Esempio n. 1
0
void
VariablesView::VariableTableModel::ValueNodeChildrenCreated(
	ValueNode* valueNode)
{
	if (fContainer == NULL)
		return;

	AutoLocker<ValueNodeContainer> containerLocker(fContainer);

	// check whether we know the node
	ValueNodeChild* nodeChild = valueNode->NodeChild();
	if (nodeChild == NULL)
		return;

	ModelNode* modelNode = fNodeTable.Lookup(nodeChild);
	if (modelNode == NULL)
		return;

	// Iterate through the children and create model nodes for the ones we
	// don't know yet.
	int32 childCount = valueNode->CountChildren();
	for (int32 i = 0; i < childCount; i++) {
		ValueNodeChild* child = valueNode->ChildAt(i);
		if (fNodeTable.Lookup(child) == NULL) {
			_AddNode(modelNode->GetVariable(), modelNode, child,
				child->IsInternal());
		}
	}
}
Esempio n. 2
0
void
VariablesView::_RequestNodeValue(ModelNode* node)
{
	// get the node child and its container
	ValueNodeChild* nodeChild = node->NodeChild();
	ValueNodeContainer* container = nodeChild->Container();

	BReference<ValueNodeContainer> containerReference(container);
	AutoLocker<ValueNodeContainer> containerLocker(container);

	if (container == NULL || nodeChild->Container() != container)
		return;

	// get the value node and check whether its value has not yet been resolved
	ValueNode* valueNode = nodeChild->Node();
	if (valueNode == NULL
		|| valueNode->LocationAndValueResolutionState()
			!= VALUE_NODE_UNRESOLVED) {
		return;
	}

	BReference<ValueNode> valueNodeReference(valueNode);
	containerLocker.Unlock();

	// request resolution of the value
	fListener->ValueNodeValueRequested(fStackFrame->GetCpuState(), container,
		valueNode);
}
Esempio n. 3
0
status_t
DebugReportGenerator::_ResolveValueIfNeeded(ValueNode* node, StackFrame* frame,
	int32 maxDepth)
{
	status_t result = B_OK;
	if (node->LocationAndValueResolutionState() == VALUE_NODE_UNRESOLVED) {
		fWaitingNode = node;
		fListener->ValueNodeValueRequested(frame->GetCpuState(),
			fNodeManager->GetContainer(), node);
		do {
			result = acquire_sem(fTeamDataSem);
		} while (result == B_INTERRUPTED);
	}

	if (node->LocationAndValueResolutionState() == B_OK && maxDepth > 0) {
		AutoLocker<ValueNodeContainer> containerLocker(
			fNodeManager->GetContainer());
		for (int32 i = 0; i < node->CountChildren(); i++) {
			ValueNodeChild* child = node->ChildAt(i);
			containerLocker.Unlock();
			result = fNodeManager->AddChildNodes(child);
			if (result != B_OK)
				continue;

			// since in the case of a pointer to a compound we hide
			// the intervening compound, don't consider the hidden node
			// a level for the purposes of depth traversal
			if (node->GetType()->ResolveRawType(false)->Kind() == TYPE_ADDRESS
				&& child->GetType()->ResolveRawType(false)->Kind()
					== TYPE_COMPOUND) {
				_ResolveValueIfNeeded(child->Node(), frame, maxDepth);
			} else
				_ResolveValueIfNeeded(child->Node(), frame, maxDepth - 1);
			containerLocker.Lock();
		}
	}

	return result;
}
Esempio n. 4
0
status_t
ResolveValueNodeValueJob::_ResolveNodeValue()
{
    // get the node child and parent node
    AutoLocker<ValueNodeContainer> containerLocker(fContainer);
    ValueNodeChild* nodeChild = fValueNode->NodeChild();
    BReference<ValueNodeChild> nodeChildReference(nodeChild);

    ValueNode* parentNode = nodeChild->Parent();
    BReference<ValueNode> parentNodeReference(parentNode);

    // Check whether the node child location has been resolved already
    // (successfully).
    status_t nodeChildResolutionState = nodeChild->LocationResolutionState();
    bool nodeChildDone = nodeChildResolutionState != VALUE_NODE_UNRESOLVED;
    if (nodeChildDone && nodeChildResolutionState != B_OK)
        return nodeChildResolutionState;

    // If the child node location has not been resolved yet, check whether the
    // parent node location and value have been resolved already (successfully).
    bool parentDone = true;
    if (!nodeChildDone && parentNode != NULL) {
        status_t parentResolutionState
            = parentNode->LocationAndValueResolutionState();
        parentDone = parentResolutionState != VALUE_NODE_UNRESOLVED;
        if (parentDone && parentResolutionState != B_OK)
            return parentResolutionState;
    }

    containerLocker.Unlock();

    // resolve the parent node location and value, if necessary
    if (!parentDone) {
        status_t error = _ResolveParentNodeValue(parentNode);
        if (error != B_OK) {
            TRACE_LOCALS("ResolveValueNodeValueJob::_ResolveNodeValue(): value "
                         "node: %p (\"%s\"): _ResolveParentNodeValue(%p) failed\n",
                         fValueNode, fValueNode->Name().String(), parentNode);
            return error;
        }
    }

    // resolve the node child location, if necessary
    if (!nodeChildDone) {
        status_t error = _ResolveNodeChildLocation(nodeChild);
        if (error != B_OK) {
            TRACE_LOCALS("ResolveValueNodeValueJob::_ResolveNodeValue(): value "
                         "node: %p (\"%s\"): _ResolveNodeChildLocation(%p) failed\n",
                         fValueNode, fValueNode->Name().String(), nodeChild);
            return error;
        }
    }

