static SdfPathVector _GetTargets(const UsdRelationship &self, bool forwardToObjectsInMasters) { SdfPathVector result; self.GetTargets(&result, forwardToObjectsInMasters); return result; }
bool UsdGeomCollectionAPI::IsEmpty() const { UsdRelationship targetsRel = _GetTargetsRel(); if (targetsRel) { SdfPathVector targets; targetsRel.GetTargets(&targets); return targets.empty(); } return true; }
bool UsdGeomPointInstancer::ComputeExtentAtTime( VtVec3fArray* extent, const UsdTimeCode time, const UsdTimeCode baseTime) const { if (!extent) { TF_WARN("%s -- null container passed to ComputeExtentAtTime()", GetPrim().GetPath().GetText()); return false; } VtIntArray protoIndices; if (!GetProtoIndicesAttr().Get(&protoIndices, time)) { TF_WARN("%s -- no prototype indices", GetPrim().GetPath().GetText()); return false; } const std::vector<bool> mask = ComputeMaskAtTime(time); if (!mask.empty() && mask.size() != protoIndices.size()) { TF_WARN("%s -- mask.size() [%zu] != protoIndices.size() [%zu]", GetPrim().GetPath().GetText(), mask.size(), protoIndices.size()); return false; } const UsdRelationship prototypes = GetPrototypesRel(); SdfPathVector protoPaths; if (!prototypes.GetTargets(&protoPaths) || protoPaths.empty()) { TF_WARN("%s -- no prototypes", GetPrim().GetPath().GetText()); return false; } // verify that all the protoIndices are in bounds. TF_FOR_ALL(iter, protoIndices) { const int protoIndex = *iter; if (protoIndex < 0 || static_cast<size_t>(protoIndex) >= protoPaths.size()) { TF_WARN("%s -- invalid prototype index: %d. Should be in [0, %zu)", GetPrim().GetPath().GetText(), protoIndex, protoPaths.size()); return false; } } // Note that we do NOT apply any masking when computing the instance // transforms. This is so that for a particular instance we can determine // both its transform and its prototype. Otherwise, the instanceTransforms // array would have masked instances culled out and we would lose the // mapping to the prototypes. // Masked instances will be culled before being applied to the extent below. VtMatrix4dArray instanceTransforms; if (!ComputeInstanceTransformsAtTime(&instanceTransforms, time, baseTime, IncludeProtoXform, IgnoreMask)) { TF_WARN("%s -- could not compute instance transforms", GetPrim().GetPath().GetText()); return false; } UsdStageWeakPtr stage = GetPrim().GetStage(); const TfTokenVector purposes { UsdGeomTokens->default_, UsdGeomTokens->proxy, UsdGeomTokens->render }; UsdGeomBBoxCache bboxCache(time, purposes); bboxCache.SetTime(time); GfRange3d extentRange; for (size_t instanceId = 0; instanceId < protoIndices.size(); ++instanceId) { if (!mask.empty() && !mask[instanceId]) { continue; } const int protoIndex = protoIndices[instanceId]; const SdfPath& protoPath = protoPaths[protoIndex]; const UsdPrim& protoPrim = stage->GetPrimAtPath(protoPath); // Get the prototype bounding box. GfBBox3d thisBounds = bboxCache.ComputeUntransformedBound(protoPrim); // Apply the instance transform. thisBounds.Transform(instanceTransforms[instanceId]); extentRange.UnionWith(thisBounds.ComputeAlignedRange()); } const GfVec3d extentMin = extentRange.GetMin(); const GfVec3d extentMax = extentRange.GetMax(); *extent = VtVec3fArray(2); (*extent)[0] = GfVec3f(extentMin[0], extentMin[1], extentMin[2]); (*extent)[1] = GfVec3f(extentMax[0], extentMax[1], extentMax[2]); return true; }
bool UsdGeomCollectionAPI::GetTargets(SdfPathVector *targets) const { UsdRelationship rel = _GetTargetsRel(); return rel && rel.GetTargets(targets); }
