void VDebugProfiling::RebuildMenu() { const char* szGroupName = "Debug Profiling"; DeRegisterCallbacks(); VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>(); if (pMainMenu == NULL) return; pMainMenu->RemoveGroup(szGroupName); VProfilingNode* pRoot = Vision::Profiling.GetProfilingRootNode(); if (pRoot) { VAppMenuItems items; const unsigned int iCount = Vision::Profiling.GetNumOfGroups(); for (unsigned int i=0; i<iCount; ++i) { VProfilingNode* pNode = pRoot->Children().GetAt(i); if (pNode) items.Add(VAppMenuItem(pNode->GetName(), i, i, true)); } items.Add(VAppMenuItem("Reset Max Values", s_iResetMaxValuesAction, iCount, false)); m_callbacks = pMainMenu->RegisterGroup(szGroupName, items, NULL, VAPP_DEFAULT_SORTING_1, false); RegisterCallbacks(); } }
void VDebugShadingModes::Init() { Vision::Callbacks.OnAfterSceneLoaded += this; Vision::Callbacks.OnBeforeSceneUnloaded += this; m_debugShadingEffects.Clear(); m_spDebugShadingShaderLib = NULL; m_spDebugShadingShaderLib = Vision::Shaders.LoadShaderLibrary("Shaders\\DebugShadingEffects.ShaderLib"); if ((m_spDebugShadingShaderLib == NULL) || (m_spDebugShadingShaderLib && !m_spDebugShadingShaderLib->IsLoaded())) return; VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>(); if (pMainMenu == NULL) return; VAppMenuItems items; VisShaderFXLibManager_cl &manager(Vision::Shaders.GetShaderFXLibManager()); // Enumerate all available effects and add them to a collection for later usage for (int i=0;i<m_spDebugShadingShaderLib->m_Effects.Count();i++) { VCompiledEffect *pFX = m_spDebugShadingShaderLib->m_Effects.GetAt(i)->CompileEffect(NULL, manager.m_ShaderInstances); // Skip the "NotAvailable" shader, because it is only used for fallback reasons in vForge if ((pFX==NULL) || (pFX && VStringHelper::SafeCompare(pFX->GetSourceEffect()->GetName(), "NotAvailable") == 0)) continue; // Use the effect's same as a description pFX->SetUserData((void *)pFX->GetSourceEffect()->GetName()); int iIndex = m_debugShadingEffects.Add(pFX); items.Add(VAppMenuItem(pFX->GetSourceEffect()->GetName(), iIndex, 0, true)); } m_callbacks = pMainMenu->RegisterGroup("Debug Shading", items, NULL, VAPP_DEFAULT_SORTING_2, false); RegisterCallbacks(); }
void VCameraHandling::BuildCameraList() { VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>(); if (pMainMenu == NULL) return; int iActionIndex = 0; VAppMenuItems menuItems; menuItems.Add(VAppMenuItem("<Switch to Free Camera>", iActionIndex++, 0, false)); #if defined(WIN32) && !defined(_VISION_WINRT) // Add option to disable WASD controls. m_iWASDActionIndex = iActionIndex++; menuItems.Add(VAppMenuItem("<Toggle Free Camera WASD Controls>", m_iWASDActionIndex, 1, true, m_bWASDEnabled)); #endif // Find camera objects in the scene. // Only store element manager indices in order to be able to detect removed objects. unsigned int uiNumOrbitCameras = 0; unsigned int uiNumCameraPositions = 0; unsigned int uiNumPathCameras = 0; const unsigned int uiNumEntities = VisBaseEntity_cl::ElementManagerGetSize(); for (unsigned int uiElementIndex = 0; uiElementIndex < uiNumEntities; uiElementIndex++) { VisBaseEntity_cl* pEntity = VisBaseEntity_cl::ElementManagerGet(uiElementIndex); if (pEntity == NULL) continue; // Try to convert the entity to all of the supported camera types. VOrbitCamera* pOrbitCamera = pEntity->Components().GetComponentOfBaseType<VOrbitCamera>(); CameraPositionEntity* pCameraPosition = vdynamic_cast<CameraPositionEntity*>(pEntity); PathCameraEntity* pPathCamera = vdynamic_cast<PathCameraEntity*>(pEntity); // Menu name data const char* szKey = ""; const char* szCameraType = ""; unsigned int uiSortingKey = 0; unsigned int uiCameraIndex = 0; if (pOrbitCamera != NULL) { // If the owner entity's key is not set, use the model's file name. const char* szKey = pEntity->GetObjectKey(); if (VStringUtil::IsEmpty(szKey)) szKey = (pEntity->GetMesh() ? pEntity->GetMesh()->GetFilename() : ""); szCameraType = "OrbitCamera"; uiSortingKey = 2; uiCameraIndex = uiNumOrbitCameras++; } else if (pCameraPosition != NULL) { szKey = pEntity->GetObjectKey(); szCameraType = "CameraPosition"; uiSortingKey = 3; uiCameraIndex = uiNumCameraPositions++; } else if (pPathCamera != NULL) { szKey = pEntity->GetObjectKey(); szCameraType = "PathCamera"; uiSortingKey = 4; uiCameraIndex = uiNumPathCameras++; } else { // If we haven't found a free camera entity yet, try to store this one. if (m_spFreeCamera == NULL) m_spFreeCamera = vdynamic_cast<VFreeCamera*>(pEntity); // No camera found. continue; } // Generate menu name. VString sMenuName; if (VStringUtil::IsEmpty(szKey)) sMenuName.Format("%s%02d", szCameraType, uiCameraIndex + 1); else sMenuName.Format("%s%02d (%s)", szCameraType, uiCameraIndex + 1, szKey); menuItems.Add(VAppMenuItem(sMenuName, iActionIndex, uiSortingKey, false)); m_actionMap.SetAt(iActionIndex++, EntityAccessor(pEntity, sMenuName)); } m_callbacks.Append(pMainMenu->RegisterGroup(m_sMenuGroupName, menuItems, NULL, VAPP_DEFAULT_SORTING_2 + 1)); RegisterCallbacks(); }