    // resolve the node location and value
    ValueLoader valueLoader(fArchitecture, fDebuggerInterface,
                            fTypeInformation, fCpuState);
    ValueLocation* location;
    Value* value;
    status_t error = fValueNode->ResolvedLocationAndValue(&valueLoader,
                     location, value);
    if (error != B_OK) {
        TRACE_LOCALS("ResolveValueNodeValueJob::_ResolveNodeValue(): value "
                     "node: %p (\"%s\"): fValueNode->ResolvedLocationAndValue() "
                     "failed\n", fValueNode, fValueNode->Name().String());
        return error;
    }
    BReference<ValueLocation> locationReference(location, true);
    BReference<Value> valueReference(value, true);

    // set location and value on the node
    containerLocker.Lock();
    status_t nodeResolutionState
        = fValueNode->LocationAndValueResolutionState();
    if (nodeResolutionState != VALUE_NODE_UNRESOLVED)
        return nodeResolutionState;
    fValueNode->SetLocationAndValue(location, value, B_OK);
    containerLocker.Unlock();

    return B_OK;
}
Esempio n. 5
0
status_t
DebugReportGenerator::_DumpDebuggedThreadInfo(BFile& _output,
	::Thread* thread)
{
	AutoLocker< ::Team> locker;
	if (thread->State() != THREAD_STATE_STOPPED)
		return B_OK;

	status_t error;
	StackTrace* trace = NULL;
	for (;;) {
		trace = thread->GetStackTrace();
		if (trace != NULL)
			break;

		locker.Unlock();
		fTraceWaitingThread = thread;
		do {
			error = acquire_sem(fTeamDataSem);
		} while (error == B_INTERRUPTED);

		if (error != B_OK)
			break;

		locker.Lock();
	}

	BString data("\t\tFrame\t\tIP\t\t\tFunction Name\n");
	WRITE_AND_CHECK(_output, data);
	data = "\t\t-----------------------------------------------\n";
	WRITE_AND_CHECK(_output, data);
	for (int32 i = 0; StackFrame* frame = trace->FrameAt(i); i++) {
		char functionName[512];
		BString sourcePath;

		target_addr_t ip = frame->InstructionPointer();
		FunctionInstance* functionInstance;
		Statement* statement;
		if (fTeam->GetStatementAtAddress(ip,
				functionInstance, statement) == B_OK) {
			BReference<Statement> statementReference(statement, true);

			int32 line = statement->StartSourceLocation().Line();
			LocatableFile* sourceFile = functionInstance->GetFunction()
				->SourceFile();
			if (sourceFile != NULL) {
				sourceFile->GetPath(sourcePath);
				sourcePath.SetToFormat("(%s:%" B_PRId32 ")",
					sourcePath.String(), line);
			}
		}


		data.SetToFormat("\t\t%#08" B_PRIx64 "\t%#08" B_PRIx64 "\t%s %s\n",
			frame->FrameAddress(), ip, UiUtils::FunctionNameForFrame(
				frame, functionName, sizeof(functionName)),
				sourcePath.String());

		WRITE_AND_CHECK(_output, data);

		// only dump the topmost frame
		if (i == 0) {
			locker.Unlock();
			error = _DumpFunctionDisassembly(_output, frame->InstructionPointer());
			if (error != B_OK)
				return error;
			error = _DumpStackFrameMemory(_output, thread->GetCpuState(),
				frame->FrameAddress(), thread->GetTeam()->GetArchitecture()
					->StackGrowthDirection());
			if (error != B_OK)
				return error;
			locker.Lock();
		}

		if (frame->CountParameters() == 0 && frame->CountLocalVariables() == 0)
			continue;

		data = "\t\t\tVariables:\n";
		WRITE_AND_CHECK(_output, data);
		error = fNodeManager->SetStackFrame(thread, frame);
		if (error != B_OK)
			continue;

		ValueNodeContainer* container = fNodeManager->GetContainer();
		AutoLocker<ValueNodeContainer> containerLocker(container);
		for (int32 i = 0; i < container->CountChildren(); i++) {
			data.Truncate(0L);
			ValueNodeChild* child = container->ChildAt(i);
			containerLocker.Unlock();
			_ResolveValueIfNeeded(child->Node(), frame, 1);
			containerLocker.Lock();
			UiUtils::PrintValueNodeGraph(data, child, 3, 1);
			WRITE_AND_CHECK(_output, data);
		}
		data = "\n";
		WRITE_AND_CHECK(_output, data);
	}

	data = "\n\t\tRegisters:\n";
	WRITE_AND_CHECK(_output, data);

	CpuState* state = thread->GetCpuState();
	BVariant value;
	const Register* reg = NULL;
	for (int32 i = 0; i < fArchitecture->CountRegisters(); i++) {
		reg = fArchitecture->Registers() + i;
		state->GetRegisterValue(reg, value);

		if (reg->Format() == REGISTER_FORMAT_SIMD) {
			data.SetToFormat("\t\t\t%5s:\t%s\n", reg->Name(),
				UiUtils::FormatSIMDValue(value, reg->BitSize(),
					SIMD_RENDER_FORMAT_INT16, data).String());
		} else {
			char buffer[64];
			data.SetToFormat("\t\t\t%5s:\t%s\n", reg->Name(),
				UiUtils::VariantToString(value, buffer, sizeof(buffer)));
		}

		WRITE_AND_CHECK(_output, data);
	}

	return B_OK;
}