerOfEverything += turtles.at(i).curPos;
    }
    }
    centerOfEverything /= turtles.size();
   // console() << "CENTER: " << centerOfEverything.x << ", " << centerOfEverything.y << "." << endl;
    
    for(int i=0;i<turtles.size();i++) {
        turtles.at(i).update();
        if(turtles.at(i).forwardVelocity<0.05f && turtles.at(i).forwardVelocity>0.0f){
            turtles.at(i).forwardVelocity=0.0f;
            for(int j=0;j<2;j++){
                if(turtles.size()<maxNum){
                Turtle newTurtle = Turtle();
            newTurtle.setup(turtles.at(i).curPos,centerOfEverything);
          
                turtles.push_back(newTurtle);
                }
            }
            }
    }
}
Esempio n. 2
0
Turtle* Turtle::create() {
    Turtle *sprite = new Turtle();
    if (sprite && sprite->initWithFile("turtle_1.png")){
        sprite->setup();
        sprite->autorelease();
        return sprite;
    }
    CC_SAFE_DELETE(sprite);
    return nullptr;
}