// Emit names for globals/functions etc. static void WriteValueSymbolTable(const ValueSymbolTable &VST, const NaClValueEnumerator &VE, NaClBitstreamWriter &Stream) { if (VST.empty()) return; Stream.EnterSubblock(naclbitc::VALUE_SYMTAB_BLOCK_ID); // FIXME: Set up the abbrev, we know how many values there are! // FIXME: We know if the type names can use 7-bit ascii. SmallVector<unsigned, 64> NameVals; for (ValueSymbolTable::const_iterator SI = VST.begin(), SE = VST.end(); SI != SE; ++SI) { if (VE.IsElidedCast(SI->getValue())) continue; const ValueName &Name = *SI; // Figure out the encoding to use for the name. bool is7Bit = true; bool isChar6 = true; for (const char *C = Name.getKeyData(), *E = C+Name.getKeyLength(); C != E; ++C) { if (isChar6) isChar6 = NaClBitCodeAbbrevOp::isChar6(*C); if ((unsigned char)*C & 128) { is7Bit = false; break; // don't bother scanning the rest. } } unsigned AbbrevToUse = VST_ENTRY_8_ABBREV; // VST_ENTRY: [valueid, namechar x N] // VST_BBENTRY: [bbid, namechar x N] unsigned Code; if (isa<BasicBlock>(SI->getValue())) { Code = naclbitc::VST_CODE_BBENTRY; if (isChar6) AbbrevToUse = VST_BBENTRY_6_ABBREV; } else { Code = naclbitc::VST_CODE_ENTRY; if (isChar6) AbbrevToUse = VST_ENTRY_6_ABBREV; else if (is7Bit) AbbrevToUse = VST_ENTRY_7_ABBREV; } NameVals.push_back(VE.getValueID(SI->getValue())); for (const char *P = Name.getKeyData(), *E = Name.getKeyData()+Name.getKeyLength(); P != E; ++P) NameVals.push_back((unsigned char)*P); // Emit the finished record. Stream.EmitRecord(Code, NameVals, AbbrevToUse); NameVals.clear(); } Stream.ExitBlock(); }
// Strip the symbol table of its names. // static void StripSymtab(ValueSymbolTable &ST, bool PreserveDbgInfo) { for (ValueSymbolTable::iterator VI = ST.begin(), VE = ST.end(); VI != VE; ) { Value *V = VI->getValue(); ++VI; if (!isa<GlobalValue>(V) || cast<GlobalValue>(V)->hasLocalLinkage()) { if (!PreserveDbgInfo || !V->getName().startswith("llvm.dbg")) // Set name to "", removing from symbol table! V->setName(""); } } }
/// EnumerateValueSymbolTable - Insert all of the values in the specified symbol /// table into the values table. void ValueEnumerator::EnumerateValueSymbolTable(const ValueSymbolTable &VST) { for (ValueSymbolTable::const_iterator VI = VST.begin(), VE = VST.end(); VI != VE; ++VI) EnumerateValue(VI->getValue()); }