Esempio n. 1
0
bool UINode::onKeyPress (int32_t key, int16_t modifier)
{
	for (UINodeListConstIter i = _nodes.begin(); i != _nodes.end(); ++i) {
		UINode* nodePtr = *i;
		if (!nodePtr->isVisible())
			continue;
		if (nodePtr->onKeyPress(key, modifier))
			return true;
	}

	return false;
}
Esempio n. 2
0
bool UINode::onKeyRelease (int32_t key)
{
	for (UINodeListConstIter i = _nodes.begin(); i != _nodes.end(); ++i) {
		UINode* nodePtr = *i;
		if (!nodePtr->isVisible())
			continue;
		if (nodePtr->onKeyRelease(key))
			return true;
	}

	return false;
}
Esempio n. 3
0
bool UINode::onFingerPress (int64_t finger, uint16_t x, uint16_t y)
{
	initDrag(x, y);
	for (UINodeListRevIter i = _nodes.rbegin(); i != _nodes.rend(); ++i) {
		UINode* nodePtr = *i;
		if (!nodePtr->isVisible())
			continue;
		if (!nodePtr->checkBounds(x - getRenderX(), y - getRenderY()))
			continue;
		if (nodePtr->onFingerPress(finger, x - getRenderX(), y - getRenderY()))
			return true;
	}

	return false;
}