//----------------------------------------------------------------// void MOAIGfxDevice::SetVertexTransform ( u32 id ) { USMatrix4x4 mtx; mtx.Ident (); this->SetVertexTransform ( id, mtx ); }
//----------------------------------------------------------------// void MOAIGfxDevice::SetUVTransform () { USMatrix4x4 mtx; mtx.Ident (); this->SetUVTransform ( mtx ); }