Esempio n. 1
0
bool AppDelegate::applicationDidFinishLaunching()
{
    // initialize director
    CCDirector *pDirector = CCDirector::sharedDirector();
    pDirector->setOpenGLView(CCEGLView::sharedOpenGLView());

    // turn on display FPS
    //pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    ScriptingCore* sc = ScriptingCore::getInstance();
    sc->addRegisterCallback(register_all_cocos2dx);
    sc->addRegisterCallback(register_cocos2dx_js_extensions);
    
    sc->start();
    
    CCScene *scene = CCScene::create();
    UpdateLayer *updateLayer = new UpdateLayer();
    scene->addChild(updateLayer);
    updateLayer->release();
    
    pDirector->runWithScene(scene);
    
    return true;
}
Esempio n. 2
0
UpdateLayer* UpdateLayer::create(bool b)
{
	UpdateLayer* pRet = new UpdateLayer();
	if ( pRet && pRet->initWithData())
    {
		pRet->autorelease();
		return pRet;
	}
	CC_SAFE_DELETE(pRet);
	return NULL;
}
UpdateLayer* UpdateLayer::create()
{
	UpdateLayer * layer = new UpdateLayer();
	if (layer && layer->init())
	{
		layer->autorelease();
		return layer;
	}
	CC_SAFE_DELETE(layer);
	return NULL;
}