Esempio n. 1
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    void redo() {
        if (_redoStack.empty()) {
            rMessage() << "Redo: no redo available" << std::endl;
        }
        else {
            Operation* operation = _redoStack.back();
            rMessage() << "Redo: " << operation->_command << std::endl;

            startUndo();
            trackersRedo();
            operation->_snapshot.restore();
            finishUndo(operation->_command);
            _redoStack.pop_back();

            for (Observers::iterator i = _observers.begin(); i != _observers.end(); /* in-loop */) {
                Observer* observer = *(i++);
                observer->postRedo();
            }

            // Trigger the onPostUndo event on all scene nodes
            PostRedoWalker walker;
            GlobalSceneGraph().root()->traverse(walker);

            GlobalSceneGraph().sceneChanged();
        }
    }
Esempio n. 2
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void Controller::undo()
{
	UndoStack *stack = selectActiveStack(true);
	if (stack) {
		stack->undo();
	}
}
Esempio n. 3
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void Controller::redo()
{
	UndoStack *stack = selectActiveStack(false);
	if (stack) {
		stack->redo();
	}
}
Esempio n. 4
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 void start() {
     _redoStack.clear();
     if (_undoStack.size() == _undoLevels) {
         _undoStack.pop_front();
     }
     startUndo();
     trackersBegin();
 }
Esempio n. 5
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    void clear() {
        mark_undoables(0);
        _undoStack.clear();
        _redoStack.clear();
        trackersClear();

        // greebo: This is called on map shutdown, so don't clear the observers,
        // there are some "persistent" observers like EntityInspector and ShaderClipboard
    }
Esempio n. 6
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void TextBase::endEdit(EditData& ed)
      {
      TextEditData* ted = static_cast<TextEditData*>(ed.getData(this));
      score()->undoStack()->remove(ted->startUndoIdx);           // remove all undo/redo records

      // replace all undo/redo records collected during text editing with
      // one property change

      QString actualText = xmlText();
      if (ted->oldXmlText.isEmpty()) {
            UndoStack* us = score()->undoStack();
            UndoCommand* ucmd = us->last();
            if (ucmd) {
                  const QList<UndoCommand*>& cl = ucmd->commands();
                  const UndoCommand* cmd = cl.back();
                  if (strncmp(cmd->name(), "Add:", 4) == 0) {
                        const AddElement* ae = static_cast<const AddElement*>(cmd);
                        if (ae->getElement() == this) {
                              if (actualText.isEmpty()) {
                                    // we just created this empty text, rollback that operation
                                    us->rollback();
                                    score()->update();
                                    ed.element = 0;
                                    }
                              else {
                                    setXmlText(ted->oldXmlText);  // reset text to value before editing
                                    us->reopen();
                                    // combine undo records of text creation with text editing
                                    undoChangeProperty(Pid::TEXT, actualText);
                                    layout1();
                                    score()->endCmd();
                                    }
                              return;
                              }
                        }
                  }
            }
      if (actualText.isEmpty()) {
            qDebug("actual text is empty");
            score()->startCmd();
            score()->undoRemoveElement(this);
            ed.element = 0;
            score()->endCmd();
            return;
            }
      setXmlText(ted->oldXmlText);                    // reset text to value before editing
      score()->startCmd();
      undoChangeProperty(Pid::TEXT, actualText);      // change property to set text to actual value again
                                                      // this also changes text of linked elements
      layout1();
      triggerLayout();                                // force relayout even if text did not change
      score()->endCmd();

      static const qreal w = 2.0;
      score()->addRefresh(canvasBoundingRect().adjusted(-w, -w, w, w));
      }
Esempio n. 7
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    // Sets the size of the undoStack
    void setLevels(std::size_t levels) {
        if (levels > MAX_UNDO_LEVELS) {
            levels = MAX_UNDO_LEVELS;
        }

        while (_undoStack.size() > levels) {
            _undoStack.pop_front();
        }
        _undoLevels = levels;
    }
Esempio n. 8
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AnimationRect::AnimationRect(const sf::IntRect& rect, int frame, UndoStack& undo_stack) {
	this->rect = rect;
	this->frame = frame;
	this->undo_stack = &undo_stack;

	undo_stack.push(*new AnimationRectCreated(this, rect, frame));
}
Esempio n. 9
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 // greebo: This finishes the current operation and
 // removes it instantly from the stack
 void cancel() {
     // Try to add the last operation as "temp"
     if (finishUndo("$TEMPORARY")) {
         // Instantly remove the added operation
         _undoStack.pop_back();
     }
 }
Esempio n. 10
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QStringList UndoManager::getLastFromStack( int count, UndoStack & stack )
{
	QStringList ret;
	for( int i = stack.size() - 1; i >= 0 && count > 0; i--, count-- )
	{
		UndoBlock * ub = stack[i];
		QString ttl = ub->title();
		ret += ttl.isEmpty() ? "Unknown Operation" : ttl;
	}
	return ret;
}
Esempio n. 11
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bool UndoStack::applyLast(UndoStack& counterpart, bool transfer) {
    if(steps.empty()) {
        //std::cout << "Nothing to Un/Redo" << std::endl;
        return(false);
    }
    //std::cout << "This stack stack now has " << steps.size() << (steps.size()==1?" item":" items") << std::endl;
    //TODO: alternative might be to close any open groups
    if(nestLevel>0)
        throw std::logic_error("Undo history corruption: open undo group at point of application");
    do {
        if(steps.empty())
            throw std::logic_error("Undo history corruption: too many group ending markers");
        UndoStep* step=steps.back();
        steps.pop_back();
        if(nestLevel==0)
            levelLengths.back()--;
        //std::cout << "Undoing: ";
        switch(step->getGroupType()) {
        case UndoStep::NORMAL:
            //std::cout << step->description() << std::endl;
            step->apply();
            break;
        case UndoStep::BEGIN_GROUP:
            //std::cout << "Group beginning" << std::endl;
            if(nestLevel==0)
                throw std::logic_error("Undo history corruption: too many group beginning markers");
            nestLevel--;
            //std::cout << "\tLevel is now " << nestLevel << std::endl;
            break;
        case UndoStep::END_GROUP:
            //std::cout << "Group ending" << std::endl;
            nestLevel++;
            //std::cout << "\tLevel is now " << nestLevel << std::endl;
            break;
        case UndoStep::SAVE_DELIMITER:
            //std::cout << "Save delimiter" << std::endl;
            //TODO: Display a dialog here to ask whether the user wants to undo past the last save point
            //???: What should be done about older save markers, farther down the stack?
            break;
        }
        if(transfer) {
            step->invert();
            counterpart.appendChange(step);
        }
        else
            delete step;
    } while(nestLevel);
    //std::cout << "This stack stack now has " << steps.size() << (steps.size()==1?" item":" items") << std::endl;
    //std::cout << "Counterpart stack now has " << counterpart.steps.size() << (counterpart.steps.size()==1?" item":" items") << std::endl;
    return(true);
}
Esempio n. 12
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 bool finishRedo(const std::string& command) {
     bool changed = _redoStack.finish(command);
     mark_undoables(0);
     return changed;
 }
Esempio n. 13
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 void startRedo() {
     _redoStack.start("unnamedCommand");
     mark_undoables(&_redoStack);
 }
Esempio n. 14
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 std::size_t size() const {
     return _undoStack.size();
 }