Esempio n. 1
0
void UI_WINDOW::draw()
{
	UI_GADGET *tmp;

	gr_reset_clip();
	font::set_font(f_id);

	if (foreground_bmap_id >= 0) {
		gr_set_bitmap(foreground_bmap_id);
		gr_bitmap(x, y, GR_RESIZE_MENU);
	}

	if (flags & WIN_FILLED)	{
		ui_draw_box_out(x, y, x+w-1, y+h-1);
	}

	if (flags & WIN_BORDER)	{
		ui_draw_frame(x-BORDER_WIDTH, y-BORDER_WIDTH, x+w+BORDER_WIDTH-1, y+h+BORDER_WIDTH-1);
	}

	if (first_gadget) {
		tmp = first_gadget;
		do	{
			if (!tmp->hidden)
				tmp->draw();

			tmp = tmp->next;

		} while (tmp != first_gadget);
	}

	if (first_gadget) {
		tmp = first_gadget;
		do	{
			if (!tmp->hidden && (tmp->kind == UI_KIND_BUTTON) && ((UI_BUTTON *) tmp)->button_down()){
				tmp->draw();
			}

			tmp = tmp->next;
		} while (tmp != first_gadget);
	}

	// draw all xstrs
	draw_xstrs();

	// draw tooltips
	draw_tooltip();

	// convenient debug code for showing mouse coords
	if(Cmdline_mouse_coords){
		int mx, my;
		mouse_get_pos(&mx, &my);
		// mprintf(("MOUSE (%d, %d)\n", mx, my));					
		gr_set_color_fast(&Color_normal);
		gr_printf_no_resize(mx, my - 12, "%d %d", mx, my);
	}	
}
Esempio n. 2
0
// Handle drawing of all children of the gadget.  Since this the base of all other gadgets,
// it doesn't have any look to it (kind of like a soul.  Can you see someone's soul?) and thus
// doesn't actually render itself.
//
void UI_GADGET::draw()
{
	UI_GADGET *cur;

	// if hidden, hide children as well
	if (hidden){
		return;
	}

	if (children) {
		cur = children;
		do {
			cur->draw();
			cur = cur->next;

		} while (cur != children);
	}
}