void VDebugOptions::Init() { Vision::Callbacks.OnUpdateSceneBegin += this; Vision::Callbacks.OnBeforeSwapBuffers += this; Vision::Callbacks.OnRenderHook += this; // Setup graph for displaying un-/filtered time steps VGraphProps timeStepGraphProps; timeStepGraphProps.vPosition.set(-0.85f, -0.3f); timeStepGraphProps.fWidth = 0.25f; timeStepGraphProps.fHeight = 0.25f; timeStepGraphProps.iResolution = 64; timeStepGraphProps.bRangeAdaptation = true; m_pTimeStepGraph = new VGraphObject(timeStepGraphProps); m_pTimeStepGraph->AddCurve("Unfiltered Time Step", VColorRef(0, 255, 0), new VUnfilteredTimeDiffUpdater); m_pTimeStepGraph->AddCurve("Filtered Time Step", VColorRef(255, 0, 0), new VFilteredTimeDiffUpdater); m_pTimeStepGraph->Init(); m_pTimeStepGraph->SetVisible(false); #if defined(WIN32) GetParent()->GetInputMap()->MapTrigger(TOGGLE_FPS, VInputManager::GetKeyboard(), CT_KB_F2, VInputOptions::Once(ONCE_ON_RELEASE)); GetParent()->GetInputMap()->MapTrigger(TOGGLE_WIREFRAME, VInputManager::GetKeyboard(), CT_KB_F3, VInputOptions::Once(ONCE_ON_RELEASE)); #endif VAppMenu* pMainMenu = GetParent()->GetAppModule<VAppMenu>(); if (pMainMenu == NULL) return; // General Debug Options // Note: OPTION_FPS, OPTION_WIREFRAME, and OPTION_RELOAD_RESOURCES are added directly to the menu's root, the other options // are added to the menu's root as a group called 'Debug Options' m_callbacks.Append(pMainMenu->RegisterItem(VAppMenuItem("Toggle FPS Display", OPTION_FPS, VAPP_DEFAULT_SORTING_0, true))); // wireframe rendering is not supported on GLES2 #if !defined(_VR_GLES2) m_callbacks.Append(pMainMenu->RegisterItem(VAppMenuItem("Wireframe", OPTION_WIREFRAME, VAPP_DEFAULT_SORTING_0 + 1, true))); #endif m_callbacks.Append(pMainMenu->RegisterItem(VAppMenuItem("Reload Modified Resources", OPTION_RELOAD_RESOURCES, VAPP_DEFAULT_SORTING_0 + 2, false))); VAppMenuItems items; items.Add(VAppMenuItem("Show Time Step Graph", OPTION_TIME_STEP_GRAPH, 0, true)); items.Add(VAppMenuItem("Save Screenshot", OPTION_SAVE_SCREENSHOT, 0, false)); #if defined(SUPPORTS_MULTITOUCH) items.Add(VAppMenuItem("Touch Area Debug Rendering", OPTION_MULTITOUCH, 0, true)); #endif m_callbacks.Append(pMainMenu->RegisterGroup("Debug Options", items, NULL, VAPP_DEFAULT_SORTING_0 + 3, true)); RegisterCallbacks(); // Debug Render Flags items.RemoveAll(); items.Add(VAppMenuItem("Display Object Triangle Count", DEBUGRENDERFLAG_OBJECT_TRIANGLECOUNT, 0, true)); items.Add(VAppMenuItem("Display Object Visibility BoundingBox", DEBUGRENDERFLAG_OBJECT_VISBBOX, 0, true)); items.Add(VAppMenuItem("Display Object vis. Area Assignment", DEBUGRENDERFLAG_OBJECT_VISIBILITYZONES, 0, true)); items.Add(VAppMenuItem("Display Light Influence BoundingBox", DEBUGRENDERFLAG_LIGHT_INFLUENCEBOX, 0, true)); items.Add(VAppMenuItem("Display Trace Lines", DEBUGRENDERFLAG_TRACELINES, 0, true)); items.Add(VAppMenuItem("Display Visibility Objects", DEBUGRENDERFLAG_VISIBILITYOBJECTS, 0, true)); items.Add(VAppMenuItem("Display Portals", DEBUGRENDERFLAG_PORTALS, 0, true)); items.Add(VAppMenuItem("Display Visibility Zones", DEBUGRENDERFLAG_VISIBILITYZONES, 0, true)); items.Add(VAppMenuItem((Vision::GetScriptManager() != NULL) ? "Scripting Statistics" : "Scripting Statistics (no script man.)", DEBUGRENDERFLAG_SCRIPTSTATISTICS, 0, true)); items.Add(VAppMenuItem("Display Object Render Order", DEBUGRENDERFLAG_OBJECTRENDERORDER, 0, true)); items.Add(VAppMenuItem("Display Thread Workload", DEBUGRENDERFLAG_THREADWORKLOAD, 0, true)); items.Add(VAppMenuItem("Display Streaming Zones", DEBUGRENDERFLAG_ZONES, 0, true)); items.Add(VAppMenuItem("Display Resource Stats", DEBUGRENDERFLAG_RESOURCE_STATISTICS, 0, true)); items.Add(VAppMenuItem("Display Memory Stats", DEBUGRENDERFLAG_MEMORY_STATISTICS, 0, true)); m_debugInfos = pMainMenu->RegisterGroup("Debug Infos", items, "Debug Options"); RegisterCallbacks(m_debugInfos); }