bool UsdGeomPointInstancer::ComputeInstanceTransformsAtTime( VtArray<GfMatrix4d>* xforms, const UsdTimeCode time, const UsdTimeCode baseTime, const ProtoXformInclusion doProtoXforms, const MaskApplication applyMask) const { // XXX: Need to add handling of velocities/angularVelocities and baseTime. (void)baseTime; if (!xforms) { TF_WARN("%s -- null container passed to ComputeInstanceTransformsAtTime()", GetPrim().GetPath().GetText()); return false; } VtIntArray protoIndices; if (!GetProtoIndicesAttr().Get(&protoIndices, time)) { TF_WARN("%s -- no prototype indices", GetPrim().GetPath().GetText()); return false; } if (protoIndices.empty()) { xforms->clear(); return true; } VtVec3fArray positions; if (!GetPositionsAttr().Get(&positions, time)) { TF_WARN("%s -- no positions", GetPrim().GetPath().GetText()); return false; } if (positions.size() != protoIndices.size()) { TF_WARN("%s -- positions.size() [%zu] != protoIndices.size() [%zu]", GetPrim().GetPath().GetText(), positions.size(), protoIndices.size()); return false; } VtVec3fArray scales; GetScalesAttr().Get(&scales, time); if (!scales.empty() && scales.size() != protoIndices.size()) { TF_WARN("%s -- scales.size() [%zu] != protoIndices.size() [%zu]", GetPrim().GetPath().GetText(), scales.size(), protoIndices.size()); return false; } VtQuathArray orientations; GetOrientationsAttr().Get(&orientations, time); if (!orientations.empty() && orientations.size() != protoIndices.size()) { TF_WARN("%s -- orientations.size() [%zu] != protoIndices.size() [%zu]", GetPrim().GetPath().GetText(), orientations.size(), protoIndices.size()); return false; } // If we're going to include the prototype transforms, verify that we have // prototypes and that all of the protoIndices are in bounds. SdfPathVector protoPaths; if (doProtoXforms == IncludeProtoXform) { const UsdRelationship prototypes = GetPrototypesRel(); if (!prototypes.GetTargets(&protoPaths) || protoPaths.empty()) { TF_WARN("%s -- no prototypes", GetPrim().GetPath().GetText()); return false; } TF_FOR_ALL(iter, protoIndices) { const int protoIndex = *iter; if (protoIndex < 0 || static_cast<size_t>(protoIndex) >= protoPaths.size()) { TF_WARN("%s -- invalid prototype index: %d. Should be in [0, %zu)", GetPrim().GetPath().GetText(), protoIndex, protoPaths.size()); return false; } } } // Compute the mask only if applyMask says we should, otherwise we leave // mask empty so that its application below is a no-op. std::vector<bool> mask; if (applyMask == ApplyMask) { mask = ComputeMaskAtTime(time); if (!mask.empty() && mask.size() != protoIndices.size()) { TF_WARN("%s -- mask.size() [%zu] != protoIndices.size() [%zu]", GetPrim().GetPath().GetText(), mask.size(), protoIndices.size()); return false; } } UsdStageWeakPtr stage = GetPrim().GetStage(); UsdGeomXformCache xformCache(time); xforms->assign(protoIndices.size(), GfMatrix4d(1.0)); for (size_t instanceId = 0; instanceId < protoIndices.size(); ++instanceId) { if (!mask.empty() && !mask[instanceId]) { continue; } GfTransform instanceTransform; if (!scales.empty()) { instanceTransform.SetScale(scales[instanceId]); } if (!orientations.empty()) { instanceTransform.SetRotation(GfRotation(orientations[instanceId])); } instanceTransform.SetTranslation(positions[instanceId]); GfMatrix4d protoXform(1.0); if (doProtoXforms == IncludeProtoXform) { const int protoIndex = protoIndices[instanceId]; const SdfPath& protoPath = protoPaths[protoIndex]; const UsdPrim& protoPrim = stage->GetPrimAtPath(protoPath); if (protoPrim) { // Get the prototype's local transformation. bool resetsXformStack; protoXform = xformCache.GetLocalTransformation(protoPrim, &resetsXformStack); } } (*xforms)[instanceId] = protoXform * instanceTransform.GetMatrix(); } return ApplyMaskToArray(mask, xforms); }