void UIScrollViewTest::ButtonPressed(BaseObject *obj, void *data, void *callerData) { UIControl *control = dynamic_cast<UIControl*>(obj); if (control) { String msg = Format("Tap on control - %s", control->GetName().c_str()); testMessageText->SetText(StringToWString(msg)); } else { testMessageText->SetText(L""); } if (obj == finishTestBtn) { testFinished = true; } }
void HierarchyTreeScreenNode::BuildHierarchyTree(HierarchyTreeNode* parent, List<UIControl*> child) { for (List<UIControl*>::const_iterator iter = child.begin(); iter != child.end(); ++iter) { UIControl* uiControl = (*iter); HierarchyTreeControlNode* node = NULL; if (dynamic_cast<UIAggregatorControl*>(uiControl)) node = new HierarchyTreeAggregatorControlNode(NULL, parent, uiControl, QString::fromStdString(uiControl->GetName())); else node = new HierarchyTreeControlNode(parent, uiControl, QString::fromStdString(uiControl->GetName())); // Build hierarchy tree for all control's children. Subcontrols are loaded separately InitializeControlBeforeAddingToTree(uiControl); BuildHierarchyTree(node, uiControl->GetRealChildren()); parent->AddTreeNode(node); } }
HierarchyTreeControlNode* LibraryController::CreateNewControl(HierarchyTreeNode* parentNode, const QString& strType, const QString& name, const Vector2& position) { String type = strType.toStdString(); HierarchyTreeControlNode* controlNode = NULL; UIControl* control = NULL; CONTROLS::iterator iter; for (iter = controls.begin(); iter != controls.end(); ++iter) { HierarchyTreeNode* node = iter->first; if (strType == node->GetName()) break; } if (iter == controls.end() || dynamic_cast<HierarchyTreeControlNode*>(iter->first)) { //create standart control BaseObject* object = ObjectFactory::Instance()->New(type); control = dynamic_cast<UIControl*>(object); if (!control) { SafeRelease(object); return NULL; } controlNode = new HierarchyTreeControlNode(parentNode, control, name); } else { //create aggregator HierarchyTreeAggregatorNode* aggregator = dynamic_cast<HierarchyTreeAggregatorNode*>(iter->first); if (aggregator) { controlNode = aggregator->CreateChild(parentNode, name); control = controlNode->GetUIObject(); } } parentNode->AddTreeNode(controlNode); // In case the control has subcontrols - they should be added to the control node too. if (control && !control->GetSubcontrols().empty()) { List<UIControl*> subControls = control->GetSubcontrols(); for (List<UIControl*>::iterator iter = subControls.begin(); iter != subControls.end(); iter ++) { UIControl* subControl = (*iter); if (!subControl) { continue; } HierarchyTreeControlNode* subControlNode = new HierarchyTreeControlNode(controlNode, subControl, QString::fromStdString(subControl->GetName())); controlNode->AddTreeNode(subControlNode); } } // Initialize a control through its metadata. BaseMetadata* newControlMetadata = MetadataFactory::Instance()->GetMetadataForUIControl(control); METADATAPARAMSVECT params; params.push_back(BaseMetadataParams(controlNode->GetId(), control)); newControlMetadata->SetupParams(params); // Ready to do initialization! newControlMetadata->InitializeControl(name.toStdString(), position); SAFE_DELETE(newControlMetadata); SafeRelease(control); return controlNode; }