UTFString tryConvertUTF(const char *buffer) { try { UTFString s = UTFString(buffer); if (s.empty()) s = UTFString("(UTF conversion error 1)"); return s; } catch(...) { return UTFString("(UTF conversion error 2)"); } //return UTFString("(UTF conversion error 3)"); }
/* All commands are here */ void Console::eventCommandAccept(MyGUI::Edit* _sender) { UTFString msg = convertFromMyGUIString(m_Console_TextBox->getCaption()); // we did not autoComplete, so try to handle the message m_Console_TextBox->setCaption(""); if (msg.empty()) { // discard the empty message return; } if (msg[0] == '/' || msg[0] == '\\') { Ogre::StringVector args = StringUtil::split(msg, " "); sTextHistory[iText] = msg; iText++; //Used for text history if (args[0] == "/help") { putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_TITLE, _L("Available commands:"), "help.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/help - information on commands (this)"), "help.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/ver - shows the Rigs of Rods version"), "information.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/pos - outputs the current position"), "world.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/goto <x> <y> <z> - jumps to the mentioned position"), "world.png"); //if (gEnv->terrainManager->getHeightFinder()) //Not needed imo -max98 putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/terrainheight - get height of terrain at current position"), "world.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/log - toggles log output on the console"), "table_save.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/quit - exit Rigs of Rods"), "table_save.png"); #ifdef USE_ANGELSCRIPT putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/as <code here> - interpret angel code using console"), "script_go.png"); #endif // USE_ANGELSCRIPT putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/gravity <real> or <text string> - changes gravity constant. Outputs current value if no argument is given"), "script_go.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("Possible values: \n earth \n moon \n jupiter \n A random number (use negative)"), "script_go.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("/setwaterlevel <real> - changes water's level"), "script_go.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_TITLE, _L("Tips:"), "help.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, _L("- use Arrow Up/Down Keys in the InputBox to reuse old messages"), "information.png"); return; } else if (args[0] == "/gravity") { float gValue; if (args.size() > 1) { if (args[1] == "earth") gValue = -9.81; else if (args[1] == "moon") gValue = -1.6; else if (args[1] == "jupiter") gValue = -50; else gValue = boost::lexical_cast<float>(args[1].c_str()); } else { putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Current gravity is: ") + StringConverter::toString(gEnv->terrainManager->getGravity()), "information.png"); return; } gEnv->terrainManager->setGravity(gValue); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Gravity set to: ") + StringConverter::toString(gValue), "information.png"); return; } else if (args[0] == "/setwaterlevel") { if (gEnv->terrainManager && gEnv->terrainManager->getWater() && args.size() > 1) { IWater* water = gEnv->terrainManager->getWater(); water->setCamera(gEnv->mainCamera); water->setHeight(boost::lexical_cast<float>(args[1].c_str())); water->update(); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Water level set to: ") + StringConverter::toString(water->getHeight()), "information.png"); } else { putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_ERROR, _L("Please enter a correct value. "), "information.png"); } return; } else if (args[0] == "/pos" && (gEnv->frameListener->loading_state == TERRAIN_LOADED || gEnv->frameListener->loading_state == ALL_LOADED)) { Beam *b = BeamFactory::getSingleton().getCurrentTruck(); if (!b && gEnv->player) { Vector3 pos = gEnv->player->getPosition(); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Character position: ") + String("x: ") + TOSTRING(pos.x) + String(" y: ") + TOSTRING(pos.y) + String(" z: ") + TOSTRING(pos.z), "world.png"); } else if (b) { Vector3 pos = b->getPosition(); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Vehicle position: ") + String("x: ") + TOSTRING(pos.x) + String(" y: ") + TOSTRING(pos.y) + String(" z: ") + TOSTRING(pos.z), "world.png"); } return; } else if (args[0] == "/goto" && (gEnv->frameListener->loading_state == TERRAIN_LOADED || gEnv->frameListener->loading_state == ALL_LOADED)) { if (args.size() != 4) { putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_HELP, ChatSystem::commandColour + _L("usage: /goto x y z"), "information.png"); return; } Vector3 pos = Vector3(PARSEREAL(args[1]), PARSEREAL(args[2]), PARSEREAL(args[3])); Beam *b = BeamFactory::getSingleton().getCurrentTruck(); if (!b && gEnv->player) { gEnv->player->setPosition(pos); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Character position set to: ") + String("x: ") + TOSTRING(pos.x) + String(" y: ") + TOSTRING(pos.y) + String(" z: ") + TOSTRING(pos.z), "world.png"); } else if (b) { b->resetPosition(pos, false); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Vehicle position set to: ") + String("x: ") + TOSTRING(pos.x) + String(" y: ") + TOSTRING(pos.y) + String(" z: ") + TOSTRING(pos.z), "world.png"); } return; } else if (args[0] == "/terrainheight" && (gEnv->frameListener->loading_state == TERRAIN_LOADED || gEnv->frameListener->loading_state == ALL_LOADED)) { if (!gEnv->terrainManager->getHeightFinder()) return; Vector3 pos = Vector3::ZERO; Beam *b = BeamFactory::getSingleton().getCurrentTruck(); if (!b && gEnv->player) { pos = gEnv->player->getPosition(); } else if (b) { pos = b->getPosition(); } Real h = gEnv->terrainManager->getHeightFinder()->getHeightAt(pos.x, pos.z); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, _L("Terrain height at position: ") + String("x: ") + TOSTRING(pos.x) + String("z: ") + TOSTRING(pos.z) + _L(" = ") + TOSTRING(h), "world.png"); return; } else if (args[0] == "/ver") { putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_TITLE, "Rigs of Rods:", "information.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, " Version: " + String(ROR_VERSION_STRING), "information.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, " Protocol version: " + String(RORNET_VERSION), "information.png"); putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_REPLY, " build time: " + String(__DATE__) + ", " + String(__TIME__), "information.png"); return; } else if (args[0] == "/quit") { Application::GetMainThreadLogic()->RequestExitCurrentLoop(); Application::GetMainThreadLogic()->RequestShutdown(); return; } #ifdef USE_ANGELSCRIPT else if (args[0] == "/as" && (gEnv->frameListener->loading_state == TERRAIN_LOADED || gEnv->frameListener->loading_state == ALL_LOADED)) { // we want to notify any running scripts that we might change something (prevent cheating) ScriptEngine::getSingleton().triggerEvent(SE_ANGELSCRIPT_MANIPULATIONS); String command = msg.substr(args[0].length()); StringUtil::trim(command); if (command.empty()) return; String nmsg = ChatSystem::scriptCommandColour + ">>> " + ChatSystem::normalColour + command; putMessage(CONSOLE_MSGTYPE_SCRIPT, CONSOLE_LOCAL_SCRIPT, nmsg, "script_go.png"); int res = ScriptEngine::getSingleton().executeString(command); return; } #endif //ANGELSCRIPT else if (args[0] == "/log") { // switch to console logging bool logging = BSETTING("Enable Ingame Console", false); if (!logging) { putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_NOTICE, _L(" logging to console enabled"), "information.png"); SETTINGS.setSetting("Enable Ingame Console", "Yes"); } else { putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_NOTICE, _L(" logging to console disabled"), "information.png"); SETTINGS.setSetting("Enable Ingame Console", "No"); } return; } else { //TODO: Angelscript here putMessage(CONSOLE_MSGTYPE_INFO, CONSOLE_SYSTEM_ERROR, _L("unknown command: ") + msg, "error.png"); } } }
int UserAuth::resolve(std::string user_token, UTFString &user_nick, int clientid) { STACKLOG; // There's alot of other info in the user token variable, but we don't need it here. // We only need the first 40 characters = the actual (encoded) token. user_token = user_token.substr(0,40); //check cache first if(cache.find(user_token) != cache.end()) { // cache hit! user_nick = cache[user_token].second; return cache[user_token].first; } // initialize the authlevel on none = normal user int authlevel = AUTH_NONE; // Only contact the master-server if we're allowed to do so if(trustlevel>1) { std::string msg = ""; UTFString resultNick = L""; // not found in cache or local_auth, get auth from masterserver char url[2048]; sprintf(url, "%s/authuser_utf8/?c=%s&t=%s&u=%s", REPO_URLPREFIX, challenge.c_str(), user_token.c_str(), user_nick.asUTF8_c_str()); Logger::log(LOG_DEBUG, "UserAuth query to server: " + std::string(url)); HttpMsg resp; if (HTTPGET(url, resp) < 0) { Logger::log(LOG_ERROR, "UserAuth resolve query result empty"); return AUTH_NONE; } std::string body = resp.getBody(); Logger::log(LOG_DEBUG,"UserAuth reply: " + body); std::vector<std::string> args; strict_tokenize(body, args, "\t"); if(args.size() < 2) { Logger::log(LOG_INFO,"UserAuth: invalid return value from server: " + body); return AUTH_NONE; } authlevel = atoi(args[0].c_str()); resultNick = tryConvertUTF(args[1].c_str()); if(args.size() > 2) msg = args[2]; // debug output the auth status UTFString authst; if(authlevel & AUTH_NONE) authst = authst + "N"; if(authlevel & AUTH_ADMIN) authst = authst + "A"; if(authlevel & AUTH_MOD) authst = authst + "M"; if(authlevel & AUTH_RANKED) authst = authst + "R"; if(authlevel & AUTH_BOT) authst = authst + "B"; if(authst.empty()) authst = "(none)"; Logger::log(LOG_DEBUG, UTFString("User Auth Result: ") + authst + " / " + (resultNick) + " / " + tryConvertUTF(msg.c_str())); if(resultNick == L"error" || resultNick == L"reserved" || resultNick == L"notranked") { resultNick = widen(getNewPlayernameByID(clientid)); Logger::log(LOG_DEBUG, UTFString("got new random name for player: ") + resultNick); authlevel = AUTH_NONE; } // returned name valid, use it user_nick = resultNick; } //then check for overrides in the authorizations file (server admins, etc) if(local_auth.find(user_token) != local_auth.end()) { // local auth hit! // the stored nickname can be empty if no nickname is specified. if(!local_auth[user_token].second.empty()) user_nick = local_auth[user_token].second; authlevel |= local_auth[user_token].first; } // cache result if ranked or higher if(authlevel > AUTH_NONE) { user_auth_pair_t p; p.first = authlevel; p.second = user_nick; Logger::log(LOG_DEBUG, "adding entry to remote auth cache, size: %d", cache.size()); cache[user_token] = p; } return authlevel; }